Erik Broes
50e42496e3
@Override interface implementation is 1.6 exclusively
2011-02-07 11:03:56 +01:00
Erik Broes
7b840489a3
Oopsie on compile issue
2011-02-07 10:43:50 +01:00
Erik Broes
2497a61044
Moved changes we did to WorldServer back down to World.
2011-02-07 10:26:12 +01:00
Erik Broes
421d1c1c1f
Fixing missing mandatory comments.
2011-02-07 09:49:42 +01:00
Tahg
8acebcd7d6
Fixed Chunk cache in world
2011-02-07 03:34:32 -05:00
Tahg
3629580868
Chunk fetching improvements
2011-02-07 01:33:57 -05:00
Dinnerbone
172db788b3
I'm quite aware that I fail at merging.
2011-02-07 01:59:06 +00:00
Dinnerbone
919023fe5d
CraftWorld.toString has name
2011-02-07 01:51:07 +00:00
Dinnerbone
7a71347cdf
Fixed logging into the correct world
2011-02-07 01:51:06 +00:00
Dinnerbone
3f8d9c0e1f
Fixed inventory transition
2011-02-07 01:51:06 +00:00
Dinnerbone
e9b1607fdc
Fixed entity updating
2011-02-07 01:51:06 +00:00
Dinnerbone
7bdc190637
Possibly fixed block/chunk leaking
2011-02-07 01:51:06 +00:00
Dinnerbone
8b14c72a8d
Changes to reflect new Environment enum
2011-02-07 01:51:06 +00:00
Dinnerbone
4e6f4e3031
NPE
2011-02-07 01:51:06 +00:00
Dinnerbone
dcabbda57c
Fixed invisibility after cross-world teleportation
2011-02-07 01:51:06 +00:00
Dinnerbone
590b3874a8
Fixed various multiworld teleporting issues
2011-02-07 01:51:05 +00:00
Dinnerbone
4c9f1a2275
Fixed NPE after traveling to another world
2011-02-07 01:51:05 +00:00
Dinnerbone
7e81245caf
Probably definitely fixed mob leaking
2011-02-07 01:51:05 +00:00
Dinnerbone
ac899e51c1
Possibly fixed world leaks (mobs crossing into other worlds)
2011-02-07 01:51:05 +00:00
Erik Broes
550ad6f9d1
Proper 'otherworld' chunkloading
2011-02-07 01:51:05 +00:00
Dinnerbone
b229931ce6
Attempt to clear loaded chunks during multiworld teleportation
2011-02-07 01:51:05 +00:00
Dinnerbone
bf304ddc43
Fixed player teleportation
2011-02-07 01:45:32 +00:00
Dinnerbone
2be5181b0c
Added internal MC support for multiple worlds
2011-02-07 01:44:43 +00:00
Raphfrk
9e7991ab52
Scheduler
2011-02-07 01:03:32 +01:00
Erik Broes
b64667cde4
Remove deprecated [gs]etTime calls
2011-02-06 13:30:50 +01:00
Forsaken
002b5ebefc
Added PlayerKick (setReason, setLeaveMessage, setCancelled) and PlayerRespawn (setLocation)
2011-02-06 12:38:38 +01:00
Erik Broes
228b5e7ccd
Added VEHICLE_COLLISION_ENTITY which vanished after porting the code
2011-02-06 11:51:35 +01:00
sk89q
4026cd656f
Added CraftBlock.getVector().
2011-02-05 23:19:36 -08:00
Erik Broes
4ede622195
Updated README.md
2011-02-05 16:03:40 +01:00
Raphfrk
101d01ef64
getLoadedChunks method
2011-02-05 15:06:02 +01:00
Peter Lamonica
73f0347eb0
Modified .gitignore to remove Mac filesystem dust (/.DS_Store)
2011-02-05 21:43:43 +08:00
EvilSeph
767c15369c
Added version output to CraftBukkit that displays on startup.
...
Add a version display to the startup of CraftBukkit so that we have all
the information we need for support purposes simply by requesting a
server log be pastebinned. I wanted to have it display right after the
official Minecraft version is, but that would require modifying
the server itself.
2011-02-05 03:39:13 -05:00
Animosity
8932430aed
Addded: int getMaxPlayers()
2011-02-05 01:36:41 -05:00
tahg
10f4f33ed0
fixed addItem hopefully
2011-02-04 21:38:15 -08:00
Tahg
d59a2332fb
Merge branch 'master' of https://github.com/Bukkit/CraftBukkit
2011-02-05 00:03:01 -05:00
Tahg
2c798a9e9b
Fix for multi-stack adds
2011-02-05 00:02:09 -05:00
EvilSeph
e79139d3f2
Save player data on save-all.
2011-02-04 22:49:24 -05:00
Erik Broes
be10e54235
Fixed NPE on missing kick-reason - http://redmine.bukkit.org/issues/359
2011-02-04 23:02:52 +01:00
VictorD
059d23b4c9
Half-step placement bug fix, all credits to Brettflan
2011-02-03 22:34:22 +01:00
VictorD
3a19f9e429
Merge branch 'master' of github.com:Bukkit/CraftBukkit
2011-02-03 22:33:40 +01:00
Warren
058ac34300
Added brief coding conventions - these may not be complete.
2011-02-03 13:15:38 -08:00
Brettflan
2f2bc28915
Fixes placement cancellation of single-step blocks, such as in protected areas like the spawn area.
...
The first line edited fixes it so other blocks placed on a single-step block aren't considered (only single-step blocks), and so that they're only considered when placed on the top face of the existing single-step block.
The second section of changed code keeps the final world.setTypeIdAndData() call from being incorrectly applied if it was indeed a single-block placed on an existing single-block.
Best way to test before and after is to put a bunch of single-step blocks in the spawn area as an Op, then de-Op yourself and try placing more blocks (single-step and otherwise, for example I also tested dirt blocks) on the sides and tops of the ones which you previously added as an Op.
2011-02-03 22:07:34 +01:00
Warren
dde3f5b474
Removed tab on line 97.
2011-02-03 12:57:17 -08:00
Limb
e77b080d83
Implemented Inventory.contains with a minimum amount of item required. As per feature request #187
2011-02-04 04:04:16 +08:00
Dinnerbone
c1c61b73c9
Totally useless commit to satisfy lukegb's outrageous demands
2011-02-02 18:23:19 +00:00
Erik Broes
04be2b9b31
Generic cleanup/reformat.
2011-02-02 00:39:08 +01:00
Erik Broes
001a45804e
Clean vehicle code.
2011-02-02 00:29:37 +01:00
Erik Broes
1dac92a766
Update chunk handling.
2011-02-02 00:29:37 +01:00
Dinnerbone
21b8ef4435
Added CraftNoteBlock.play
2011-02-01 23:18:25 +00:00
Dinnerbone
e0416ca7fb
Added CraftDispenser.dispense()
2011-02-01 23:18:11 +00:00