Instead of just tracking the itemstacks, this tracks with it, the
action to take with that itemstack to apply the correct logic
on dropping the item instead of generalizing it for all dropped
items like CB does.
Fixes EntityPotionEffectEvent
Fixes EntityPoseChangeEvent
Asynchronous chunk generation provides an opportunity for things
to happen async that previously fired synchronous-only events. This
patch is for mitigating those issues by various methods.
Also fixes correctly marking/clearing the entity generation flag.
This patch sets the generation flag anytime an entity is created
via StructureTemplate before loading from NBT to catch uses of
the flag during the loading logic. This patch clears the generation
flag from an entity when added to a ServerLevel for the situation
where generation happened directly to a ServerLevel and the
entity still has the flag set.
Upstream did not account for different hands when storing
the breed item for later use in the event. Also they only
stored a reference to the stack, not a copy so if the stack
changed after love mode was started, the breed item in the event
also changed. Also in several places, the breed item was stored after
it was decreased by one to consume the item.
Copyright (C) 2020 Technove LLC
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but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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General patch fixing slot desyncs between the server and client that
result from cancelled events/paper introduced logic.
Co-authored-by: Minecrell <minecrell@minecrell.net>
Co-authored-by: Newwind <support@newwindserver.com>
Spigot incorrectly instanceOf checks the EntityTargetEvent#getTarget
against the internal ItemEntity type and removes the nearest wanted item
memory if said instanceOf check fails, (which is always the case)
causing allays to behave differently as they constantly lose their
target item.
This commit fixes the faulty behaviour by instance performing a check
against the CraftItem type.
Pulling Folia API to Paper is primarily intended for plugins
that want to target both Paper and Folia without unnecessary
compatibility layers.
Add both a location based scheduler, an entity based scheduler,
and a global region scheduler.
Owned region API may be useful for plugins which want to perform
operations over large areas outside of the buffer zone provided
by the regionaliser, as it is not guaranteed that anything
outside of the buffer zone is owned. Then, the plugins may use
the schedulers depending on the result of the ownership check.
Makes sure the value returned by Projectile#getShooter in
the API matches the owner UUID specified in the entity nbt.
Previously, after the entity reloaded, Projectile#getShooter
would return null, while the entity still had an owner.
Also fixes setting the shooter/owner to null actually
clearing the owner.
Co-authored-by: Warrior <50800980+Warriorrrr@users.noreply.github.com>
Changes the Interaction entity's trigger to use the vanilla
generic damage source
Fixes a couple places where the original damage and modified damage
were passed in the reverse order to the advancement triggers
The EntityResurrectEvent logic is supposed to locate a totem of undying
in any of the interaction slots of the player inventory and then, if the
called EntityResurrectEvent is not cancelled, shrink that item by 1,
usually reducing it to zero.
For this, the logic iterates over the items in the interaction slots and
breaks out the loop if a totem of undying was found.
However, even if no totem of undying was found, the iteration item stack
variable remains as a refernce to the last interaction slot probed.
Plugins uncancelling a EntityResurrectEvent, which is published
pre-cancelled to listeners if no totem of undying could be found,
would hence cause the server logic to shrink completely unrelated items
found in, at the writing of this patch, the players off hand slot.
This patch corrects this behaviour by only shrinking the item if a totem
of undying was found and the event was called uncancelled.
Fixes double firing of the event in PiglinAi
Fixes cancelling the event for piglins still triggering the
advancement trigger
Fires the event when a Raider tries to pick up a raid banner
to become raid leader.