Commit Graph

4899 Commits

Author SHA1 Message Date
Spottedleaf
bf478c36c7 fix async chunk loading disregardling light data 2020-06-26 20:05:12 -07:00
stonar96
f6227a0fc9 Fix Anti-Xray 2020-06-27 04:27:03 +02:00
Spottedleaf
028bff252f fix recursion for leashing an abstract horse 2020-06-26 15:54:39 -07:00
Spottedleaf
4fd1bd8aee Fix the piston duplication option when it is on 2020-06-26 14:36:48 -07:00
Spottedleaf
368fc7c8c0 Pass predicate from default get hard colliding entities method 2020-06-26 14:33:49 -07:00
Spottedleaf
37df424eda Fix the entity knockback by entity patch 2020-06-26 14:31:38 -07:00
Spottedleaf
4c1712f868 Fix packed data reading in anti-xray 2020-06-26 14:11:08 -07:00
Nassim
387571da58
Some fixes (#3630)
* Fix block action sending

* Fix chest property check
2020-06-26 14:34:52 -05:00
MiniDigger
c63757c131
[WIP|1.16] Misc fixes (#3627) 2020-06-26 12:20:03 -04:00
MiniDigger
c3640b1dc0
[1.16] Make it run (#3626)
* She compiles!

Also readded the armorstand ticking patch, thanks cat

* Update mob goal api

* Misc fixes to make it run

drop per playing mob spawns for now
2020-06-26 05:04:38 -07:00
Aikar
68636aee72
Latest progress - restored patches, some issues resolved 2020-06-26 05:03:23 -04:00
Aikar
014b7f115d
Current non compilable status of all patches - THIS IS NOT READY
THERE IS STILL NO ETA. GOBLINS WILL EAT YOU.
2020-06-26 02:01:05 -04:00
Spottedleaf
939690baea even even even even even even more work 2020-06-25 18:53:21 -07:00
Spottedleaf
c300745c8b even even even even more work 2020-06-25 16:38:24 -07:00
MiniDigger
03a53a63b6 even even even more work 2020-06-25 20:41:40 +02:00
Spottedleaf
8ac3123f9f even even more work 2020-06-25 06:11:48 -07:00
Spottedleaf
2bf5db6cc9 even more work 2020-06-25 05:04:34 -07:00
Spottedleaf
8269101af0 more progress 2020-06-25 04:00:35 -07:00
Aikar
6800c77f75
Current progress - Leaf, tag your it 2020-06-25 05:27:25 -04:00
Aikar
e27149bff4
Current progress 2020-06-25 00:02:26 -04:00
Aikar
0ec07fc0ce
API update 2020-06-24 22:33:35 -04:00
Aikar
6c87b85dd1
1.16.1 prep 2020-06-24 22:00:02 -04:00
Aikar
a28f80090e
Initial prep for 1.16
Remove patcehs we know need to go
add comment on one im not sure should be dropped

go ahead and fix patched repos to turn off gpg signing, as this
helps rebase/apply --continue commands not suck.

Go ahead and prep the pom file change
2020-06-24 04:41:14 -04:00
Aikar
ec9fa36908
1.15.2 - Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
149527f7 SPIGOT-5782: Set Arrow Launched From Crossbow

CraftBukkit Changes:
be6aaf04 SPIGOT-5782: Set Arrow Launched From Crossbow
833da9c4 SPIGOT-5799: InventoryCloseEvent fires after PlayerQuitEvent
26c0084f SPIGOT-5675, SPIGOT-5798, MC-149563: Fix tracking of entities across dimensions
7f3e7c3f SPIGOT-5797: Zombie(Villagers) Instant Convert based on their lifetime
2020-06-23 20:28:43 -04:00
Jan Tuck
70df8f2716
Add PrepareGrindstoneEvent 2020-06-23 05:06:48 -04:00
Aikar
24b2f54b7b
Fix Player skulls for offline mode servers
Always use online mode for them in Profile API calls

Adds new API to profile API to let you control online mode yourself

Fixes #3594
2020-06-23 04:53:02 -04:00
Aikar
ce270e1412
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
b2f1908c SPIGOT-5783: Add helpful info to UnknownDependencyException
e4f46260 SPIGOT-2623: Add EntityEquipment methods to get/set ItemStacks by slot.
529a9a69 SPIGOT-5751: Clarify behaviour of block drop-related API methods

CraftBukkit Changes:
8ea9b138 Remove outdated build delay.
ffc2b251 Revert "#675: Fix redirected CommandNodes sometimes not being properly redirected"
cb701f6b #675: Fix redirected CommandNodes sometimes not being properly redirected
c9d7c16b SPIGOT-2623: Add EntityEquipment methods to get/set ItemStacks by slot.
fad2494a #673: Fix Craftworld#isChunkLoaded
8637ec00 SPIGOT-5751: Made breakNaturally and getDrops returns the correct item if no argument is given

Spigot Changes:
a99063f7 Rebuild patches

Fixes #3602
2020-06-23 04:40:03 -04:00
Aikar
c4ada0e199
Fix many chunk loading issues
Fixes a few various issues with chunk ticket state

restores mojangs ticket throttle but tries to be smarter about it.
fixes a few state mismatches that needed to be handled.

Fixes fake NPC's adding player tickets when they shouldn't have been.

Improves teleport chunk loading by processing high priority on new area

Fixes #3605
Fixes #3537
Fixes #3573
2020-06-23 04:40:02 -04:00
Spottedleaf
37b244b50b
Fix not running level updates for light if no pre/post task 2020-06-23 04:09:58 -04:00
Josh Roy
e614299517
Add and implement PlayerRecipeBookClickEvent (#3351)
Co-authored-by: LordKorea <lk97798@posteo.net>
2020-06-22 23:33:08 -05:00
Mariell
9bb4e93090
Fix piston dupe patch creating ghost blocks (#3603)
The 2 flag (send change to clients) must always be set. If it is only set
when the `map.replace` call before it does something, as was suggested
on Discord, the issue will not change whatsoever.

Fixes #3593
2020-06-22 19:00:00 -04:00
PatoTheBest
e9c332ddb6
Fix NPE on TileEntitySkull (#3598)
The setGameProfile method on TileEntitySkull is annotated with the @nullable annotation,
but the skull didn't check for null profiles before attempting to retrieve cached skin.
This bug was introduced by the commit making the skull use spigot's User Cache.

Additionally, CraftMetaSkull also had the same issue with a null GameProfile, so this also
ensures it doesn't break.

The whole CraftPlayerProfile class is not null-safe, it requires a GameProfile that isn't
null so we add a Validation on the constructor, that way it is easier to catch this kind
of issue in the future.
2020-06-21 22:59:34 -04:00
Nesaak
b6a25a5356
Expose getItemStack in Arrows 2020-06-20 16:34:06 -04:00
kickash32
246af15ddc
Track Ender Dragon at current (no tick) view distance 2020-06-20 16:20:00 -04:00
Mariell Hoversholm
29a96bc1c5
Add clear reputation API 2020-06-20 16:02:28 -04:00
Aikar
ab2e8a853c
Add note to use Personal Forks and not Organization forks for PR's
Paper will routinely modify your PR for you to rebase it on latest or take care of any minor nitpicks that we can
just solve for you instead of making you go back for a trivial item.

However, if you use an Organization for the PR, this prevents Paper from doing this, and will require us to manually
merge it and close the PR instead of it being marked as the purple merged.

We much prefer to have merged PR's show as merged, so please do not use organizations repo's for PR as GitHub sadly
does not support maintainers pushing to them.

See [https://github.com/isaacs/github/issues/1681](https://github.com/isaacs/github/issues/1681)
2020-06-20 15:51:03 -04:00
ㄗㄠˋ ㄑㄧˊ
b2afcf1194
Add history file for terminal 2020-06-20 15:46:25 -04:00
Max Lee
c7e4c45f26
Add Inventory getHolder methods without creating new block snapshots (#3535) 2020-06-20 15:34:56 -04:00
Techcable
87e3c18093
Make enableTreasureMaps apply to shipwreck loot generation
Fixes #3480
Previously it only controlled whether villagers could trade treasure maps.
Now it should apply to loot generated in treasure maps.

We don't unregister treasure maps from the loot table,
since this option is per-world and the table is global.
Instead I just replaced the implementation with a NOP.
2020-06-20 15:26:38 -04:00
HeartPattern
7d256d659f
Remove useless warn logging while disconnecting
Remove useless "handleDisconnection() called twice" logging.
This warning log every time player kicked by server.
2020-06-20 15:23:02 -04:00
Spottedleaf
0d8594ae94
Fix enderdragon exp dupe
Properly track death stage when unloading/loading in the dragon
2020-06-20 15:04:50 -04:00
Spottedleaf
1cf1ebdc5d
Prevent position desync in teleporting during movement
Caused the server to revert to the player's overworld coordinates
after teleporting into the end.

Sidenote: The underlying issue is that the move call can teleport
entities and do other things like kill the entity. In the future,
to fix all exploits derieved from this usually unexpected
behaviour, we need to move all of this dangerous logic outside
of the move call and into an appropriate place in the tick method.
2020-06-20 14:59:49 -04:00
Spottedleaf
8f28f22ccf
Fix sand not dying correctly
If the falling block dies during teleportation (entity#move), then we need
to detect that by placing a check after the move.
2020-06-20 14:58:35 -04:00
Spottedleaf
96feb68ad9
Fix carpet and rail duping by pistons under same TNT duping config
This renames the config from enable tnt duping to enable piston duping

Normally we would not have a config for rails and carpet duping, but
the fix for TNT is the same fix for rails and carpet, so they are
having to be covered under that same config.
2020-06-20 14:56:08 -04:00
Spottedleaf
3e75d90810
Fix more cases of Bedrock breaking
This is still covered under the setting to re-enable this.
2020-06-20 14:54:17 -04:00
Mariell
01ce3cb0a5
Only complete from cache if ID is given (#3591)
As it stands, one can complete from the cache if no ID is given. If
there is no ID, it will throw an NPE, as ConcurrentHashMap (which is used
in UserCache) does not support null keys. This should fix any current
and future issues where exceptions are thrown just because a UUID is not
currently given on the profile due to a plugin or server bug/issue.

Fixes #3590.
2020-06-20 14:46:57 -04:00
Aikar
b68ae39f9a
Revert a change made to getChunkFuture for isUnloading
Talked with leaf on it and understand what its going now even though
it was a hack fix by Spigot, but seems ok.

I had orig made this change thinking it was the source of another
issue but that came out to not be true.

Fixes #3573
2020-06-20 14:37:25 -04:00
Aikar
1f181040dd
Ensure we load chunks for Entity getCubes
Was some other code paths missing the set for loading chunks

Fixes #3582
Fixes #3368

Probably helps with "falling through world" issues too.
2020-06-20 14:25:11 -04:00
Aikar
2a3cb3753f
Optimize Network Manager Closed channel handling and flushing
Adds Netty Channel Flush Consolidation to reduce the amount of flushing
This improves performanceo of netty event loop.

If a problem is encountered with this, you can disable it by adding the java flag:
  -DPaper.disableFlushConsolidate=true

Also avoids spamming closed channel exception by rechecking closed state in dispatch
and then catch exceptions and close if they fire.

This should resolve connections getting stuck spamming ChannelClosed in logs and
let them clean up and close correctly.
2020-06-20 14:25:11 -04:00
Aikar
3dc5ad343f
Improvements to chunk priority / bug fixes
ensure we add missing player tickets even if already full status
remove the player ticket throttler entirely... causes a lot of issues and
our system handles the role that it was serving now too.

increase max delays on farther out chunks load delay

remove -5 priority delay for distant chunks seemed it applied at weird times.

ensure if delay distance manager tick ever got left lingering it unsets on a chunk load.

Fixes #3572
2020-06-20 02:38:59 -04:00