Zach Brown
e786f4635b
[23:29:51] <Byteflux> no tacoz 4 clippeh
2015-08-08 23:33:19 -05:00
Byteflux
4021394904
Fix NPE in recheckGaps when using async lighting
2015-08-06 21:44:03 -07:00
Byteflux
4eadccd3e2
Add beds and enderchests to list of collidable blocks
2015-08-05 02:31:55 -07:00
Iceee
e12f1faed1
Fix lava/water some times creating air instead of cobblestone
2015-08-04 18:24:39 -07:00
Byteflux
bde7f6bbbd
Temporarily use getDouble() internally for calls to getFloat() in Paper configs
...
getFloat() seems to have an issue with reading modified values and always
returns the default value instead. This needs further investigating, but
for now making it use getDouble() internally appears to resolve the issue.
2015-08-04 17:57:17 -07:00
Byteflux
80e87de54f
Configurable TNT explosion volume
2015-08-04 17:47:57 -07:00
Byteflux
8ba82c550a
Add chests and soul sand to list of types falling blocks can collide with
2015-08-04 17:25:16 -07:00
Byteflux
c38e8ec349
Make the recheckGaps method async like other lighting updates
2015-08-04 15:44:54 -07:00
Byteflux
eaaf2c2cf3
Optimize getCubes()
2015-08-04 15:25:37 -07:00
Zach Brown
0febdc8b44
Rebuild patches
2015-08-02 01:56:08 -05:00
Zach Brown
f6fba00cbc
Temporarily remove PlayerMicroMoveEvent implementation
...
Breaks the existing PlayerMoveEvent, to be re-worked soon
2015-07-30 22:47:22 -05:00
Zach Brown
0daad69443
Update for upstream NMS mapping changes
2015-07-30 22:41:53 -05:00
Zach Brown
881dfe09c2
Update PaperSpigot to 1.8.8
2015-07-27 17:26:21 -05:00
Zach Brown
fe4c7c88ac
Re-add recentTps array for plugins that make bad choices
2015-07-26 15:58:37 -05:00
Zach Brown
56afbe3f71
Rebuild
2015-07-25 18:00:37 -05:00
Sudzzy
f9e5f65987
Configurable container update tick rate
2015-07-23 22:06:57 -07:00
Byteflux
633137c1a8
Rebuild patches
2015-07-23 13:37:52 -07:00
Byteflux
7d9632e328
Add BeaconEffectEvent
2015-07-23 12:57:12 -07:00
Byteflux
16ab69f11b
Fix package naming of PaperSpigot events to be consistent with Bukkit/Spigot
...
Right now this only affects the recently added PlayerMicroMoveEvent. I
figured this should be done to keep the events organized in the same way
Bukkit and Spigot do. This should lead to a less cluttered event package
when we do add more events.
2015-07-23 09:56:24 -07:00
Techcable
23f4ae7bbd
Add PlayerMicroMoveEvent
2015-07-23 04:30:13 -07:00
Iceee
e139db70f1
Optimize Spigot's Anti X-Ray
2015-07-23 04:24:24 -07:00
Jedediah Smith
579868e0c1
Send absolute position the first time an entity is seen
2015-07-23 04:13:26 -07:00
Zach Brown
58a75fef88
Rebuild patches
2015-07-20 20:14:39 -05:00
Byteflux
4d70f421f6
Unload client chunks + only cache whole chunk maps
2015-07-16 14:06:33 -07:00
Byteflux
e3e7539232
Configurable chunk map caching
2015-07-15 16:16:27 -07:00
Byteflux
b5666dd9e8
Improvements to ChunkMap caching
2015-07-15 13:31:34 -07:00
Iceee
7562f087f8
ChunkMap caching
2015-07-15 02:42:49 -07:00
Byteflux
536af803c4
Lookup neighbor chunks more efficiently in async lighting
2015-07-15 02:01:49 -07:00
Byteflux
8de3946478
Nerfed spawner mobs should use PathfinderGoalFloat to swim if available
2015-07-14 10:51:38 -07:00
Byteflux
04705fd392
Optimize item movement
2015-07-14 10:17:39 -07:00
Byteflux
4d0466c559
Configurable mob spawner tick rate
2015-07-14 10:01:28 -07:00
Byteflux
4cd1afddde
Various configurable toggles
...
- Disable explosion knockback for players
- Disable thunder logic
- Disable ice and snow formation
- Disable mood sounds
2015-07-14 09:34:10 -07:00
Byteflux
c17e209dc1
Rebuild patches
2015-07-14 08:59:57 -07:00
Byteflux
a5bb700ee9
Remove obsolete patch
2015-07-10 03:45:20 -07:00
Byteflux
c3a07a7060
Remove bad condition in async lighting check
2015-07-10 03:20:10 -07:00
Byteflux
edfdff2218
Load chunks in getCubes()
2015-07-07 13:44:35 -07:00
Byteflux
f1652c14d8
Fix off-by-one in async lighting neighbor loop
2015-07-04 17:42:28 -07:00
Byteflux
5ceee0e6e0
Fix liquids stuck in fast drain loop
2015-07-03 12:38:43 -07:00
Byteflux
7f032d52e6
Add player view distance API
2015-07-01 01:01:42 -07:00
Byteflux
d07fe95b65
Configurable lava flow speed
2015-07-01 00:39:31 -07:00
Byteflux
6d7eed6d75
Clean up async lighting patch
2015-07-01 00:27:58 -07:00
Byteflux
ca8627834d
Clean up forced chunk loading patch
2015-06-30 22:58:11 -07:00
Byteflux
41064e2faa
Fast draining
2015-06-30 20:22:24 -07:00
Byteflux
7ef5da4a4d
Stop updating flowing block if material has changed
2015-06-30 19:46:05 -07:00
Byteflux
2811124265
Always use optimized draining fix
2015-06-30 19:23:17 -07:00
Zach Brown
929b5b0452
Patch rebuild
2015-06-27 01:18:29 -05:00
Zach Brown
5d7c5da500
Rebuild patches
2015-06-20 22:05:36 -05:00
Byteflux
111ed5569b
Optimize explosions
2015-06-16 05:55:15 -07:00
Byteflux
d3a270e365
Do not filter out large getEntities call
2015-06-16 05:34:03 -07:00
Zach Brown
6b6eb8f7f7
Rebuild patches for upstream API addition
...
Removes ArmorStand Marker API as that was added to Bukkit
2015-06-10 22:35:26 -05:00