Commit Graph

9179 Commits

Author SHA1 Message Date
Lulu13022002
a0fad76fb6
Fix base damage for trident (#10948) 2024-06-21 18:48:18 +02:00
Shane Freeder
0a1b133c28
Revert "Fixes exception log messages getting dropped during bootstrap (#10935)" (Closes #10945)
This reverts commit 2118196dd5.
2024-06-21 10:06:03 +01:00
Shane Freeder
8b1d26df0b
Fix diff in sprint interruption option (Closes #10939) 2024-06-21 01:21:23 +01:00
Jake Potrebic
2118196dd5
Fixes exception log messages getting dropped during bootstrap (#10935) 2024-06-20 11:26:07 -07:00
Lulu13022002
bab07e0ff9
Validate speed for tool component rule (#10923) 2024-06-20 09:32:32 -07:00
Lulu13022002
666bc4dbb2
Experimental annotation changes (#10914)
* Experimental annotation changes

* wind charge damage type is not experimental anymore
2024-06-20 09:03:09 -07:00
Lulu13022002
cf60574a2f
Fix jukebox playable component not being applied on item meta (#10922) 2024-06-20 08:57:56 -07:00
Spottedleaf
2df432f6af Re-add chunk system debug commands
Re-adds the 'chunkinfo', 'holderinfo' and 'debug chunks' commands.

Additionally, this re-adds chunk debug dumping during watchdog
long timeouts.
2024-06-19 12:11:21 -07:00
Spottedleaf
e0d9d6028c Add debug for chunk system unload crash
Somehow, a chunkholder is present in the unload queue after
it has been unloaded. It is likely that this is a result of
adding the chunk holder to the unload queue while it is
unloading. However, that should not be possible.

To find out where it is being added to the unload queue, track
the last stacktrace which adds to the unload queue and check
on chunk holder remove if the holder is present in the unload queue
and log the stacktrace.
2024-06-19 10:55:04 -07:00
Spottedleaf
f4ddd4ac24 Fix ChunkHolder#getFullChunkNow returning non-null when it should not
In the new chunk system, the chunk is only at FULL when either
the FULL callbacks have been invoked or during the FULL callbacks.
2024-06-19 10:42:48 -07:00
Spottedleaf
38428c0d6c Cleanup MCUtils patch for chunk system
Remove utilities that are unused, as well as replacing
the full chunk map with a concurrentutil implementation.

Additionally, fix the addition/removal of chunks to/from the
full chunk map so that getChunkIfLoaded correctly returns a
non-null chunk when calling the load or unload events.
2024-06-19 10:29:03 -07:00
Spottedleaf
c0268ca86e Copy missing diff from old chunk system patch
Fixes:
- EntitiesLoadEvent/EntitiesUnloadEvent not firing
- Chunks not saving properly in a lot of cases
2024-06-19 09:27:15 -07:00
Spottedleaf
250e78c42a Re-add fixlight command 2024-06-19 08:41:24 -07:00
Jason Penilla
4ea696ffe4
Add ticket for chunk load in isChunkGenerated 2024-06-18 21:15:20 -07:00
Jason Penilla
3b1c85b3a2
Execute chunk tasks while waiting for chunk load in isChunkGenerated
this shouldn't be needed as we are requesting EMPTY status, however there is a deeper issue that we will just work around for now

fixes #10916
2024-06-18 21:04:35 -07:00
Jason Penilla
d23825aa56
Add missing null check to getFullChunkIfLoaded
fixes #10915
2024-06-18 18:27:50 -07:00
Jason Penilla
126f6d7dc1
Remove getUnloadingChunkHolder check
It always returns null now. So it could NPE and is not useful.
2024-06-18 12:51:40 -07:00
Jason Penilla
7bbe6820c2
Fix CraftWorld#isChunkGenerated
The upstream implementation is returning true for non-full chunks.

This fix is not ideal since the new chunk system doesn't have a region file/chunk status patch. May want to be revisited before a non-experimental release.
2024-06-18 12:44:07 -07:00
Nassim Jahnke
090775eff4
Use ItemStack.empty() when air is passed into constructor 2024-06-18 15:31:30 +02:00
Bjarne Koll
4514f41ffa
Correct duplicate attribute check (#10901)
Brackets got lost during the update, leading to an incorrect
precondition call.
2024-06-18 11:11:14 +02:00
Jake Potrebic
b4b820851f
Fix NPE for Jukebox#setRecord
Fallback to the global registry if no level exists
Fixes #10899
2024-06-17 17:44:04 -07:00
Emilia Kond
b9f7098723
[ci skip] Fix javadoc mistake in EnchantmentRegistryEntry.Builder (#10898)
The javadoc for EnchantmentRegistryEntry.Builder accidentally refers to
GameEventRegistryEntry, which is a different buildable registry entry.
2024-06-17 22:54:49 +01:00
Nassim Jahnke
21c9a7c79d
Rebuild patches 2024-06-17 21:21:06 +02:00
willkroboth
b3e072a625
Fix hasFiredAsync parameter when AsyncPlayerSendCommandsEvent is called (#10896) 2024-06-17 21:17:51 +02:00
Jake Potrebic
bf8552f0f0
Delegate ItemStack (#10852) 2024-06-17 21:12:42 +02:00
Nassim Jahnke
13992b17c7
Make chunk system loggers calm down a bit 2024-06-17 13:43:21 +02:00
Nassim Jahnke
152f4feff3
Add back improved watchdog support patch 2024-06-17 13:36:43 +02:00
Jake Potrebic
a7f6633362
make EntityPortalReadyEvent#setTargetWorld work again 2024-06-16 15:48:38 -07:00
Jake Potrebic
fb762cf368
remove remaining reference to 'pgive' 2024-06-16 15:38:59 -07:00
Jake Potrebic
8dfb85c173
Enchantment and GameEvent Registry builders (#10889)
Co-authored-by: Bjarne Koll <lynxplay101@gmail.com>
2024-06-17 00:00:12 +02:00
Jason Penilla
de8220c3bc
Update ChunkMap#distanceManager mapping patch 2024-06-16 14:50:57 -07:00
Nassim Jahnke
61b85e4cbf
Fix legacy cb version in remapper 2024-06-16 23:23:50 +02:00
Spottedleaf
f8ee0a06c5 Fix implementations of ChunkHolder#getChunkIfPresent
Implementations for ChunkStatuses below FULL are supposed to always
return ProtoChunk instances. However, since we used the last completed
status, it could return LevelChunk.

To resolve this, follow Vanilla behavior of tracking chunk
completions by status and replace old ProtoChunk statuses with
ImposterProtoChunk when the chunk generates to FULL.

Additionally, implement an optimisation for retrieving full chunks
by storing a map of pos -> LevelChunk. This requires only a simple
map lookup to occur for full chunks which are loaded.
2024-06-16 14:09:44 -07:00
Jake Potrebic
d9111ccec2
Registry Modification API (#10893)
* Registry Modification API

* some fixes

* even more fixes
2024-06-16 12:39:59 -07:00
Nassim Jahnke
106dbae220
Fix getAddress connection check 2024-06-16 21:31:39 +02:00
Jake Potrebic
167961e744
call EntityDamageItemEvent for thorns 2024-06-16 09:47:53 -07:00
Bjarne Koll
fbc2a55cde
Update Wither#canTravelThroughPortals 2024-06-16 18:04:11 +02:00
Bjarne Koll
e1c0033552
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
2b4b6d14 PR-1023: Convert InventoryView to interface

CraftBukkit Changes:
68603b1c1 Use expanded interaction ranges for traced interact events
eae9f760c PR-1414: Convert InventoryView to interface
ee9eafe67 Fix Implementation for DamageSource#isIndirect for internal custom causing entity
2024-06-16 17:23:42 +02:00
Jake Potrebic
ec4c712efa
update 'improve mass craft perf' patch 2024-06-16 08:08:06 -07:00
Jakub Zacek
d8c298007f
Add Adventure API to ServerLinks (#10891) 2024-06-16 13:54:38 +02:00
Nassim Jahnke
c84a3b541c
Remove fully dropped patches 2024-06-16 13:14:53 +02:00
Nassim Jahnke
dc684c60d1
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00
Nassim Jahnke
752f957e12
Add back more patches 2024-06-16 12:47:57 +02:00
Bjarne Koll
60f3bd8d0c
De-deprecate BlockData#getDestroySpeed 2024-06-16 12:44:22 +02:00
Yannick Lamprecht
1f8e7a7b09
address compile and test issue (#10890) 2024-06-16 11:47:44 +02:00
Spottedleaf
f873bcee24 Fix NPE in V3808
The armor items may not exist, so we need to null check it.
2024-06-15 22:59:15 -07:00
Owen1212055
7240d9d81c
Restore functionality to sand dupe setting 2024-06-15 22:04:02 -04:00
Owen1212055
5a5412ca70
Owen fixing stuff!!! 2024-06-15 21:43:06 -04:00
Jake Potrebic
5e7cd0784b
add some generated typed/tag keys 2024-06-15 15:52:14 -07:00
Spottedleaf
b090c65fe0 Remove unnecessary changes from chunk status fix 2024-06-15 15:31:04 -07:00