Zach Brown
f1c40d77a1
Update MinecraftServer and MinecraftRelocate for module change
2014-07-21 19:28:52 -05:00
Zach Brown
a23a026713
Support all projectiles in the invisible players patch
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also cleans up the code a bit
2014-07-21 18:52:19 -05:00
Zach Brown
a8d84a585d
Update README.md after restructure
2014-07-21 15:57:32 -05:00
Zach Brown
7b0c576798
Restructure PaperSpigot as a new set of modules
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Allows us much greater control over the Spigot portion of the code
and makes us more "proper"
Credit to @Dmck2b for originally passing the idea along a while back
2014-07-21 15:46:54 -05:00
Zach Brown
a6efcbe993
Upstream - Update from CraftBukkit
2014-07-19 19:31:35 -05:00
Zach Brown
5d2d0455cb
Upstream - fix IP banning
2014-07-19 16:31:18 -05:00
Zach Brown
10f0cabc9e
Upstream - Prevent attribute and NBT client crashes, dont spawn bonus ocelots when spawned via plugin
2014-07-19 14:38:01 -05:00
Zach Brown
97b9051181
Upstream - Ench Table fixes and bukkit method for EAR
2014-07-19 01:03:23 -05:00
Zach Brown
16cc0a644e
Upstream - cache heads because Mojang rate limited the session servers
2014-07-16 19:23:48 -05:00
Zach Brown
b2ec959ec7
Upstream - Classloader changes and interact limiter changes
2014-07-16 14:11:44 -05:00
Zach Brown
a9283a2d0a
Upstream - Fix issues with mountables
2014-07-14 19:14:11 -05:00
Zach Brown
56df661368
Configurable delay for mob AI targetting
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Allows for interesting gameplay elements and other interesting tweaks
2014-07-14 01:24:09 -05:00
Zach Brown
489e293d69
Upstream - Don't overwrite invalid config files
2014-07-12 19:38:57 -05:00
Zach Brown
604d0e801d
Upstream - Don't crash when a skele shoots an item frame
2014-07-11 08:17:54 -05:00
Zach Brown
5c711db6f1
Restore our earlier and simpler TNT direction bias fix
2014-07-11 03:57:06 -05:00
Iceee
1ffb628a78
Don't tick chests v3 - Now with more not-ticking
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As always, thanks Ice
2014-07-11 01:57:39 -05:00
Zach Brown
2352f9cadd
Use CraftBukkit's damage API fix instead of our own
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... here's hoping theirs works
2014-07-10 21:47:05 -05:00
Zach Brown
847d309a9b
Upstream - Use Spigot's better nibble arrays
2014-07-10 19:19:13 -05:00
Dmck2b
9e2cc27fb0
Actually fix the spawn chunks persistence patch
2014-07-10 13:47:43 -05:00
Zach Brown
f23a372321
Revert "Update spawn chunk persistence patch"
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This reverts commit 27494d6d9f
.
2014-07-09 23:46:54 -05:00
Dmck2b
27494d6d9f
Update spawn chunk persistence patch
2014-07-09 22:06:09 -05:00
Zach Brown
44a7935503
Use the standard 1.7.10 Netty version, not newer
2014-07-09 18:17:21 -05:00
Zach Brown
832f7ad2c3
Configurable nerf for TNT cannons
2014-07-09 17:40:03 -05:00
Zach Brown
56c2ba6437
Replace TNT fix with less buggy solution
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... although the last one was pretty funny
2014-07-09 17:07:26 -05:00
Iceee
b848676e2f
Don't tick chests v2
2014-07-08 22:56:08 -05:00
Zach Brown
66dd81d53a
Better EULA handling
2014-07-08 22:40:26 -05:00
Zach Brown
f125630ef1
PaperSpigot 1.7.10
2014-07-08 22:05:35 -05:00
Zach Brown
c87d2ff86e
Upstream - Fix slow 'loading libraries'
2014-07-08 19:33:20 -05:00
Aikar
0e9f7b049f
Revert Bukkit damage API changes
2014-07-08 19:31:45 -05:00
Zach Brown
cfd51ccfb9
Revert updates to TNT bias patch
2014-07-08 19:28:16 -05:00
Evan A. Haskell
3a120c167c
Fix null tile entity worlds crashing the server
2014-07-08 18:26:32 -05:00
Zach B
daea0dc780
Merge pull request #2 from Dmck2b/paperChunks
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Allow toggling of spawn chunk persistance
2014-07-08 18:05:13 -05:00
Dmck2b
74692cfcd3
Allow toggling of chunk persistance
2014-07-09 00:00:00 +01:00
Zach Brown
8d8bbf09ec
Update TNT directional bias patch
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Includes work by SportBukkit - Thanks guys
2014-07-08 16:31:38 -05:00
Zach Brown
e75a3020e5
Upstream merge
2014-07-08 16:10:12 -05:00
Aikar
2cac033679
Fix damage bug - Fixes BUKKIT-5678
2014-07-07 23:15:12 -05:00
Zach Brown
bba86b10b2
Experimental: Don't tick chests
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This isn't used anywhere and only adds to the load. This change should be considered experiemental however as it needs testing
2014-07-07 16:29:19 -05:00
Dmck2b
42744f8853
Add configurable despawn ranges for living entities
2014-07-06 22:23:20 -05:00
gsand
64863c09c3
Player Exhaustion Multipliers
2014-07-06 19:19:11 -05:00
Zach Brown
a1c77b4f20
Upstream merge - Revert player ticking in main loop
2014-07-06 19:16:34 -05:00
Zach Brown
d9bc079038
Restore gsand's name to this patch :)
2014-07-06 02:50:09 -05:00
Zach Brown
04b7baf758
Remove patch 0012 hunger mulitplier for sprint jump
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Newer and better patch coming soon
cc @gsand
2014-07-06 02:47:46 -05:00
Zach Brown
41a98e8541
Let's not check the config value every time
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Once is enough
2014-07-06 01:50:02 -05:00
Zach Brown
0976e9a02a
Make players tick in main loop "feature" configurable
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Defaults to false, servers thant additional security and peace of mind can turn it back on but doing so may cause gameplay abnormalities
2014-07-05 22:55:30 -05:00
Dmck2b
7711f9fc8a
Make JSON errors more user friendly and less crash prone
2014-07-05 14:54:21 -05:00
Dmck2b
1c632afdd1
Add more information and instructiions to some world crashes/issues
2014-07-05 14:47:42 -05:00
Zach Brown
74f49aecf4
Upstream merge
2014-07-05 14:40:16 -05:00
Zach Brown
a29e006676
Update readme with travis and info
2014-07-04 15:34:50 -05:00
Zach Brown
3ae2c63ee4
Upstream merge - Move player tick into main loop
2014-07-04 14:52:05 -05:00
Zach Brown
3709c87cb8
Upstream merge - remove movement limit
2014-07-03 23:21:36 -05:00