High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies
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2013-01-29 07:51:18 -06:00
Bukkit@3fc631fd72 Automatically update upstream versions. Bukkit-1.4.7-R0.1-6-g3fc631f, CraftBukkit-1.4.7-R0.1-16-g226204e 2013-01-26 13:56:36 -06:00
Bukkit-Patches Well, mike was right about deadlocks. 2013-01-25 11:35:20 +11:00
CraftBukkit@f07dbe2cc0 Automatically update upstream versions. Bukkit-1.4.7-R0.1-6-g3fc631f, CraftBukkit-1.4.7-R0.1-23-gf07dbe2 2013-01-29 07:51:18 -06:00
CraftBukkit-Patches Mob spawning issues - 'fix'. See below for ideal reasoning from MikePrimm, however until ideal reasoning we must live with the CraftBukkit / Vanilla behaviour since this causes far too many issues. 2013-01-29 16:54:36 +11:00
.gitmodules Initial commit - hello future of Spigot! 2013-01-15 12:18:40 +11:00
applyPatches.sh Switch to pwd so the scripts can work more reliably on other OSs 2013-01-21 20:24:30 +11:00
pom.xml Initial commit - hello future of Spigot! 2013-01-15 12:18:40 +11:00
README.md Initial commit - hello future of Spigot! 2013-01-15 12:18:40 +11:00
rebuildPatches.sh Update rebuildPatches to ignore git version string. 2013-01-21 21:46:26 -05:00
upstreamMerge.sh Switch to pwd so the scripts can work more reliably on other OSs 2013-01-21 20:24:30 +11:00

Spigot

High performance Minecraft server implementation