High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies
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2013-07-03 08:31:43 +10:00
Bukkit@1343ffa3ad Automatically update upstream versions. Bukkit-1.5.2-R1.0-2-g1343ffa, CraftBukkit-1.5.2-R1.0-2-ga359c7f 2013-07-01 22:31:18 -04:00
Bukkit-Patches Add Entity Mount and Dismount Events - very useful for horses! Thanks @lazertester for the idea! 2013-07-02 20:33:10 +10:00
CraftBukkit@35b5f2d9a7 Automatically update upstream versions. Bukkit-1.5.2-R1.0-2-g1343ffa, CraftBukkit-1.5.2-R1.0-8-g35b5f2d 2013-07-02 17:01:14 -04:00
CraftBukkit-Patches Close horse inventory on logoff to prevent dupe 2013-07-03 08:31:43 +10:00
.gitmodules Initial commit - hello future of Spigot! 2013-01-15 12:23:17 +11:00
.travis.yml Implement Travis 2013-03-18 23:50:09 +05:00
applyPatches.sh Abort any existing patches when applying 2013-03-23 10:05:32 +11:00
pom.xml Inherit from OSSRH parent 2013-05-27 16:27:44 +10:00
README.md ReadMe Edit 2013-06-16 21:48:08 +02:00
rebuildPatches.sh Remove stats completely from patches. 2013-04-10 14:08:33 +10:00
upstreamMerge.sh Switch to pwd so the scripts can work more reliably on other OSs 2013-01-21 20:24:30 +11:00

Spigot Build Status

High performance Minecraft server implementation

How To

Init a Craftbukkit and Bukkit module : git submodule update --init

Apply Patches : ./applyPatches.sh

Create patch for server

cd Spigot-Server

Add your file for commit : git add <file>

Commit : git commit -m <msg>

cd ..

Create Patch ./rebuildPatches.sh

Create patch for API

cd Spigot-API

Add your file for commit : git add <file>

Commit : git commit -m <msg>

cd ..

Create Patch ./rebuildPatches.sh

Compilation

We use maven to handle our dependencies.

  • Install Maven 3
  • Check out this repo and: mvn clean install