High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies
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Travis Watkins 444ced306a Cleanup and rework physical interaction events. Fixes BUKKIT-3686
Currently when dealing with physical interactions with pressure plates
and tripwires we immediately block their activation as soon as a single
entity involved has their event cancelled. We also fire events whenever
an entity intersects the block a wooden button is in even if they aren't
actually pressing it. To correct this we move the button interaction to
the correct place and modify all three to only block the activation if
every entity is blocked from using them instead of just one of them.
2013-03-22 17:18:19 -05:00
src Cleanup and rework physical interaction events. Fixes BUKKIT-3686 2013-03-22 17:18:19 -05:00
.gitignore Ignore all .DS_Store files, not just the one in the project root. 2013-03-21 01:20:08 -04:00
CONTRIBUTING.md Remove point about squashing commits. 2013-03-18 23:49:15 -03:00
LGPL.txt We're LGPL. 2011-01-02 10:58:11 +01:00
LICENCE.txt We're LGPL. 2011-01-02 10:58:11 +01:00
pom.xml Update CraftBukkit to Minecraft 1.5.1 2013-03-20 15:09:23 -05:00
README.md Add link to CONTRIBUTING.md in README 2013-03-18 19:26:15 -07:00

CraftBukkit

A Bukkit (Minecraft Server API) implementation

Website: http://bukkit.org
Bugs/Suggestions: http://leaky.bukkit.org
Contributing Guidelines: CONTRIBUTING.md

Compilation

We use maven to handle our dependencies.

  • Install Maven 3
  • Check out and install Bukkit
    • Note: this is not needed as the repository we use has Bukkit too, but you might have a newer one (with your own changes :D)
  • Check out this repo and: mvn clean package