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High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies
bukkitcraftbukkithacktoberfestjavaminecraftminecraft-apiminecraft-performanceminecraft-serverpaperpaper-apipapermcspigot-forktacos
The process of determining an entity's exposure from explosions can be expensive when there are hundreds or more entities in range. This patch adds a per-tick cache that is used for storing and retrieving an entity's exposure during an explosion. |
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paper-server |