High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies
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md-5 6a61d27c10 Quick fix damage event 2013-03-05 07:22:03 +11:00
Bukkit@aa7469c71f Automatically update upstream versions. Bukkit-1.4.7-R1.0-4-gaa7469c, CraftBukkit-1.4.7-R1.0-10-g1ba48e7 2013-03-02 00:36:58 -06:00
Bukkit-Patches Implement PlayerItemDamageEvent. @Sleaker @Kainzo - if you could kindly tell me why you add code to prevent Heroes from running on a **now supported** platform, I would love to know, maybe we can resolve this once and for all. Unless of course it is simply part of your plan to make people use your rise against CraftBukkit fork with only 1 tiny feature which can and will be replicated in a plugin if need be. 2013-03-04 18:49:59 +11:00
CraftBukkit@437c575bc9 Automatically update upstream versions. Bukkit-1.4.7-R1.0-4-gaa7469c, CraftBukkit-1.4.7-R1.0-13-g437c575 2013-03-02 16:36:53 -06:00
CraftBukkit-Patches Quick fix damage event 2013-03-05 07:22:03 +11:00
.gitmodules Initial commit - hello future of Spigot! 2013-01-15 12:23:17 +11:00
README.md Initial commit - hello future of Spigot! 2013-01-15 12:23:17 +11:00
applyPatches.sh Switch to pwd so the scripts can work more reliably on other OSs 2013-01-21 20:24:30 +11:00
pom.xml Just use the parent pom. 2013-02-03 09:48:23 +11:00
rebuildPatches.sh Update rebuildPatches to ignore git version string. 2013-01-22 14:38:23 +11:00
upstreamMerge.sh Switch to pwd so the scripts can work more reliably on other OSs 2013-01-21 20:24:30 +11:00

README.md

Spigot

High performance Minecraft server implementation