High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies
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(FINAL 1.16.2) Improve Timings support for Active vs Inactive vs Passengers
This makes it so entities that are passengers of other entities no longer count in the parents timings, as well as
tracks them as a separate timers per their tick status.

This lets you see how much time is spent in activated entities vs inactive (as inactive still has to do work)

Passengers is also tracked separately so you can identify "Villagers in Minecarts" vs roaming villagers, as
the lack of ability to move can impact their performance characteristics.

This will likely break any plugin that was naughty and directly messed with our internal timings as this
moves the timings to the EntityTypes object, speeding up creation of Entities to no longer store
a timing handler object per entity.

This will also change the output of the entities in timings to use internal ID's instead of class names.

If a plugin is broken by this, shame them for doing bad things. Paper will not fix it, they will have to fix it.
2020-09-10 19:08:02 -04:00
.github [CI-SKIP] Add issue template 2020-08-30 13:57:15 -04:00
licenses [CI-SKIP] Clarify project licensing 2018-03-06 20:41:03 -05:00
Paper-MojangAPI 1.16.2 Release (#4123) 2020-08-24 22:40:19 -04:00
removed Port Eigencraft to 1.16 2020-08-28 13:38:55 +02:00
scripts install remapped server jar to paper package space 2020-09-01 23:20:58 +01:00
Spigot-API-Patches Add additional open container api to HumanEntity 2020-09-10 20:31:49 +02:00
Spigot-Server-Patches (FINAL 1.16.2) Improve Timings support for Active vs Inactive vs Passengers 2020-09-10 19:08:02 -04:00
work [Auto] Updated Upstream (CraftBukkit) 2020-09-07 22:27:16 -04:00
.editorconfig [CI-SKIP] add .editorconfig for base code style settings 2018-08-07 01:14:22 -04:00
.gitignore Fix ./paper edit continue for Windows 2020-05-19 23:14:34 -04:00
.gitmodules Cleanup and restructure the project 2016-04-01 23:15:41 -05:00
.travis.yml [CI-SKIP] switch back to trusty now we figured out the issue 2020-08-25 01:04:43 -04:00
CONTRIBUTING.md [CI-SKIP] Revitalise CONTRIBUTING.md 2020-07-28 22:22:40 -04:00
LICENSE.md Create HoverEvent from ItemStack Entity 2020-08-31 12:27:30 +02:00
paper 1.16.2 Release (#4123) 2020-08-24 22:40:19 -04:00
pom.xml Implement Brigadier Mojang API 2020-04-27 01:42:12 -04:00
README.md [CI-SKIP] Update README.md (for 1.16.2) (#4202) 2020-08-25 14:49:38 +01:00
SHIT_TO_CHECK.md 1.16.2 Release (#4123) 2020-08-24 22:40:19 -04:00

Paper Build Status

High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies.

Support and Project Discussion:

How To (Server Admins)

Paperclip is a jar file that you can download and run just like a normal jar file.

Download Paper from our downloads page.

Run the Paperclip jar directly from your server. Just like old times

How To (Plugin Developers)

  • See our API patches here
  • See upcoming, pending, and recently added API here
  • Paper API javadocs here: papermc.io/javadocs
  • Maven Repo (for paper-api):
<repository>
    <id>papermc</id>
    <url>https://papermc.io/repo/repository/maven-public/</url>
</repository>
  • Artifact Information:
<dependency>
    <groupId>com.destroystokyo.paper</groupId>
    <artifactId>paper-api</artifactId>
    <version>1.16.2-R0.1-SNAPSHOT</version>
    <scope>provided</scope>
</dependency>

Or alternatively, with Gradle:

  • Repository:
repositories {
    maven {
        url 'https://papermc.io/repo/repository/maven-public/'
    }
}
  • Artifact:
dependencies {
    compileOnly 'com.destroystokyo.paper:paper-api:1.16.2-R0.1-SNAPSHOT'
}

How To (Compiling Jar From Source)

To compile Paper, you need JDK 8, maven, and an internet connection.

Clone this repo, run ./paper jar from bash, get files.

How To (Pull Request)

See Contributing

Special Thanks To:

YourKit-Logo

YourKit, makers of the outstanding java profiler, support open source projects of all kinds with their full featured Java and .NET application profilers. We thank them for granting Paper an OSS license so that we can make our software the best it can be.