Paper/Spigot-Server-Patches/0254-Prevent-Saving-Bad-entities-to-chunks.patch
Aikar 6fda3fd0ed
(FINAL 1.16.2) Improve Timings support for Active vs Inactive vs Passengers
This makes it so entities that are passengers of other entities no longer count in the parents timings, as well as
tracks them as a separate timers per their tick status.

This lets you see how much time is spent in activated entities vs inactive (as inactive still has to do work)

Passengers is also tracked separately so you can identify "Villagers in Minecarts" vs roaming villagers, as
the lack of ability to move can impact their performance characteristics.

This will likely break any plugin that was naughty and directly messed with our internal timings as this
moves the timings to the EntityTypes object, speeding up creation of Entities to no longer store
a timing handler object per entity.

This will also change the output of the entities in timings to use internal ID's instead of class names.

If a plugin is broken by this, shame them for doing bad things. Paper will not fix it, they will have to fix it.
2020-09-10 19:08:02 -04:00

120 lines
5.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 26 Jul 2018 00:11:12 -0400
Subject: [PATCH] Prevent Saving Bad entities to chunks
See https://github.com/PaperMC/Paper/issues/1223
Minecraft is saving invalid entities to the chunk files.
Avoid saving bad data, and also make improvements to handle
loading these chunks. Any invalid entity will be instant killed,
so lets avoid adding it to the world...
This lets us be safer about the dupe UUID resolver too, as now
we can ignore instant killed entities and avoid risk of duplicating
an invalid entity.
This should reduce log occurrences of dupe uuid messages.
diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
index f30071fe5c1f33386829cc61d8c6976a39eff24f..1e28061dd83a4bf2daab38aee84ddba3329b28dc 100644
--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
@@ -301,6 +301,7 @@ public class ChunkRegionLoader {
nbttagcompound1.set("TileEntities", nbttaglist1);
NBTTagList nbttaglist2 = new NBTTagList();
+ java.util.List<Entity> toUpdate = new java.util.ArrayList<>(); // Paper
if (ichunkaccess.getChunkStatus().getType() == ChunkStatus.Type.LEVELCHUNK) {
Chunk chunk = (Chunk) ichunkaccess;
@@ -312,13 +313,28 @@ public class ChunkRegionLoader {
while (iterator1.hasNext()) {
Entity entity = (Entity) iterator1.next();
NBTTagCompound nbttagcompound4 = new NBTTagCompound();
-
+ // Paper start
+ if ((int) Math.floor(entity.locX()) >> 4 != chunk.getPos().x || (int) Math.floor(entity.locZ()) >> 4 != chunk.getPos().z) {
+ toUpdate.add(entity);
+ continue;
+ }
+ if (entity.dead || hasPlayerPassenger(entity)) {
+ continue;
+ }
+ // Paper end
if (entity.d(nbttagcompound4)) {
chunk.d(true);
nbttaglist2.add(nbttagcompound4);
}
}
}
+
+ // Paper start - move entities to the correct chunk
+ for (Entity entity : toUpdate) {
+ worldserver.chunkCheck(entity);
+ }
+ // Paper end
+
} else {
ProtoChunk protochunk = (ProtoChunk) ichunkaccess;
@@ -377,6 +393,19 @@ public class ChunkRegionLoader {
nbttagcompound1.set("Structures", a(chunkcoordintpair, ichunkaccess.h(), ichunkaccess.v()));
return nbttagcompound;
}
+ // Paper start - this is saved with the player
+ private static boolean hasPlayerPassenger(Entity entity) {
+ for (Entity passenger : entity.passengers) {
+ if (passenger instanceof EntityPlayer) {
+ return true;
+ }
+ if (hasPlayerPassenger(passenger)) {
+ return true;
+ }
+ }
+ return false;
+ }
+ // Paper end
public static ChunkStatus.Type a(@Nullable NBTTagCompound nbttagcompound) {
if (nbttagcompound != null) {
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index 1645d07da9323fa67829823cfdfbc08b60a59b27..655feddd11b9793f43f4ec31b35b0cb15b0e5039 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -1040,6 +1040,7 @@ public class WorldServer extends World implements GeneratorAccessSeed {
List[] aentityslice = chunk.getEntitySlices(); // Spigot
int i = aentityslice.length;
+ java.util.List<Entity> toMoveChunks = new java.util.ArrayList<>(); // Paper
for (int j = 0; j < i; ++j) {
List<Entity> entityslice = aentityslice[j]; // Spigot
Iterator iterator = entityslice.iterator();
@@ -1052,11 +1053,25 @@ public class WorldServer extends World implements GeneratorAccessSeed {
throw (IllegalStateException) SystemUtils.c((Throwable) (new IllegalStateException("Removing entity while ticking!")));
}
+ // Paper start - move out entities that shouldn't be in this chunk before it unloads
+ if (!entity.dead && (int) Math.floor(entity.locX()) >> 4 != chunk.getPos().x || (int) Math.floor(entity.locZ()) >> 4 != chunk.getPos().z) {
+ toMoveChunks.add(entity);
+ continue;
+ }
+ // Paper end
+
this.entitiesById.remove(entity.getId());
this.unregisterEntity(entity);
+
+ if (entity.dead) iterator.remove(); // Paper - don't save dead entities during unload
}
}
}
+ // Paper start - move out entities that shouldn't be in this chunk before it unloads
+ for (Entity entity : toMoveChunks) {
+ this.chunkCheck(entity);
+ }
+ // Paper end
}