High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies
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Travis Watkins 71a475f076 Don't update physics when block place is cancelled. Fixes BUKKIT-3939
When a block placement happens we currently update physics on the
attempted placement and update again if the placement is cancelled.
To correct the first one we simply set the block without applying
physics. To correct the second we have to add a new method to
BlockState that lets us update without applying physics and use
this method method when putting the block back.
2013-03-31 19:18:42 -05:00
src Don't update physics when block place is cancelled. Fixes BUKKIT-3939 2013-03-31 19:18:42 -05:00
.gitignore Ignore all .DS_Store files, not just the one in the project root. 2013-03-21 01:20:08 -04:00
CONTRIBUTING.md Remove point about squashing commits. 2013-03-18 23:49:15 -03:00
LGPL.txt We're LGPL. 2011-01-02 10:58:11 +01:00
LICENCE.txt We're LGPL. 2011-01-02 10:58:11 +01:00
pom.xml Update CraftBukkit to Minecraft 1.5.1 2013-03-20 15:09:23 -05:00
README.md Add link to CONTRIBUTING.md in README 2013-03-18 19:26:15 -07:00

CraftBukkit

A Bukkit (Minecraft Server API) implementation

Website: http://bukkit.org
Bugs/Suggestions: http://leaky.bukkit.org
Contributing Guidelines: CONTRIBUTING.md

Compilation

We use maven to handle our dependencies.

  • Install Maven 3
  • Check out and install Bukkit
    • Note: this is not needed as the repository we use has Bukkit too, but you might have a newer one (with your own changes :D)
  • Check out this repo and: mvn clean package