High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies
Go to file
2014-12-16 10:14:19 +11:00
nms-patches SPIGOT-206 Further checks and fixes for Hanging entities. 2014-12-15 14:42:00 +00:00
src SPIGOT-152, SPIGOT-197: Add a system to handle new tags before an api is ready for them 2014-12-15 15:44:57 +00:00
.gitignore Update to Minecraft 1.8 2014-11-28 17:16:30 +11:00
applyPatches.sh Improve patch scripts, add applyPatches.sh 2014-12-03 14:46:14 -05:00
CONTRIBUTING.md Missed a mention of Java 5. We build for Java 6, as per the Minecraft spec. 2013-07-10 19:33:35 -04:00
deprecation-mappings.csrg Use SpecialSource Maven pluging for compile time remapping. 2014-12-16 10:14:19 +11:00
LGPL.txt We're LGPL. 2011-01-02 10:58:11 +01:00
LICENCE.txt We're LGPL. 2011-01-02 10:58:11 +01:00
makePatches.sh Fix making craftbukkit patches. 2014-12-13 20:04:54 +01:00
pom.xml Use SpecialSource Maven pluging for compile time remapping. 2014-12-16 10:14:19 +11:00
README.md Add link to CONTRIBUTING.md in README 2013-03-18 19:26:15 -07:00

CraftBukkit

A Bukkit (Minecraft Server API) implementation

Website: http://bukkit.org
Bugs/Suggestions: http://leaky.bukkit.org
Contributing Guidelines: CONTRIBUTING.md

Compilation

We use maven to handle our dependencies.

  • Install Maven 3
  • Check out and install Bukkit
    • Note: this is not needed as the repository we use has Bukkit too, but you might have a newer one (with your own changes :D)
  • Check out this repo and: mvn clean package