High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies
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Aikar 8fa6448620 Fix logic error with living entity collision reduction.
The previous version missed the entire point of the change and made it only skip collision on NON living entities... which is not often at all.

It was meant to only Skip Living->Living, or else we won't get any gain...
2013-02-20 07:28:58 +11:00
Bukkit@23f5a057f8 Automatically update upstream versions. Bukkit-1.4.7-R1.0-2-g23f5a05, CraftBukkit-1.4.7-R1.0-1-gf6e394d 2013-02-03 04:11:52 -06:00
Bukkit-Patches Actually use the parent pom. 2013-02-03 09:54:16 +11:00
CraftBukkit@65324d660e Automatically update upstream versions. Bukkit-1.4.7-R1.0-2-g23f5a05, CraftBukkit-1.4.7-R1.0-9-g65324d6 2013-02-10 17:41:21 -06:00
CraftBukkit-Patches Fix logic error with living entity collision reduction. 2013-02-20 07:28:58 +11:00
.gitmodules Initial commit - hello future of Spigot! 2013-01-15 12:23:17 +11:00
applyPatches.sh Switch to pwd so the scripts can work more reliably on other OSs 2013-01-21 20:24:30 +11:00
pom.xml Just use the parent pom. 2013-02-03 09:48:23 +11:00
README.md Initial commit - hello future of Spigot! 2013-01-15 12:23:17 +11:00
rebuildPatches.sh Update rebuildPatches to ignore git version string. 2013-01-22 14:38:23 +11:00
upstreamMerge.sh Switch to pwd so the scripts can work more reliably on other OSs 2013-01-21 20:24:30 +11:00

Spigot

High performance Minecraft server implementation