Paper/Spigot-API-Patches/0251-Add-EntityLoadCrossbowEvent.patch
2021-01-03 16:59:24 +01:00

97 lines
2.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: JRoy <joshroy126@gmail.com>
Date: Wed, 7 Oct 2020 12:04:17 -0400
Subject: [PATCH] Add EntityLoadCrossbowEvent
diff --git a/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java b/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..8ba1c04af4058e70bf5925b9ccd36c3c8f8f8250
--- /dev/null
+++ b/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java
@@ -0,0 +1,84 @@
+package io.papermc.paper.event.entity;
+
+import org.bukkit.entity.LivingEntity;
+import org.bukkit.entity.Player;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.entity.EntityEvent;
+import org.bukkit.inventory.EquipmentSlot;
+import org.bukkit.inventory.ItemStack;
+import org.jetbrains.annotations.NotNull;
+import org.jetbrains.annotations.Nullable;
+
+/**
+ * Called when a LivingEntity loads a crossbow with a projectile.
+ */
+public class EntityLoadCrossbowEvent extends EntityEvent implements Cancellable {
+ private static final HandlerList handlers = new HandlerList();
+ private final ItemStack crossbow;
+ private final EquipmentSlot hand;
+ private boolean cancelled;
+
+ public EntityLoadCrossbowEvent(@NotNull LivingEntity entity, @Nullable ItemStack crossbow, @NotNull EquipmentSlot hand) {
+ super(entity);
+ this.crossbow = crossbow;
+ this.hand = hand;
+ }
+
+ @NotNull
+ @Override
+ public LivingEntity getEntity() {
+ return (LivingEntity) entity;
+ }
+
+ /**
+ * Gets the crossbow {@link ItemStack} being loaded.
+ *
+ * @return the crossbow involved in this event
+ */
+ @Nullable
+ public ItemStack getCrossbow() {
+ return crossbow;
+ }
+
+ /**
+ * Gets the hand from which the crossbow was loaded.
+ *
+ * @return the hand
+ */
+ @NotNull
+ public EquipmentSlot getHand() {
+ return hand;
+ }
+
+ @Override
+ public boolean isCancelled() {
+ return cancelled;
+ }
+
+ /**
+ * Set whether or not to cancel the crossbow being loaded. If canceled, the
+ * projectile that would be loaded into the crossbow will not be consumed.
+ *
+ * If set to false, and this event is pertaining to a player entity,
+ * it's recommended that a call to {@link Player#updateInventory()} is made
+ * as the client may think the server still loaded an item into the crossbow.
+ *
+ * @param cancel true if you wish to cancel this event
+ */
+ @Override
+ public void setCancelled(boolean cancel) {
+ this.cancelled = cancel;
+ }
+
+ @NotNull
+ @Override
+ public HandlerList getHandlers() {
+ return handlers;
+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
+ return handlers;
+ }
+}