High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies
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md_5 92e0c1e9af Faster UUID for entities
It is overkill to create a new SecureRandom on each entity create and then use it to make a new Entity ID for every entity instance created. Instead we will just use a pseudo random UUID based off the random instance we already have.
2013-03-17 19:02:58 +11:00
Bukkit@78bf7a911d Automatically update upstream versions. Bukkit-1.4.7-R1.0-11-g78bf7a9, CraftBukkit-1.4.7-R1.0-29-ge46c007 2013-03-16 17:31:32 -05:00
Bukkit-Patches Update Spigot API patches for 1.5 2013-03-16 08:41:11 +11:00
CraftBukkit@4ff57b2318 Automatically update upstream versions. Bukkit-1.4.7-R1.0-11-g78bf7a9, CraftBukkit-1.4.7-R1.0-31-g4ff57b2 2013-03-16 18:36:31 -05:00
CraftBukkit-Patches Faster UUID for entities 2013-03-17 19:02:58 +11:00
.gitmodules Initial commit - hello future of Spigot! 2013-01-15 12:23:17 +11:00
applyPatches.sh Rename generated repo, and only deploy API, not server. 2013-03-07 17:49:54 +11:00
pom.xml Update Spigot to version 1.5. By using this build you agree to the following terms: (read next line) 2013-03-16 10:24:13 +11:00
README.md Initial commit - hello future of Spigot! 2013-01-15 12:23:17 +11:00
rebuildPatches.sh Rename generated repo, and only deploy API, not server. 2013-03-07 17:49:54 +11:00
upstreamMerge.sh Switch to pwd so the scripts can work more reliably on other OSs 2013-01-21 20:24:30 +11:00

Spigot

High performance Minecraft server implementation