High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies
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CodeCrafter47 98272bf282 fixed file extension for offline mode player data
added ".dat" file extension so this is able to find a players offline mode data if available
2014-05-11 12:04:57 +10:00
Bukkit@aa8336ec6a Upstream merge: Fix ender crystal stack overflow 2014-05-03 23:29:47 +01:00
Bukkit-Patches Add PlayerSpawnLocationEvent - API & implementation. 2014-05-06 16:14:49 +10:00
CraftBukkit@43d894348e Upstream merge: possibly fix some head related bugs. 2014-05-04 10:22:14 +10:00
CraftBukkit-Patches fixed file extension for offline mode player data 2014-05-11 12:04:57 +10:00
.gitmodules Initial commit - hello future of Spigot! 2013-01-15 12:23:17 +11:00
.travis.yml Add more Java versions to Travis 2014-03-20 20:15:36 +11:00
applyPatches.sh Set shell prompt to $ when running the patch scripts, helps with speed on windows. 2014-04-14 21:01:27 +10:00
pom.xml Finish 1.6.3 - needs testing, use at own risk! 2013-09-19 17:22:55 +10:00
README.md Fix travis-ci links 2013-08-19 22:21:12 +02:00
rebuildPatches.sh Set shell prompt to $ when running the patch scripts, helps with speed on windows. 2014-04-14 21:01:27 +10:00
upstreamMerge.sh Set shell prompt to $ when running the patch scripts, helps with speed on windows. 2014-04-14 21:01:27 +10:00

Spigot Build Status

High performance Minecraft server implementation

How To

Init a Craftbukkit and Bukkit module : git submodule update --init

Apply Patches : ./applyPatches.sh

Create patch for server

cd Spigot-Server

Add your file for commit : git add <file>

Commit : git commit -m <msg>

cd ..

Create Patch ./rebuildPatches.sh

Create patch for API

cd Spigot-API

Add your file for commit : git add <file>

Commit : git commit -m <msg>

cd ..

Create Patch ./rebuildPatches.sh

Compilation

We use maven to handle our dependencies.

  • Install Maven 3
  • Clone this repo and: mvn clean install