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* fixup patch and rebuild * Updated Upstream (Bukkit/CraftBukkit/Spigot) Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: bde198c9 SPIGOT-5246: PlayerQuitEvent.get/setQuitMessage() is incorrectly marked as NotNull 24ad5a79 SPIGOT-5240: Vector.angle not valid for angles very close to each other a143db9a SPIGOT-5231: ShotAtAngle API for Fireworks 10db5c3d SPIGOT-5226: Update Javadoc of PlayerDeathEvent CraftBukkit Changes:1ec1b05e
SPIGOT-5245: Unneeded cast to WorldNBTStorage in CraftWorld#getWorldFoldere5e8eec2
SPIGOT-5241: setAttributeModifiers does not work on untouched stack803eaa31
SPIGOT-5231: ShotAtAngle API for Fireworks7881d2ae
SPIGOT-5237: Horses, pigs do not drop their inventory06efc9ec
Don't accept connections until all plugins have enabledda62a66a
SPIGOT-5225: World handle isn't closed if world is unloaded without saving104b3831
SPIGOT-5222: Cannot get Long values from Entity memoryf0b3fe43
SPIGOT-5220: Server CPU usage reaches 100% when stdin is null Spigot Changes: e5b1b5db SPIGOT-5235: Destroy expired area effect clouds / fireworks that are inactive cbcc8e87 Make region files more reliable to write to 8887c5f4 Remove redundant late-bind option dac29063 Rebuild patches * Preserve old flush on save flag for reliable regionfiles Originally this patch was in paper * Fix some issues with the death event - Entities potentially entering a glitched state to the client where they appear to be falling over - Donkeys losing their chest if the event was cancelled (only an issue since the upstream merge) - Some wither death logic running for an entity killed by a wither
47 lines
2.2 KiB
Diff
47 lines
2.2 KiB
Diff
From aeef538a6f37143d4cacf2d4c66298232d6a19e4 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Mon, 13 May 2019 21:10:59 -0700
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Subject: [PATCH] Fix CraftServer#isPrimaryThread and MinecraftServer
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isMainThread
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md_5 changed it so he could shut down the server asynchronously
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from watchdog, although we have patches that prevent that type
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of behavior for this exact reason.
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md_5 also placed code in PlayerConnectionUtils that would have
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solved https://bugs.mojang.com/browse/MC-142590, making the change
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to MinecraftServer#isMainThread irrelevant.
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By reverting his change to MinecraftServer#isMainThread packet
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handling that should have been handled synchronously will be handled
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synchronously when the server gets shut down.
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 35c5d38c21..c70ab3caf0 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -2154,7 +2154,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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// CraftBukkit start
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@Override
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public boolean isMainThread() {
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- return super.isMainThread() || this.isStopped(); // CraftBukkit - MC-142590
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+ return super.isMainThread() /*|| this.isStopped()*/; // CraftBukkit - MC-142590 // Paper - causes issues elsewhere
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}
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@Deprecated
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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index b89486beb1..7a8ab7d401 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -1664,7 +1664,7 @@ public final class CraftServer implements Server {
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@Override
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public boolean isPrimaryThread() {
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- return Thread.currentThread().equals(console.serverThread) || console.hasStopped() || !org.spigotmc.AsyncCatcher.enabled; // All bets are off if we have shut down (e.g. due to watchdog)
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+ return Thread.currentThread().equals(console.serverThread); // Paper - Fix issues with detecting main thread properly
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}
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@Override
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--
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2.22.0
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