High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies
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Hudson acc7e2172b revert changes to disabled plugins and scheduler.
sorry for messy commit,doing via tablet on ssh
md_5
2013-04-03 02:20:29 -05:00
Bukkit@409595c2a2 Automatically update upstream versions. Bukkit-1.4.7-R1.0-45-g409595c, CraftBukkit-1.4.7-R1.0-90-geb2d96b 2013-04-01 23:21:17 -05:00
Bukkit-Patches revert changes to disabled plugins and scheduler. 2013-04-03 02:20:29 -05:00
CraftBukkit@5bbee6cf1c Automatically update upstream versions. Bukkit-1.4.7-R1.0-45-g409595c, CraftBukkit-1.4.7-R1.0-91-g5bbee6c 2013-04-02 16:16:24 -05:00
CraftBukkit-Patches revert changes to disabled plugins and scheduler. 2013-04-03 02:20:29 -05:00
.gitmodules Initial commit - hello future of Spigot! 2013-01-15 12:23:17 +11:00
.travis.yml Implement Travis 2013-03-18 23:50:09 +05:00
applyPatches.sh Abort any existing patches when applying 2013-03-23 10:05:32 +11:00
pom.xml Update Spigot to version 1.5. By using this build you agree to the following terms: (read next line) 2013-03-16 10:24:13 +11:00
README.md Implement Travis 2013-03-18 23:50:09 +05:00
rebuildPatches.sh Rename generated repo, and only deploy API, not server. 2013-03-07 17:49:54 +11:00
upstreamMerge.sh Switch to pwd so the scripts can work more reliably on other OSs 2013-01-21 20:24:30 +11:00

Spigot Build Status

High performance Minecraft server implementation