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High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies
bukkitcraftbukkithacktoberfestjavaminecraftminecraft-apiminecraft-performanceminecraft-serverpaperpaper-apipapermcspigot-forktacos
Previously, when cancelling a PlayerFishEvent with State.FISHING, the next fishing attempt would automatically result in a new PlayerFishEvent with State.FAILED_ATTEMPT because the player's hooked entity was not properly cleared. This ensures that the player's hooked entity value is set to null so that the next attempt will result in the proper state being called. |
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Bukkit@8c0271cf92 | ||
Bukkit-Patches | ||
CraftBukkit@3c3980f05d | ||
CraftBukkit-Patches | ||
.gitmodules | ||
.travis.yml | ||
applyPatches.sh | ||
pom.xml | ||
README.md | ||
rebuildPatches.sh | ||
upstreamMerge.sh |
Spigot ![Build Status](https://travis-ci.org/SpigotMC/Spigot.png)
High performance Minecraft server implementation
How To
Init a Craftbukkit and Bukkit module : git submodule update --init
Apply Patches : ./applyPatches.sh
Create patch for server
cd Spigot-Server
Add your file for commit : git add <file>
Commit : git commit -m <msg>
cd ..
Create Patch ./rebuildPatches.sh
Create patch for API
cd Spigot-API
Add your file for commit : git add <file>
Commit : git commit -m <msg>
cd ..
Create Patch ./rebuildPatches.sh
Compilation
We use maven to handle our dependencies.
- Install Maven 3
- Clone this repo and:
mvn clean install