High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies
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Travis Watkins ce5b97ea83 Fetch tile entities from chunks instead of world. Fixes BUKKIT-4055
When looking up tile entities for a chunk to send to a player we currently
loop through every tile entity in the world checking if it is within the
bounds of the relevant chunk. Instead of doing this we can just use the
tile entities list stored in the chunk to avoid this costly searching.

As a further optimization, we also modify the generic range-based lookup
to use chunks as well. For most lookups this will give a smaller search
pool which will result in faster lookups.

Thanks to @mikeprimm for the idea and most of the implementation.
2013-04-13 00:30:16 -05:00
src Fetch tile entities from chunks instead of world. Fixes BUKKIT-4055 2013-04-13 00:30:16 -05:00
.gitignore Ignore all .DS_Store files, not just the one in the project root. 2013-03-21 01:20:08 -04:00
CONTRIBUTING.md Remove point about squashing commits. 2013-03-18 23:49:15 -03:00
LGPL.txt We're LGPL. 2011-01-02 10:58:11 +01:00
LICENCE.txt We're LGPL. 2011-01-02 10:58:11 +01:00
pom.xml Updated version to 1.5.1-R0.2-SNAPSHOT for development towards next release. 2013-04-04 00:18:59 -04:00
README.md Add link to CONTRIBUTING.md in README 2013-03-18 19:26:15 -07:00

CraftBukkit

A Bukkit (Minecraft Server API) implementation

Website: http://bukkit.org
Bugs/Suggestions: http://leaky.bukkit.org
Contributing Guidelines: CONTRIBUTING.md

Compilation

We use maven to handle our dependencies.

  • Install Maven 3
  • Check out and install Bukkit
    • Note: this is not needed as the repository we use has Bukkit too, but you might have a newer one (with your own changes :D)
  • Check out this repo and: mvn clean package