High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies
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Andrew Ardill ceaf94d5bb Implementation of the EntityDamage*Events.
Many files were added to enable the correct hooking of these events, and a new
event EntityDamageByProjectileEvent. EntityDamageByProjectileEvent adds the
ability to get the projectile entity (such as an egg) and also set if the
projectile 'bounces'. Only two projectiles currently respond to bouncing, Arrow
and Fish - were if the fish bounces it means the fish is not hooked. Bouncing
is independent of any damage caused via the event. In addition, the changes to
EntityDamageEvent that enable setting post-event damage were implemented in all
hooks.

Finally, a bug in CraftArrow was fixed, where the constructor was not declared public.
2011-01-16 14:14:30 +01:00
src/main/java Implementation of the EntityDamage*Events. 2011-01-16 14:14:30 +01:00
.gitignore Added compile instructions in README.md 2011-01-09 18:28:46 +01:00
LGPL.txt We're LGPL. 2011-01-02 10:58:11 +01:00
LICENCE.txt We're LGPL. 2011-01-02 10:58:11 +01:00
pom.xml Updated pom once more! proper repo this time :D 2011-01-15 01:24:18 +01:00
README.md Updated pom once more! proper repo this time :D 2011-01-15 01:24:18 +01:00

CraftBukkit

A Bukkit (Minecraft Server API) implementation

Compilation

We use maven to handle our dependencies.

  • Install Maven 3
  • Check out and install Bukkit
    • Note: this is not needed as the repository we use has Bukkit too, but you might have a newer one (with your own changes :D)
  • Check out this repo and: mvn clean package