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High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies
bukkitcraftbukkithacktoberfestjavaminecraftminecraft-apiminecraft-performanceminecraft-serverpaperpaper-apipapermcspigot-forktacos
Limit a single entity to colliding a max of configurable times per tick. This will alleviate issues where living entities are hoarded in 1x1 pens This is not tied to the maxEntityCramming rule. Cramming will still apply just as it does in Vanilla, but entity pushing logic will be capped. You can set this to 0 to disable collisions. |
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paper-server |