High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies
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2013-07-10 13:48:26 +02:00
Bukkit@a70ffc5519 Update Spigot to Minecraft 1.6.2 2013-07-09 10:31:10 +10:00
Bukkit-Patches Update Spigot to Minecraft 1.6.2 2013-07-09 10:31:10 +10:00
CraftBukkit@58c4152e3d Update upstream versions, notable fix being reduction in ocelot spawning due to modified persistance 'hack'. 2013-07-10 15:58:16 +10:00
CraftBukkit-Patches Fixed StructureGrowEvent.getPlayer(); always returning null regardless of whether bone meal was used or not. 2013-07-10 13:48:26 +02:00
.gitmodules Initial commit - hello future of Spigot! 2013-01-15 12:23:17 +11:00
.travis.yml Implement Travis 2013-03-18 23:50:09 +05:00
applyPatches.sh Abort any existing patches when applying 2013-03-23 10:05:32 +11:00
pom.xml Inherit from OSSRH parent 2013-05-27 16:27:44 +10:00
README.md Minor semantics fix 2013-07-03 10:06:27 +05:00
rebuildPatches.sh Remove stats completely from patches. 2013-04-10 14:08:33 +10:00
upstreamMerge.sh Switch to pwd so the scripts can work more reliably on other OSs 2013-01-21 20:24:30 +11:00

Spigot Build Status

High performance Minecraft server implementation

How To

Init a Craftbukkit and Bukkit module : git submodule update --init

Apply Patches : ./applyPatches.sh

Create patch for server

cd Spigot-Server

Add your file for commit : git add <file>

Commit : git commit -m <msg>

cd ..

Create Patch ./rebuildPatches.sh

Create patch for API

cd Spigot-API

Add your file for commit : git add <file>

Commit : git commit -m <msg>

cd ..

Create Patch ./rebuildPatches.sh

Compilation

We use maven to handle our dependencies.

  • Install Maven 3
  • Clone this repo and: mvn clean install