High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies
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2013-12-17 18:25:05 +11:00
Bukkit@ad1f1c2c75 Merge in some stuff 2013-12-14 17:58:22 +11:00
Bukkit-Patches Actually fix division by 0 in growth 2013-12-03 09:05:49 +11:00
CraftBukkit@5a2dda293f Merge in some stuff 2013-12-14 17:58:22 +11:00
CraftBukkit-Patches Use the processedDisconnect flag for disconnects. This means that we will only say the player has disconnected once the server tick look has processed them as such. Fixes some issues with players quitting during join. 2013-12-17 18:25:05 +11:00
.gitmodules Initial commit - hello future of Spigot! 2013-01-15 12:23:17 +11:00
.travis.yml Implement Travis 2013-03-18 23:50:09 +05:00
applyPatches.sh Batch files now work in directories with spaces in it 2013-11-15 19:56:20 +11:00
pom.xml Finish 1.6.3 - needs testing, use at own risk! 2013-09-19 17:22:55 +10:00
README.md Fix travis-ci links 2013-08-19 22:21:12 +02:00
rebuildPatches.sh Batch files now work in directories with spaces in it 2013-11-15 19:56:20 +11:00
upstreamMerge.sh Batch files now work in directories with spaces in it 2013-11-15 19:56:20 +11:00

Spigot Build Status

High performance Minecraft server implementation

How To

Init a Craftbukkit and Bukkit module : git submodule update --init

Apply Patches : ./applyPatches.sh

Create patch for server

cd Spigot-Server

Add your file for commit : git add <file>

Commit : git commit -m <msg>

cd ..

Create Patch ./rebuildPatches.sh

Create patch for API

cd Spigot-API

Add your file for commit : git add <file>

Commit : git commit -m <msg>

cd ..

Create Patch ./rebuildPatches.sh

Compilation

We use maven to handle our dependencies.

  • Install Maven 3
  • Clone this repo and: mvn clean install