High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies
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md_5 e11d481452 Use Provided Case for Non Existent Offline Players.
Fixes issues with using scoreboards to provide information via pseudo players being all lower cased.
2014-04-14 09:48:49 +10:00
Bukkit@8c0271cf92 Stage 1 2014-04-12 14:18:37 +10:00
Bukkit-Patches Stage 1 2014-04-12 14:18:37 +10:00
CraftBukkit@3c3980f05d Fix whitelist to actually take action. 2014-04-12 22:48:24 +10:00
CraftBukkit-Patches Use Provided Case for Non Existent Offline Players. 2014-04-14 09:48:49 +10:00
.gitmodules Initial commit - hello future of Spigot! 2013-01-15 12:23:17 +11:00
.travis.yml Add more Java versions to Travis 2014-03-20 20:15:36 +11:00
applyPatches.sh Batch files now work in directories with spaces in it 2013-11-15 19:56:20 +11:00
pom.xml Finish 1.6.3 - needs testing, use at own risk! 2013-09-19 17:22:55 +10:00
README.md Fix travis-ci links 2013-08-19 22:21:12 +02:00
rebuildPatches.sh Batch files now work in directories with spaces in it 2013-11-15 19:56:20 +11:00
upstreamMerge.sh Batch files now work in directories with spaces in it 2013-11-15 19:56:20 +11:00

Spigot Build Status

High performance Minecraft server implementation

How To

Init a Craftbukkit and Bukkit module : git submodule update --init

Apply Patches : ./applyPatches.sh

Create patch for server

cd Spigot-Server

Add your file for commit : git add <file>

Commit : git commit -m <msg>

cd ..

Create Patch ./rebuildPatches.sh

Create patch for API

cd Spigot-API

Add your file for commit : git add <file>

Commit : git commit -m <msg>

cd ..

Create Patch ./rebuildPatches.sh

Compilation

We use maven to handle our dependencies.

  • Install Maven 3
  • Clone this repo and: mvn clean install