High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies
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2013-03-14 16:32:15 +11:00
Bukkit@6ea916295b Automatically update upstream versions. Bukkit-1.4.7-R1.0-7-g6ea9162, CraftBukkit-1.4.7-R1.0-13-g437c575 2013-03-12 03:16:05 -05:00
Bukkit-Patches Implement PlayerItemDamageEvent. @Sleaker @Kainzo - if you could kindly tell me why you add code to prevent Heroes from running on a **now supported** platform, I would love to know, maybe we can resolve this once and for all. Unless of course it is simply part of your plan to make people use your rise against CraftBukkit fork with only 1 tiny feature which can and will be replicated in a plugin if need be. 2013-03-04 18:49:59 +11:00
CraftBukkit@437c575bc9 Automatically update upstream versions. Bukkit-1.4.7-R1.0-4-gaa7469c, CraftBukkit-1.4.7-R1.0-13-g437c575 2013-03-02 16:36:53 -06:00
CraftBukkit-Patches Rename ambiguous methods. 2013-03-14 16:32:15 +11:00
.gitmodules Initial commit - hello future of Spigot! 2013-01-15 12:23:17 +11:00
applyPatches.sh Rename generated repo, and only deploy API, not server. 2013-03-07 17:49:54 +11:00
pom.xml Undo all that encryption faff - NioBuffers arent for the job. 2013-03-12 17:26:16 +11:00
README.md Initial commit - hello future of Spigot! 2013-01-15 12:23:17 +11:00
rebuildPatches.sh Rename generated repo, and only deploy API, not server. 2013-03-07 17:49:54 +11:00
upstreamMerge.sh Switch to pwd so the scripts can work more reliably on other OSs 2013-01-21 20:24:30 +11:00

Spigot

High performance Minecraft server implementation