High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies
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Thinkofdeath e3b5669be1 SPIGOT-915: Remove the getEntities filter
Didn't fix the issue like i'd hoped and broke a few plugins in the process.
Ideally though plugins shouldn't be using it for large ranges because it
is inefficient
2015-07-08 22:42:08 +01:00
nms-patches SPIGOT-915: Remove the getEntities filter 2015-07-08 22:42:08 +01:00
src SPIGOT-986: Default back to skull ID 0 (SKELETON) whenever an invalid ID is encountered instead of throwing an AssertionError 2015-06-28 08:44:27 +10:00
.gitignore Update to Minecraft 1.8 2014-11-28 17:16:30 +11:00
applyPatches.sh Update to Minecraft 1.8.6 2015-05-25 22:04:32 +10:00
deprecation-mappings.at Update deprecation mappings to 1.8.4 2015-05-18 20:35:24 +10:00
deprecation-mappings.csrg Use SpecialSource Maven pluging for compile time remapping. 2014-12-16 10:14:19 +11:00
LGPL.txt We're LGPL. 2011-01-02 10:58:11 +01:00
LICENCE.txt We're LGPL. 2011-01-02 10:58:11 +01:00
makePatches.sh Cut fluff from patch headers. 2015-05-25 20:37:24 +10:00
pom.xml Update to Minecraft 1.8.7 2015-06-05 20:57:48 +10:00
README.md Add link to CONTRIBUTING.md in README 2013-03-18 19:26:15 -07:00

CraftBukkit

A Bukkit (Minecraft Server API) implementation

Website: http://bukkit.org
Bugs/Suggestions: http://leaky.bukkit.org
Contributing Guidelines: CONTRIBUTING.md

Compilation

We use maven to handle our dependencies.

  • Install Maven 3
  • Check out and install Bukkit
    • Note: this is not needed as the repository we use has Bukkit too, but you might have a newer one (with your own changes :D)
  • Check out this repo and: mvn clean package