mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-18 00:25:39 +01:00
452 lines
20 KiB
Markdown
452 lines
20 KiB
Markdown
Contributing to Paper
|
|
==========================
|
|
PaperMC is happy you're willing to contribute to our projects. We are usually
|
|
very lenient with all submitted PRs, but there are still some guidelines you
|
|
can follow to make the approval process go more smoothly.
|
|
|
|
## Use a Personal Fork and not Organization
|
|
|
|
Paper will routinely modify your PR, whether it's a quick rebase or to take care
|
|
of any minor nitpicks we might have. Often, it's better for us to solve these
|
|
problems for you than make you go back and forth trying to fix it yourself.
|
|
|
|
Unfortunately, if you use an organization for your PR, it prevents Paper from
|
|
modifying it. This requires us to manually merge your PR, resulting in us
|
|
closing the PR instead of marking it as merged.
|
|
|
|
We much prefer to have PRs show as merged, so please do not use repositories
|
|
on organizations for PRs.
|
|
|
|
See <https://github.com/isaacs/github/issues/1681> for more information on the
|
|
issue.
|
|
|
|
## Requirements
|
|
|
|
To get started with PRing changes, you'll need the following software, most of
|
|
which can be obtained in (most) package managers such as `apt` (Debian / Ubuntu;
|
|
you will most likely use this for WSL), `homebrew` (macOS / Linux), and more:
|
|
|
|
- `git` (package `git` everywhere);
|
|
- A Java 17 or later JDK (packages vary, use Google/DuckDuckGo/etc.).
|
|
- [Adoptium](https://adoptium.net/) has builds for most operating systems.
|
|
- Paper requires JDK 17 to build, however makes use of Gradle's
|
|
[Toolchains](https://docs.gradle.org/current/userguide/toolchains.html)
|
|
feature to allow building with only JRE 8 or later installed. (Gradle will
|
|
automatically provision JDK 17 for compilation if it cannot find an existing
|
|
install).
|
|
|
|
If you're on Windows, check
|
|
[the section on WSL](#patching-and-building-is-really-slow-what-can-i-do).
|
|
|
|
If you're compiling with Docker, you can use Adoptium's
|
|
[`eclipse-temurin`](https://hub.docker.com/_/eclipse-temurin/) images like so:
|
|
|
|
```console
|
|
# docker run -it -v "$(pwd)":/data --rm eclipse-temurin:17.0.1_12-jdk bash
|
|
Pulling image...
|
|
|
|
root@abcdefg1234:/# javac -version
|
|
javac 17.0.1
|
|
```
|
|
|
|
## Understanding Patches
|
|
|
|
Paper is mostly patches and extensions to Spigot. These patches/extensions are
|
|
split into different directories which target certain parts of the code. These
|
|
directories are:
|
|
|
|
- `Paper-API` - Modifications to `Spigot-API`/`Bukkit`;
|
|
- `Paper-MojangAPI` - An API for [Mojang's Brigadier](https://github.com/Mojang/brigadier);
|
|
- `Paper-Server` - Modifications to `Spigot`/`CraftBukkit`.
|
|
|
|
Because the entire structure is based on patches and git, a basic understanding
|
|
of how to use git is required. A basic tutorial can be found here:
|
|
<https://git-scm.com/docs/gittutorial>.
|
|
|
|
Assuming you have already forked the repository:
|
|
|
|
1. Clone your fork to your local machine;
|
|
2. Type `./gradlew applyPatches` in a terminal to apply the changes from upstream.
|
|
On Windows, leave out the `./` at the beginning for all `gradlew` commands;
|
|
3. cd into `Paper-Server` for server changes, and `Paper-API` for API changes.
|
|
<!--You can also run `./paper server` or `./paper api` for these same directories
|
|
respectively.
|
|
1. You can also run `./paper setup`, which allows you to type `paper <command>`
|
|
from anywhere in the Paper structure in most cases.-->
|
|
|
|
`Paper-Server` and `Paper-API` aren't git repositories in the traditional sense:
|
|
|
|
- `base` points to the unmodified source before Paper patches have been applied.
|
|
- Each commit after `base` is a patch.
|
|
|
|
## Adding Patches
|
|
|
|
Adding patches to Paper is very simple:
|
|
|
|
1. Modify `Paper-Server` and/or `Paper-API` with the appropriate changes;
|
|
1. Type `git add .` inside these directories to add your changes;
|
|
1. Run `git commit` with the desired patch message;
|
|
1. Run `./gradlew rebuildPatches` in the main directory to convert your commit into a new
|
|
patch;
|
|
1. PR the generated patch file(s) back to this repository.
|
|
|
|
Your commit will be converted into a patch that you can then PR into Paper.
|
|
|
|
> ❗ Please note that if you have some specific implementation detail you'd like
|
|
> to document, you should do so in the patch message *or* in comments.
|
|
|
|
## Modifying Patches
|
|
|
|
Modifying previous patches is a bit more complex:
|
|
|
|
### Method 1
|
|
|
|
This method works by temporarily resetting your `HEAD` to the desired commit to
|
|
edit it using `git rebase`.
|
|
|
|
> ❗ While in the middle of an edit, you will not be able to compile unless you
|
|
> *also* reset the opposing module(s) to a related commit. In the API's case,
|
|
> you must reset the Server, and reset the API if you're editing the Server.
|
|
> Note also that either module _may_ not compile when doing so. This is not
|
|
> ideal nor intentional, but it happens. Feel free to fix this in a PR to us!
|
|
|
|
1. If you have changes you are working on, type `git stash` to store them for
|
|
later;
|
|
- You can type `git stash pop` to get them back at any point.
|
|
1. Type `git rebase -i base`;
|
|
- It should show something like
|
|
[this](https://gist.github.com/zachbr/21e92993cb99f62ffd7905d7b02f3159) in
|
|
the text editor you get.
|
|
- If your editor does not have a "menu" at the bottom, you're using `vim`.
|
|
If you don't know how to use `vim` and don't want to
|
|
learn, enter `:q!` and press enter. Before redoing this step, do
|
|
`export EDITOR=nano` for an easier editor to use.
|
|
1. Replace `pick` with `edit` for the commit/patch you want to modify, and
|
|
"save" the changes;
|
|
- Only do this for **one** commit at a time.
|
|
1. Make the changes you want to make to the patch;
|
|
1. Type `git add .` to add your changes;
|
|
1. Type `git commit --amend` to commit;
|
|
- **Make sure to add `--amend`** or else a new patch will be created.
|
|
- You can also modify the commit message and author here.
|
|
1. Type `git rebase --continue` to finish rebasing;
|
|
1. Type `./gradlew rebuildPatches` in the root directory;
|
|
- This will modify the appropriate patches based on your commits.
|
|
1. PR your modified patch file(s) back to this repository.
|
|
|
|
### Method 2 - Fixup commits
|
|
|
|
If you are simply editing a more recent commit or your change is small, simply
|
|
making the change at HEAD and then moving the commit after you have tested it
|
|
may be easier.
|
|
|
|
This method has the benefit of being able to compile to test your change without
|
|
messing with your HEADs.
|
|
|
|
#### Manual method
|
|
|
|
1. Make your change while at HEAD;
|
|
1. Make a temporary commit. You don't need to make a message for this;
|
|
1. Type `git rebase -i base`, move (cut) your temporary commit and
|
|
move it under the line of the patch you wish to modify;
|
|
1. Change the `pick` to the appropriate action:
|
|
1. `f`/`fixup`: Merge your changes into the patch without touching the
|
|
message.
|
|
1. `s`/`squash`: Merge your changes into the patch and use your commit message
|
|
and subject.
|
|
1. Type `./gradlew rebuildPatches` in the root directory;
|
|
- This will modify the appropriate patches based on your commits.
|
|
1. PR your modified patch file(s) back to this repository.
|
|
|
|
#### Automatic method
|
|
|
|
1. Make your change while at HEAD;
|
|
1. Make a fixup commit. `git commit -a --fixup <hashOfPatchToFix>`;
|
|
- You can also use `--squash` instead of `--fixup` if you want the commit
|
|
message to also be changed.
|
|
- You can get the hash by looking at `git log` or `git blame`; your IDE can
|
|
assist you too.
|
|
- Alternatively, if you only know the name of the patch, you can do
|
|
`git commit -a --fixup "Subject of Patch name"`.
|
|
1. Rebase with autosquash: `git rebase -i --autosquash base`.
|
|
This will automatically move your fixup commit to the right place, and you just
|
|
need to "save" the changes.
|
|
1. Type `./gradlew rebuildPatches` in the root directory;
|
|
- This will modify the appropriate patches based on your commits.
|
|
1. PR your modified patch file(s) back to this repository.
|
|
|
|
## Rebasing PRs
|
|
|
|
Steps to rebase a PR to include the latest changes from `master`.
|
|
These steps assume the `origin` remote is your fork of this repository and `upstream` is the official PaperMC repository.
|
|
|
|
1. Pull the latest changes from upstreams master: `git checkout master && git pull upstream master`.
|
|
1. Checkout feature/fix branch and rebase on master: `git checkout patch-branch && git rebase master`.
|
|
1. Apply updated patches: `./gradlew applyPatches`.
|
|
1. If there are conflicts, fix them.
|
|
1. If your PR creates new patches instead of modifying exist ones, in both the `Paper-Server` and `Paper-API` directories, ensure your newly-created patch is the last commit by either:
|
|
* Renaming the patch file with a large 4-digit number in front (e.g. 9999-Patch-to-add-some-new-stuff.patch), and re-applying patches.
|
|
* Running `git rebase --interactive base` and moving the commits to the end.
|
|
1. Rebuild patches: `./gradlew rebuildPatches`.
|
|
1. Commit modified patches.
|
|
1. Force push changes: `git push --force`.
|
|
|
|
## PR Policy
|
|
|
|
We'll accept changes that make sense. You should be able to justify their
|
|
existence, along with any maintenance costs that come with them. Using
|
|
[obfuscation helpers](#obfuscation-helpers) aids in the maintenance costs.
|
|
Remember that these changes will affect everyone who runs Paper, not just you
|
|
and your server.
|
|
|
|
While we will fix minor formatting issues, you should stick to the guide below
|
|
when making and submitting changes.
|
|
|
|
## Formatting
|
|
|
|
All modifications to non-Paper files should be marked.
|
|
|
|
- Multi-line changes start with `// Paper start` and end with `// Paper end`;
|
|
- You can put a comment with an explanation if it isn't obvious, like this:
|
|
`// Paper start - reason`.
|
|
- The comments should generally be about the reason the change was made, what
|
|
it was before, or what the change is.
|
|
- Multi-line messages should start with `// Paper start` and use `/* Multi
|
|
line message here */` for the message itself.
|
|
- One-line changes should have `// Paper` or `// Paper - reason`.
|
|
|
|
Here's an example of how to mark changes by Paper:
|
|
|
|
```java
|
|
entity.getWorld().dontbeStupid(); // Paper - was beStupid() which is bad
|
|
entity.getFriends().forEach(Entity::explode);
|
|
entity.a();
|
|
entity.b();
|
|
// Paper start - use plugin-set spawn
|
|
// entity.getWorld().explode(entity.getWorld().getSpawn());
|
|
Location spawnLocation = ((CraftWorld)entity.getWorld()).getSpawnLocation();
|
|
entity.getWorld().explode(new BlockPosition(spawnLocation.getX(), spawnLocation.getY(), spawnLocation.getZ()));
|
|
// Paper end
|
|
```
|
|
|
|
We generally follow usual Java style (aka. Oracle style), or what is programmed
|
|
into most IDEs and formatters by default. There are a few notes, however:
|
|
- It is fine to go over 80 lines as long as it doesn't hurt readability.
|
|
There are exceptions, especially in Spigot-related files
|
|
- When in doubt or the code around your change is in a clearly different style,
|
|
use the same style as the surrounding code.
|
|
|
|
## Patch Notes
|
|
|
|
When submitting patches to Paper, we may ask you to add notes to the patch
|
|
header. While we do not require it for all changes, you should add patch notes
|
|
when the changes you're making are technical, complex, or require an explanation
|
|
of some kind. It is very likely that your patch will remain long after we've all
|
|
forgotten about the details of your PR; patch notes will help us maintain it
|
|
without having to dig back through GitHub history looking for your PR.
|
|
|
|
These notes should express the intent of your patch, as well as any pertinent
|
|
technical details we should keep in mind long-term. Ultimately, they exist to
|
|
make it easier for us to maintain the patch across major version changes.
|
|
|
|
If you add a message to your commit in the `Paper-Server`/`Paper-API`
|
|
directories, the rebuild patches script will handle these patch notes
|
|
automatically as part of generating the patch file. If you are not
|
|
extremely careful, you should always just `squash` or `amend` a patch (see the
|
|
above sections on modifying patches) and rebuild.
|
|
|
|
Editing messages and patches by hand is possible, but you should patch and
|
|
rebuild afterwards to make sure you did it correctly. This is slower than just
|
|
modifying the patches properly after a few times, so you will not really gain
|
|
anything but headaches from doing it by hand.
|
|
|
|
Underneath is an example patch header/note:
|
|
|
|
```patch
|
|
From 02abc033533f70ef3165a97bfda3f5c2fa58633a Mon Sep 17 00:00:00 2001
|
|
From: Shane Freeder <theboyetronic@gmail.com>
|
|
Date: Sun, 15 Oct 2017 00:29:07 +0100
|
|
Subject: [PATCH] revert serverside behavior of keepalives
|
|
|
|
This patch intends to bump up the time that a client has to reply to the
|
|
server back to 30 seconds as per pre 1.12.2, which allowed clients
|
|
more than enough time to reply potentially allowing them to be less
|
|
tempermental due to lag spikes on the network thread, e.g. that caused
|
|
by plugins that are interacting with netty.
|
|
|
|
We also add a system property to allow people to tweak how long the server
|
|
will wait for a reply. There is a compromise here between lower and higher
|
|
values, lower values will mean that dead connections can be closed sooner,
|
|
whereas higher values will make this less sensitive to issues such as spikes
|
|
from networking or during connections flood of chunk packets on slower clients,
|
|
at the cost of dead connections being kept open for longer.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
|
|
index a92bf8967..d0ab87d0f 100644
|
|
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
|
|
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
|
|
```
|
|
|
|
## Obfuscation Helpers
|
|
|
|
While rarely needed, obfuscation helpers are sometimes useful when it comes
|
|
to unmapped local variables, or poorly named method parameters. In an effort
|
|
to make future updates easier on ourselves, Paper tries to use obfuscation
|
|
helpers wherever it makes sense. The purpose of these helpers is to make the
|
|
code more readable and maintainable. These helpers should be made easy to
|
|
inline by the JVM wherever possible.
|
|
|
|
An example of an obfuscation helper for a local variable:
|
|
```java
|
|
double d0 = entity.getX(); final double fromX = d0; // Paper - OBFHELPER
|
|
// ...
|
|
this.someMethod(fromX); // Paper
|
|
```
|
|
|
|
While they may not always be done in exactly the same way, the general goal is
|
|
always to improve readability and maintainability. Use your best judgment and do
|
|
what fits best in your situation.
|
|
|
|
## Configuration files
|
|
|
|
To use a configurable value in your patch, add a new entry in either the
|
|
`PaperConfig` or `PaperWorldConfig` classes. Use `PaperConfig` if a value
|
|
must remain the same throughout all worlds, or the latter if it can change
|
|
between worlds. World-specific configuration options are preferred whenever
|
|
possible.
|
|
|
|
### PaperConfig example
|
|
|
|
```java
|
|
public static boolean saveEmptyScoreboardTeams = false;
|
|
private static void saveEmptyScoreboardTeams() {
|
|
// This is called automatically!
|
|
// The name also doesn't matter.
|
|
saveEmptyScoreboardTeams = getBoolean("settings.save-empty-scoreboard-teams", false);
|
|
}
|
|
```
|
|
|
|
Notice that the field is always public, but the setter is always private. This
|
|
is important to the way the configuration generation system works. To access
|
|
this value, reference it as you would any other static value:
|
|
|
|
```java
|
|
if (!PaperConfig.saveEmptyScoreboardTeams) {
|
|
```
|
|
|
|
It is often preferred that you use the fully qualified name for the
|
|
configuration class when accessing it, like so:
|
|
`com.destroystokyo.paper.PaperConfig.valueHere`.
|
|
If this is not done, a developer for Paper might fix that for you before
|
|
merging, but it's always nice if you make it a habit where you only need 1-2
|
|
lines changed.
|
|
|
|
### PaperWorldConfig example
|
|
|
|
```java
|
|
public boolean useInhabitedTime = true;
|
|
private void useInhabitedTime() {
|
|
// This is called automatically!
|
|
// The name also doesn't matter.
|
|
useInhabitedTime = getBoolean("use-chunk-inhabited-timer", true);
|
|
}
|
|
```
|
|
|
|
Again, notice that the field is always public, but the setter is always private.
|
|
To access this value, you'll need an instance of the `net.minecraft.world.level.Level`
|
|
object:
|
|
|
|
```java
|
|
return this.level.paperConfig.useInhabitedTime ? this.inhabitedTime : 0;
|
|
```
|
|
|
|
## Testing API changes
|
|
|
|
### Using the Paper Test Plugin
|
|
|
|
The Paper project has a `test-plugin` module for easily testing out API changes
|
|
and additions. To use the test plugin, enable it in `test-plugin.settings.gradle.kts`,
|
|
which will be generated after running Gradle at least once. After this, you can edit
|
|
the test plugin, and run a server with the plugin using `./gradlew runDev` (or any
|
|
of the other Paper run tasks).
|
|
|
|
### Publishing to Maven local (use in external plugins)
|
|
|
|
To build and install the Paper APIs and Server to your local Maven repository, do the following:
|
|
|
|
- Run `./gradlew publishToMavenLocal` in the base directory.
|
|
|
|
If you use Gradle to build your plugin:
|
|
- Add `mavenLocal()` as a repository. Gradle checks repositories in the order they are declared,
|
|
so if you also have the Paper repository added, put the local repository above Paper's.
|
|
- Make sure to remove `mavenLocal()` when you are done testing, see the [Gradle docs](https://docs.gradle.org/current/userguide/declaring_repositories.html#sec:case-for-maven-local)
|
|
for more details.
|
|
|
|
If you use Maven to build your plugin:
|
|
- If you later need to use the Paper-API, you might want to remove the jar
|
|
from your local Maven repository.
|
|
If you use Windows and don't usually build using WSL, you might not need to
|
|
do this.
|
|
|
|
## Frequently Asked Questions
|
|
|
|
### I can't find the NMS file I need!
|
|
|
|
By default, Paper (and upstream) only import files we make changes to. If you
|
|
would like to make changes to a file that isn't present in `Paper-Server`'s
|
|
source directory, you just need to add it to our import script ran during the
|
|
patching process.
|
|
|
|
1. Save (rebuild) any patches you are in the middle of working on! Their
|
|
progress will be lost if you do not;
|
|
1. Identify the name(s) of the file(s) you want to import.
|
|
- A complete list of all possible file names can be found at
|
|
`./Paper-Server/.gradle/caches/paperweight/mc-dev-sources/net/minecraft/`. You might find
|
|
[MappingViewer] useful if you need to translate between Mojang and Spigot mapped names.
|
|
1. Open the file at `./build-data/dev-imports.txt` and add the name of your file to
|
|
the script. Follow the instructions there;
|
|
1. Re-patch the server `./gradlew applyPatches`;
|
|
1. Edit away!
|
|
|
|
> ❗ This change is temporary! **DO NOT COMMIT CHANGES TO THIS FILE!**
|
|
> Once you have made your changes to the new file, and rebuilt patches, you may
|
|
> undo your changes to `dev-imports.txt`.
|
|
|
|
Any file modified in a patch file gets automatically imported, so you only need
|
|
this temporarily to import it to create the first patch.
|
|
|
|
To undo your changes to the file, type `git checkout build-data/dev-imports.txt`.
|
|
|
|
### My commit doesn't need a build, what do I do?
|
|
|
|
Well, quite simple: You add `[ci skip]` to the start of your commit subject.
|
|
|
|
This case most often applies to changes to files like `README.md`, this very
|
|
file (`CONTRIBUTING.md`), the `LICENSE.md` file, and so forth.
|
|
|
|
### Patching and building is *really* slow, what can I do?
|
|
|
|
This only applies if you're running Windows. If you're running a prior Windows
|
|
release, either update to Windows 10 or move to macOS/Linux/BSD.
|
|
|
|
In order to speed up patching process on Windows, it's recommended you get WSL
|
|
2. This is available in Windows 10 v2004, build 19041 or higher. (You can check
|
|
your version by running `winver` in the run window (Windows key + R)). If you're
|
|
out of date, update your system with the
|
|
[Windows Update Assistant](https://www.microsoft.com/en-us/software-download/windows10).
|
|
|
|
To set up WSL 2, follow the information here:
|
|
<https://docs.microsoft.com/en-us/windows/wsl/install-win10>
|
|
|
|
You will most likely want to use the Ubuntu apps. Once it's set up, install the
|
|
required tools with `sudo apt-get update && sudo apt-get install $TOOL_NAMES
|
|
-y`. Replace `$TOOL_NAMES` with the packages found in the
|
|
[requirements](#requirements). You can now clone the repository and do
|
|
everything like usual.
|
|
|
|
> ❗ Do not use the `/mnt/` directory in WSL! Instead, mount the WSL directories
|
|
> in Windows like described here:
|
|
> <https://www.howtogeek.com/426749/how-to-access-your-linux-wsl-files-in-windows-10/>
|
|
|
|
[MappingViewer]: https://nms.screamingsandals.org/
|