High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies
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Travis Watkins f6a93775bf Check the actual whitelist for Player#isWhitelisted()
The server's check is for whether or not a player can pass the whitelist
not just if the player is on it. That seems like more useful information
but the API has always just checked if they are on it so this commit
restores that.
2014-04-12 07:21:01 -05:00
src Check the actual whitelist for Player#isWhitelisted() 2014-04-12 07:21:01 -05:00
.gitignore Ignore all .DS_Store files, not just the one in the project root. 2013-03-21 01:20:08 -04:00
CONTRIBUTING.md Missed a mention of Java 5. We build for Java 6, as per the Minecraft spec. 2013-07-10 19:33:35 -04:00
LGPL.txt We're LGPL. 2011-01-02 10:58:11 +01:00
LICENCE.txt We're LGPL. 2011-01-02 10:58:11 +01:00
maps.yml [Bleeding] Implement ProjectileSource API. Addresses BUKKIT-1038, BUKKIT-1156 2014-01-30 21:47:44 -07:00
pom.xml Update CraftBukkit to Minecraft 1.7.8 2014-04-11 22:28:35 -05:00
README.md Add link to CONTRIBUTING.md in README 2013-03-18 19:26:15 -07:00

CraftBukkit

A Bukkit (Minecraft Server API) implementation

Website: http://bukkit.org
Bugs/Suggestions: http://leaky.bukkit.org
Contributing Guidelines: CONTRIBUTING.md

Compilation

We use maven to handle our dependencies.

  • Install Maven 3
  • Check out and install Bukkit
    • Note: this is not needed as the repository we use has Bukkit too, but you might have a newer one (with your own changes :D)
  • Check out this repo and: mvn clean package