High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies
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h31ix f9d58bf481 Implement Horse API. Adds BUKKIT-4424
API has been added to interface with Horses and to modify their inventories. Horse entities will now be recognized with the type EntityType.HORSE, and will no longer be UNKNOWN.

HorseJumpEvent, EntityDamageEvent, and EntityTameEvent are all correctly fired for horses.

This commit fixes BUKKIT-4393.
2013-07-10 13:45:52 -04:00
src Implement Horse API. Adds BUKKIT-4424 2013-07-10 13:45:52 -04:00
.gitignore Ignore all .DS_Store files, not just the one in the project root. 2013-03-21 01:20:08 -04:00
CONTRIBUTING.md Minecraft spec has changed and we're required to follow. We now build with Java 6. 2013-07-02 23:45:59 -04:00
LGPL.txt We're LGPL. 2011-01-02 10:58:11 +01:00
LICENCE.txt We're LGPL. 2011-01-02 10:58:11 +01:00
maps.yml Improve maps.yml. Fixes BUKKIT-4419 2013-07-03 03:55:54 -05:00
pom.xml Update CraftBukkit to 1.6.2 2013-07-08 19:43:37 -04:00
README.md Add link to CONTRIBUTING.md in README 2013-03-18 19:26:15 -07:00

CraftBukkit

A Bukkit (Minecraft Server API) implementation

Website: http://bukkit.org
Bugs/Suggestions: http://leaky.bukkit.org
Contributing Guidelines: CONTRIBUTING.md

Compilation

We use maven to handle our dependencies.

  • Install Maven 3
  • Check out and install Bukkit
    • Note: this is not needed as the repository we use has Bukkit too, but you might have a newer one (with your own changes :D)
  • Check out this repo and: mvn clean package