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Refactor Code
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readme.md
35
readme.md
@ -3,18 +3,35 @@
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Better Phantom handling for SMP
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# Configuration
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There is only one option to configure. The configuration details are inside
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the config file and will appear after first server run with this plugin.
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```yml
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# PhantomSMP by SimonOrJ
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There are two configuration options that you can set.
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# Remove phantoms that try to target player slept within three (Minecraft) days?
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# true = remove phantom targeting rested player
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# false = Keep phantoms (and make phantoms try to target another player)
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remove-targeting-rested: true
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* `remove-targeting-rested`: *Default: true.* Remove phantoms that try to
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target players who recently rested.
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* `remove-when-sleeping`: *Default: false.* Remove phantoms as soon as player
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gets in the bed.
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* `disallow-targeting-for`: *Default: 72000.* Ticks since player's last rest
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before a phantom starts targeting them.
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```
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For additional information, check [`config.yml`](src/main/resources/config.yml).
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## Permissions
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All permission nodes are not applied by default, even to server operators.
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* `phantomsmp.disallowspawn`: If given, phantoms will not spawn on this player.
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* `phantomsmp.ignore`: If given, phantoms will essentially ignore this player.
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For additional information, check [`plugin.yml`](src/main/resources/plugin.yml).
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# Disallowing Phantom Spawn
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The Bukkit API does not allow for directly checking which player caused the
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phantoms to spawn. Therefore, if `disallow-targeting-for` is greater than
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72000, phantoms will spawn in for a few seconds until they start targeting a
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player. When the very first target of the phantom is a well-rested player,
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they will despawn immediately. The same happens when the player is given the
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`phantomsmp.disallowspawn` permission.
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# External Links
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@ -4,6 +4,7 @@ import org.bukkit.configuration.file.FileConfiguration;
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class ConfigSaver {
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static final String REMOVE_TARGETING_RESTED_NODE = "remove-targeting-rested";
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static final String REMOVE_WHEN_SLEEPING_NODE = "remove-when-sleeping";
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static final String DISALLOW_SPAWNING_FOR_NODE = "disallow-targeting-for";
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static final String CONFIG_VERSION_NODE = "config-version";
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static final int version = 1;
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@ -20,6 +21,11 @@ class ConfigSaver {
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"# true = remove phantom targeting rested player\n" +
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"# false = Keep phantoms (and make phantoms try to target another player)\n";
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private static final String REMOVE_WHEN_SLEEPING =
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"# Remove phantoms right away when the player sleeps in bed?\n" +
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"# true = remove phantoms as soon as player sleeps\n" +
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"# false = Keep phantoms (and let the above option take care of it)\n";
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private static final String DISALLOW_SPAWNING_FOR =
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"# How many ticks since player rested should phantoms ignore the player?\n" +
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"# NOTE: Any value under 72000 (3 full Minecraft days) will essentially be\n" +
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@ -31,6 +37,7 @@ class ConfigSaver {
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static String saveToString(FileConfiguration config) {
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boolean remove = config.getBoolean(REMOVE_TARGETING_RESTED_NODE, true);
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boolean sleeping = config.getBoolean(REMOVE_WHEN_SLEEPING_NODE, true);
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int disallow = config.getInt(DISALLOW_SPAWNING_FOR_NODE, 72000);
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return HEADER +
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@ -39,6 +46,10 @@ class ConfigSaver {
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REMOVE_TARGETING_RESTED_NODE +
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": " + remove +
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"\n\n" +
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REMOVE_WHEN_SLEEPING +
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REMOVE_WHEN_SLEEPING_NODE +
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": " + sleeping +
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"\n\n" +
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DISALLOW_SPAWNING_FOR +
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DISALLOW_SPAWNING_FOR_NODE +
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": " + disallow +
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@ -18,18 +18,16 @@ import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.world.ChunkLoadEvent;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.LinkedHashSet;
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import java.util.Map;
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import java.util.*;
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public class PhantomListener implements Listener {
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private static final String DISALLOW_SPAWN_PERM = "phantomsmp.disallowspawn";
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private static final String IGNORE_PERM = "phantomsmp.ignore";
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private Map<Player, LinkedHashSet<Phantom>> playerPhantomMap = new HashMap<>();
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private Map<Phantom, Player> phantomPlayerMap = new HashMap<>();
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private PhantomSMP plugin;
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private final Map<Player, LinkedHashSet<Phantom>> playerPhantomMap = new HashMap<>();
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private final Map<Phantom, Player> phantomPlayerMap = new HashMap<>();
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private final Set<Phantom> newPhantom = new LinkedHashSet<>();
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private final PhantomSMP plugin;
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PhantomListener() {
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this.plugin = PhantomSMP.getInstance();
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@ -44,75 +42,88 @@ public class PhantomListener implements Listener {
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for (Entity e : w.getLivingEntities())
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if (e instanceof Phantom)
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addPhantom((Phantom) e);
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targeting((Phantom) e, null, null);
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}
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}
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void disable() {
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this.playerPhantomMap = null;
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this.phantomPlayerMap = null;
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this.plugin = null;
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private boolean recentlyRested(Player p) {
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return p.getStatistic(Statistic.TIME_SINCE_REST) < plugin.disallowSpawningFor;
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}
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private boolean phantomSpawnAllowed(Player p) {
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return p.getStatistic(Statistic.TIME_SINCE_REST) > plugin.disallowSpawningFor || p.hasPermission(DISALLOW_SPAWN_PERM);
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}
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private boolean phantomIgnore(Player p) {
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return plugin.removeTargetingRested || p.hasPermission(IGNORE_PERM);
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}
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private void addPhantom(Phantom phantom) {
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addPhantom(phantom, null);
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}
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private void addPhantom(Phantom phantom, Cancellable e) {
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addPhantom(phantom, null, e);
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}
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private void addPhantom(Phantom phantom, Player newTarget, Cancellable e) {
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if (newTarget == null && !(phantom.getTarget() instanceof Player)) {
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private void targeting(Phantom phantom, Player newTarget, Cancellable e) {
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plugin.getLogger().info("Targeting triggered");
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Player p;
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if (newTarget != null)
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p = newTarget;
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else if (phantom.getTarget() instanceof Player) {
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p = (Player) phantom.getTarget();
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} else {
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plugin.getLogger().info("Target is null");
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return;
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}
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Player p = newTarget != null ? newTarget : (Player) phantom.getTarget();
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// If newly spawned phantom
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if (newPhantom.remove(phantom)) {
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if (p.hasPermission(DISALLOW_SPAWN_PERM) || recentlyRested(p)) {
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if (e != null)
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e.setCancelled(true);
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phantom.remove();
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plugin.getLogger().info("Phantom removed");
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return;
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}
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}
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// Player rested before
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if (!phantomSpawnAllowed(p)) {
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// If targeting is not allowed
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boolean ignore = p.hasPermission(IGNORE_PERM);
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if (ignore || recentlyRested(p)) {
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if (e != null)
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e.setCancelled(true);
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else
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phantom.setTarget(null);
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if (phantomIgnore(p))
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if (phantom.getCustomName() == null)
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phantom.remove();
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if (!ignore && plugin.removeTargetingRested && phantom.getCustomName() == null)
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phantom.remove();
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plugin.getLogger().info("Phantom targetting cancelled");
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return;
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}
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// Phantom spawn is legal
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playerPhantomMap.computeIfAbsent(p, k -> new LinkedHashSet<>()).add(phantom);
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phantomPlayerMap.put(phantom, p);
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plugin.getLogger().info("Phantom is now targetting");
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}
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private void removePlayerPhantom(Player p) {
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private void spawned(Phantom phantom) {
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newPhantom.add(phantom);
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plugin.getLogger().info("New phantom spawned");
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}
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private void untarget(Player p, boolean sleeping) {
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Iterator<Phantom> i = playerPhantomMap.get(p).iterator();
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while(i.hasNext()) {
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Phantom phantom = i.next();
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if (phantom.getTarget() == p) {
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phantomPlayerMap.remove(phantom);
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phantom.setTarget(null);
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plugin.getLogger().info("Phantom no longer targets");
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}
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if (sleeping && plugin.removeWhenSleeping) {
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phantom.remove();
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plugin.getLogger().info("Phantom removed");
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}
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i.remove();
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}
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}
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// Initiate when player joins
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@EventHandler(priority = EventPriority.MONITOR)
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public void playerJoin(PlayerJoinEvent e) {
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public void onPlayerJoin(PlayerJoinEvent e) {
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playerPhantomMap.put(e.getPlayer(), new LinkedHashSet<>());
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}
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// Reset when player leaves
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@EventHandler
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public void playerLeave(PlayerQuitEvent e) {
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public void onPlayerLeave(PlayerQuitEvent e) {
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Player p = e.getPlayer();
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for (Phantom phantom : playerPhantomMap.get(p)) {
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@ -123,54 +134,51 @@ public class PhantomListener implements Listener {
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}
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}
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// Remove phantoms when player sleeps
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@EventHandler
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public void playerUseBed(PlayerBedEnterEvent e) {
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if (e.isCancelled())
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return;
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removePlayerPhantom(e.getPlayer());
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}
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@EventHandler
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public void playerDied(PlayerDeathEvent e) {
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removePlayerPhantom(e.getEntity());
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}
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// Check phantom when they spawn wrongly
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@EventHandler
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public void phantomSpawn(CreatureSpawnEvent e) {
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public void onPhantomSpawn(CreatureSpawnEvent e) {
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if (e.isCancelled() || !(e.getEntity() instanceof Phantom)) {
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return;
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}
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addPhantom((Phantom) e.getEntity(), e);
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spawned((Phantom) e.getEntity());
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}
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@EventHandler
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public void onPlayerSleeping(PlayerBedEnterEvent e) {
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if (e.isCancelled())
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return;
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untarget(e.getPlayer(), true);
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}
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@EventHandler
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public void onPlayerDeath(PlayerDeathEvent e) {
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untarget(e.getEntity(), false);
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}
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// Remove phantom that targets player who slept
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@EventHandler
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public void phantomTarget(EntityTargetLivingEntityEvent e) {
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public void onPhantomTargeting(EntityTargetLivingEntityEvent e) {
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if (e.isCancelled() || !(e.getEntity() instanceof Phantom && e.getTarget() instanceof Player)) {
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return;
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}
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addPhantom((Phantom) e.getEntity(), (Player) e.getTarget(), e);
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targeting((Phantom) e.getEntity(), (Player) e.getTarget(), e);
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}
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// Check phantom in loaded chunks
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@EventHandler
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public void phantomInLoadedChunk(ChunkLoadEvent e) {
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public void onPhantomInLoadedChunk(ChunkLoadEvent e) {
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if (e.getWorld().getEnvironment() != World.Environment.NORMAL)
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return;
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for (Entity ent : e.getChunk().getEntities())
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if (ent instanceof Phantom)
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addPhantom((Phantom) ent);
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targeting((Phantom) ent, null, null);
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}
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// Check phantom on death
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@EventHandler
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public void phantomDied(EntityDeathEvent e) {
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public void onPhantomDeath(EntityDeathEvent e) {
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if (!(e.getEntity() instanceof Phantom))
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return;
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@ -10,6 +10,7 @@ public class PhantomSMP extends JavaPlugin {
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private static PhantomSMP instance = null;
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private PhantomListener listener = null;
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boolean removeTargetingRested;
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boolean removeWhenSleeping;
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int disallowSpawningFor;
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@Override
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@ -21,6 +22,7 @@ public class PhantomSMP extends JavaPlugin {
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saveConfig();
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this.removeTargetingRested = getConfig().getBoolean(ConfigSaver.REMOVE_TARGETING_RESTED_NODE, true);
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this.removeWhenSleeping = getConfig().getBoolean(ConfigSaver.REMOVE_WHEN_SLEEPING_NODE, false);
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this.disallowSpawningFor= getConfig().getInt(ConfigSaver.DISALLOW_SPAWNING_FOR_NODE, 72000);
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this.listener = new PhantomListener();
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@ -29,9 +31,8 @@ public class PhantomSMP extends JavaPlugin {
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@Override
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public void onDisable() {
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PhantomSMP.instance = null;
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listener.disable();
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listener = null;
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PhantomSMP.instance = null;
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}
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@Override
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@ -51,7 +52,7 @@ public class PhantomSMP extends JavaPlugin {
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}
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}
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public static PhantomSMP getInstance() {
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static PhantomSMP getInstance() {
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return instance;
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}
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}
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@ -6,9 +6,14 @@
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# Remove phantoms that try to target player slept within three (Minecraft)
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# days?
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# true = remove phantom targeting rested player
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# false = Keep phantoms (and make phantoms try to target another player)
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# false = Keep phantoms (and make phantoms ignore the player)
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remove-targeting-rested: true
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# Remove phantoms right away when the player sleeps in bed?
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# true = remove phantoms as soon as player sleeps
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# false = Keep phantoms (and let the above option take care of it)
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remove-when-sleeping: false
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# How many ticks since player rested should phantoms ignore the player?
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# NOTE: Any value under 72000 (3 full Minecraft days) will essentially be
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# ignored for phantom spawning. It will only have an effect on already
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@ -8,11 +8,11 @@ api-version: 1.13
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permissions:
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phantomsmp.disallowspawn:
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description: Don't let phantom spawn on the player at all.
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description: Don't let phantom spawn on the player.
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default: false
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phantomsmp.ignore:
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description: >
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Don't let phantoms target the player or be removed.
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Don't let phantoms target the player.
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This will ignore `remove-targeting-rested` configuration option for the
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player and keep the phantom flying around.
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player and keep the phantom flying around as if nothing happened.
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default: false
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