mirror of
https://github.com/plan-player-analytics/Plan.git
synced 2024-12-23 09:37:54 +01:00
parent
cff7fffe92
commit
314e0a2ca7
@ -10,6 +10,7 @@ import com.djrapitops.plan.data.store.mutators.health.HealthInformation;
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import com.djrapitops.plan.data.time.WorldTimes;
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import com.djrapitops.plan.system.database.DBSystem;
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import com.djrapitops.plan.system.info.server.properties.ServerProperties;
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import com.djrapitops.plan.system.locale.Locale;
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import com.djrapitops.plan.system.settings.Settings;
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import com.djrapitops.plan.system.settings.config.PlanConfig;
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import com.djrapitops.plan.system.settings.theme.Theme;
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@ -46,6 +47,7 @@ public class AnalysisContainer extends DataContainer {
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private final ServerContainer serverContainer;
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private final String version;
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private final Locale locale;
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private final PlanConfig config;
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private final Theme theme;
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private final DBSystem dbSystem;
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@ -61,6 +63,7 @@ public class AnalysisContainer extends DataContainer {
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public AnalysisContainer(
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ServerContainer serverContainer,
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String version,
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Locale locale,
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PlanConfig config,
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Theme theme,
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DBSystem dbSystem,
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@ -73,6 +76,7 @@ public class AnalysisContainer extends DataContainer {
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) {
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this.serverContainer = serverContainer;
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this.version = version;
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this.locale = locale;
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this.config = config;
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this.theme = theme;
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this.dbSystem = dbSystem;
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@ -447,6 +451,7 @@ public class AnalysisContainer extends DataContainer {
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Key<HealthInformation> healthInformation = new Key<>(HealthInformation.class, "HEALTH_INFORMATION");
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putCachingSupplier(healthInformation, () -> new HealthInformation(
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this,
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locale,
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config.getNumber(Settings.THEME_GRAPH_TPS_THRESHOLD_MED),
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config.getNumber(Settings.ACTIVE_PLAY_THRESHOLD),
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config.getNumber(Settings.ACTIVE_LOGIN_THRESHOLD),
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@ -471,6 +476,7 @@ public class AnalysisContainer extends DataContainer {
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private final String version;
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private final PlanConfig config;
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private final Locale locale;
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private final Theme theme;
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private final DBSystem dbSystem;
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private final ServerProperties serverProperties;
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@ -484,6 +490,7 @@ public class AnalysisContainer extends DataContainer {
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public Factory(
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@Named("currentVersion") String version,
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PlanConfig config,
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Locale locale,
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Theme theme,
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DBSystem dbSystem,
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ServerProperties serverProperties,
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@ -495,6 +502,7 @@ public class AnalysisContainer extends DataContainer {
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) {
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this.version = version;
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this.config = config;
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this.locale = locale;
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this.theme = theme;
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this.dbSystem = dbSystem;
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this.serverProperties = serverProperties;
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@ -509,6 +517,7 @@ public class AnalysisContainer extends DataContainer {
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return new AnalysisContainer(
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serverContainer,
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version,
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locale,
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config,
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theme,
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dbSystem,
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@ -9,6 +9,7 @@ import com.djrapitops.plan.data.store.mutators.TPSMutator;
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import com.djrapitops.plan.data.store.mutators.health.NetworkHealthInformation;
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import com.djrapitops.plan.system.database.DBSystem;
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import com.djrapitops.plan.system.info.server.properties.ServerProperties;
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import com.djrapitops.plan.system.locale.Locale;
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import com.djrapitops.plan.system.settings.Settings;
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import com.djrapitops.plan.system.settings.config.PlanConfig;
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import com.djrapitops.plan.system.settings.theme.Theme;
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@ -44,6 +45,7 @@ public class NetworkContainer extends DataContainer {
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private final String version;
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private final PlanConfig config;
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private final Locale locale;
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private final Theme theme;
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private final DBSystem dbSystem;
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private final ServerProperties serverProperties;
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@ -54,6 +56,7 @@ public class NetworkContainer extends DataContainer {
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ServerContainer bungeeContainer,
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String version,
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PlanConfig config,
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Locale locale,
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Theme theme,
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DBSystem dbSystem,
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ServerProperties serverProperties,
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@ -63,6 +66,7 @@ public class NetworkContainer extends DataContainer {
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this.bungeeContainer = bungeeContainer;
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this.version = version;
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this.config = config;
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this.locale = locale;
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this.theme = theme;
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this.dbSystem = dbSystem;
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this.serverProperties = serverProperties;
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@ -101,6 +105,7 @@ public class NetworkContainer extends DataContainer {
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Key<NetworkHealthInformation> healthInformation = new Key<>(NetworkHealthInformation.class, "HEALTH_INFORMATION");
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putCachingSupplier(healthInformation, () -> new NetworkHealthInformation(
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this,
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locale,
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config.getNumber(Settings.ACTIVE_PLAY_THRESHOLD),
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config.getNumber(Settings.ACTIVE_LOGIN_THRESHOLD),
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formatters.timeAmount(), formatters.decimals(), formatters.percentage()
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@ -212,6 +217,7 @@ public class NetworkContainer extends DataContainer {
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private final Lazy<String> version;
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private final Lazy<PlanConfig> config;
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private final Lazy<Locale> locale;
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private final Lazy<Theme> theme;
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private final Lazy<DBSystem> dbSystem;
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private final Lazy<ServerProperties> serverProperties;
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@ -222,6 +228,7 @@ public class NetworkContainer extends DataContainer {
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public Factory(
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@Named("currentVersion") Lazy<String> version,
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Lazy<PlanConfig> config,
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Lazy<Locale> locale,
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Lazy<Theme> theme,
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Lazy<DBSystem> dbSystem,
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Lazy<ServerProperties> serverProperties,
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@ -230,6 +237,7 @@ public class NetworkContainer extends DataContainer {
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) {
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this.version = version;
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this.config = config;
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this.locale = locale;
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this.theme = theme;
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this.dbSystem = dbSystem;
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this.serverProperties = serverProperties;
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@ -242,6 +250,7 @@ public class NetworkContainer extends DataContainer {
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bungeeContainer,
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version.get(),
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config.get(),
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locale.get(),
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theme.get(),
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dbSystem.get(),
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serverProperties.get(),
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@ -3,6 +3,8 @@ package com.djrapitops.plan.data.store.mutators.health;
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import com.djrapitops.plan.data.store.containers.PlayerContainer;
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import com.djrapitops.plan.data.store.mutators.PlayersMutator;
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import com.djrapitops.plan.data.store.mutators.SessionsMutator;
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import com.djrapitops.plan.system.locale.Locale;
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import com.djrapitops.plan.system.locale.lang.HealthInfoLang;
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import com.djrapitops.plan.utilities.formatting.Formatter;
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import com.djrapitops.plan.utilities.html.icon.Icons;
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@ -19,6 +21,7 @@ public abstract class AbstractHealthInfo {
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protected double serverHealth;
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protected final Locale locale;
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protected final int activeMinuteThreshold;
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protected final int activeLoginThreshold;
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protected final Formatter<Long> timeAmountFormatter;
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@ -27,7 +30,7 @@ public abstract class AbstractHealthInfo {
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public AbstractHealthInfo(
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long now, long monthAgo,
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int activeMinuteThreshold,
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Locale locale, int activeMinuteThreshold,
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int activeLoginThreshold,
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Formatter<Long> timeAmountFormatter,
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Formatter<Double> decimalFormatter,
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@ -35,6 +38,7 @@ public abstract class AbstractHealthInfo {
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) {
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this.now = now;
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this.monthAgo = monthAgo;
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this.locale = locale;
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this.activeMinuteThreshold = activeMinuteThreshold;
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this.activeLoginThreshold = activeLoginThreshold;
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this.timeAmountFormatter = timeAmountFormatter;
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@ -80,36 +84,40 @@ public abstract class AbstractHealthInfo {
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regularRemainCompareSet.removeAll(veryActiveNow);
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int notRegularAnymore = regularRemainCompareSet.size();
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int remain = activeFWAGNum - notRegularAnymore;
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double percRemain = activeFWAGNum != 0 ? remain / activeFWAGNum : 1.0;
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double percRemain = activeFWAGNum != 0 ? remain * 1.0 / activeFWAGNum : 1.0;
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int newActive = getNewActive(veryActiveNow, activeNow, regularNow, veryActiveFWAG, activeFWAG, regularFWAG);
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int change = newActive - notRegularAnymore;
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String remainNote = "";
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StringBuilder remainNote = new StringBuilder();
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if (activeFWAGNum != 0) {
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remainNote = "<br> ";
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remainNote.append(subNote);
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if (percRemain > 0.5) {
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remainNote += Icons.GREEN_THUMB;
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remainNote.append(Icons.GREEN_THUMB);
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} else if (percRemain > 0.2) {
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remainNote += Icons.YELLOW_FLAG;
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remainNote.append(Icons.YELLOW_FLAG);
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} else {
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remainNote += Icons.RED_WARN;
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remainNote.append(Icons.RED_WARN);
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serverHealth -= 2.5;
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}
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remainNote += " " + percentageFormatter.apply(percRemain) + " of regular players have remained active ("
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+ remain + "/" + activeFWAGNum + ")";
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remainNote.append(locale.getString(HealthInfoLang.REGULAR_ACTIVITY_REMAIN,
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percentageFormatter.apply(percRemain),
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remain, activeFWAGNum
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));
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}
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String sentenceStart = locale.getString(HealthInfoLang.REGULAR_CHANGE);
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if (change > 0) {
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addNote(Icons.GREEN_THUMB + " Number of regular players has increased (+" + change + ")" + remainNote);
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addNote(Icons.GREEN_THUMB + sentenceStart + locale.getString(HealthInfoLang.REGULAR_CHANGE_INCREASE, change) + remainNote);
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} else if (change == 0) {
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addNote(Icons.GREEN_THUMB + " Number of regular players has stayed the same (+" + change + ")" + remainNote);
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addNote(Icons.GREEN_THUMB + sentenceStart + locale.getString(HealthInfoLang.REGULAR_CHANGE_ZERO, change) + remainNote);
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} else if (change > -20) {
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addNote(Icons.YELLOW_FLAG + " Number of regular players has decreased (" + change + ")" + remainNote);
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addNote(Icons.YELLOW_FLAG + sentenceStart + locale.getString(HealthInfoLang.REGULAR_CHANGE_DECREASE, change) + remainNote);
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serverHealth -= 5;
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} else {
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addNote(Icons.RED_WARN + " Number of regular players has decreased (" + change + ")" + remainNote);
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addNote(Icons.RED_WARN + sentenceStart + locale.getString(HealthInfoLang.REGULAR_CHANGE_DECREASE, change) + remainNote);
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serverHealth -= 10;
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}
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}
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@ -133,18 +141,15 @@ public abstract class AbstractHealthInfo {
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String avgLastTwoWeeksString = timeAmountFormatter.apply(avgLastTwoWeeks);
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String avgFourToTwoWeeksString = timeAmountFormatter.apply(avgFourToTwoWeeks);
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if (avgFourToTwoWeeks >= avgLastTwoWeeks) {
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addNote(Icons.GREEN_THUMB + " Active players seem to have things to do (Played "
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+ avgLastTwoWeeksString + " vs " + avgFourToTwoWeeksString
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+ ", last two weeks vs weeks 2-4)");
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addNote(Icons.GREEN_THUMB + locale.getString(HealthInfoLang.ACTIVE_PLAY_COMPARISON_INCREASE,
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avgLastTwoWeeksString, avgFourToTwoWeeksString));
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} else if (avgFourToTwoWeeks - avgLastTwoWeeks > TimeUnit.HOURS.toMillis(2L)) {
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addNote(Icons.RED_WARN + " Active players might be running out of things to do (Played "
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+ avgLastTwoWeeksString + " vs " + avgFourToTwoWeeksString
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+ ", last two weeks vs weeks 2-4)");
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addNote(Icons.RED_WARN + locale.getString(HealthInfoLang.ACTIVE_PLAY_COMPARISON_DECREASE,
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avgLastTwoWeeksString, avgFourToTwoWeeksString));
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serverHealth -= 5;
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} else {
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addNote(Icons.YELLOW_FLAG + " Active players might be running out of things to do (Played "
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+ avgLastTwoWeeksString + " vs " + avgFourToTwoWeeksString
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+ ", last two weeks vs weeks 2-4)");
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addNote(Icons.YELLOW_FLAG + locale.getString(HealthInfoLang.ACTIVE_PLAY_COMPARISON_DECREASE,
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avgLastTwoWeeksString, avgFourToTwoWeeksString));
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}
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}
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}
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@ -10,6 +10,8 @@ import com.djrapitops.plan.data.store.keys.AnalysisKeys;
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import com.djrapitops.plan.data.store.mutators.PlayersMutator;
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import com.djrapitops.plan.data.store.mutators.PlayersOnlineResolver;
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import com.djrapitops.plan.data.store.mutators.TPSMutator;
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import com.djrapitops.plan.system.locale.Locale;
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import com.djrapitops.plan.system.locale.lang.HealthInfoLang;
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import com.djrapitops.plan.utilities.formatting.Formatter;
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import com.djrapitops.plan.utilities.html.icon.Icons;
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import com.djrapitops.plugin.api.TimeAmount;
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@ -31,7 +33,9 @@ public class HealthInformation extends AbstractHealthInfo {
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public HealthInformation(
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AnalysisContainer analysisContainer,
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int lowTPSThreshold, int activeMinuteThreshold,
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Locale locale,
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int lowTPSThreshold,
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int activeMinuteThreshold,
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int activeLoginThreshold,
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Formatter<Long> timeAmountFormatter,
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Formatter<Double> decimalFormatter,
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@ -40,7 +44,9 @@ public class HealthInformation extends AbstractHealthInfo {
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super(
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analysisContainer.getUnsafe(AnalysisKeys.ANALYSIS_TIME),
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analysisContainer.getUnsafe(AnalysisKeys.ANALYSIS_TIME_MONTH_AGO),
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activeMinuteThreshold, activeLoginThreshold, timeAmountFormatter, decimalFormatter, percentageFormatter
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locale,
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activeMinuteThreshold, activeLoginThreshold,
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timeAmountFormatter, decimalFormatter, percentageFormatter
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);
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this.analysisContainer = analysisContainer;
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this.lowTPSThreshold = lowTPSThreshold;
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@ -75,11 +81,11 @@ public class HealthInformation extends AbstractHealthInfo {
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.mapToInt(Optional::get)
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.average().orElse(0);
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if (avgOnlineOnRegister >= 1) {
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addNote(Icons.GREEN_THUMB + " New Players have players to play with when they join ("
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+ decimalFormatter.apply(avgOnlineOnRegister) + " on average)");
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addNote(Icons.GREEN_THUMB + locale.getString(HealthInfoLang.NEW_PLAYER_JOIN_PLAYERS_GOOD,
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decimalFormatter.apply(avgOnlineOnRegister)));
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} else {
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addNote(Icons.YELLOW_FLAG + " New Players may not have players to play with when they join ("
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+ decimalFormatter.apply(avgOnlineOnRegister) + " on average)");
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addNote(Icons.YELLOW_FLAG + locale.getString(HealthInfoLang.NEW_PLAYER_JOIN_PLAYERS_BAD,
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decimalFormatter.apply(avgOnlineOnRegister)));
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serverHealth -= 5;
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}
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@ -88,12 +94,12 @@ public class HealthInformation extends AbstractHealthInfo {
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if (playersNewMonth != 0) {
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double retainPercentage = playersRetainedMonth * 1.0 / playersNewMonth;
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String stickinessSentence = locale.getString(HealthInfoLang.NEW_PLAYER_STICKINESS,
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percentageFormatter.apply(retainPercentage), playersRetainedMonth, playersNewMonth);
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if (retainPercentage >= 0.25) {
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addNote(Icons.GREEN_THUMB + " " + percentageFormatter.apply(retainPercentage)
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+ " of new players have stuck around (" + playersRetainedMonth + "/" + playersNewMonth + ")");
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addNote(Icons.GREEN_THUMB + stickinessSentence);
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} else {
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addNote(Icons.YELLOW_FLAG + " " + percentageFormatter.apply(retainPercentage)
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+ " of new players have stuck around (" + playersRetainedMonth + "/" + playersNewMonth + ")");
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addNote(Icons.YELLOW_FLAG + stickinessSentence);
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}
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}
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}
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@ -106,44 +112,39 @@ public class HealthInformation extends AbstractHealthInfo {
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double aboveThreshold = tpsMutator.percentageTPSAboveThreshold(lowTPSThreshold);
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long tpsSpikeMonth = analysisContainer.getValue(AnalysisKeys.TPS_SPIKE_MONTH).orElse(0);
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String avgLowThresholdString = "<br> ";
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StringBuilder avgLowThresholdString = new StringBuilder(subNote);
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if (aboveThreshold >= 0.96) {
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avgLowThresholdString += Icons.GREEN_THUMB;
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avgLowThresholdString.append(Icons.GREEN_THUMB);
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} else if (aboveThreshold >= 0.9) {
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avgLowThresholdString += Icons.YELLOW_FLAG;
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avgLowThresholdString.append(Icons.YELLOW_FLAG);
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serverHealth *= 0.9;
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} else {
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avgLowThresholdString += Icons.RED_WARN;
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avgLowThresholdString.append(Icons.RED_WARN);
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serverHealth *= 0.6;
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}
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avgLowThresholdString += " Average TPS was above Low Threshold "
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+ decimalFormatter.apply(aboveThreshold * 100.0) + "% of the time";
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avgLowThresholdString.append(locale.getString(HealthInfoLang.TPS_ABOVE_LOW_THERSHOLD, percentageFormatter.apply(aboveThreshold)));
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String tpsDipSentence = locale.getString(HealthInfoLang.TPS_LOW_DIPS, lowTPSThreshold, tpsSpikeMonth);
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if (tpsSpikeMonth <= 5) {
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addNote(Icons.GREEN_THUMB + " Average TPS dropped below Low Threshold (" + lowTPSThreshold + ")" +
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" " + tpsSpikeMonth + " times" +
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avgLowThresholdString);
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addNote(Icons.GREEN_THUMB + tpsDipSentence + avgLowThresholdString);
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} else if (tpsSpikeMonth <= 25) {
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addNote(Icons.YELLOW_FLAG + " Average TPS dropped below Low Threshold (" + lowTPSThreshold + ")" +
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" " + tpsSpikeMonth + " times" +
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avgLowThresholdString);
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addNote(Icons.YELLOW_FLAG + tpsDipSentence + avgLowThresholdString);
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serverHealth *= 0.95;
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} else {
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addNote(Icons.RED_WARN + " Average TPS dropped below Low Threshold (" + lowTPSThreshold + ")" +
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" " + tpsSpikeMonth + " times" +
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avgLowThresholdString);
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addNote(Icons.RED_WARN + tpsDipSentence + avgLowThresholdString);
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serverHealth *= 0.8;
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}
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String downtimeSentence = locale.getString(HealthInfoLang.DOWNTIME, timeAmountFormatter.apply(serverDownTime));
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if (serverDownTime <= TimeUnit.DAYS.toMillis(1L)) {
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addNote(Icons.GREEN_THUMB + " Total Server downtime (No Data) was " + timeAmountFormatter.apply(serverDownTime));
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addNote(Icons.GREEN_THUMB + downtimeSentence);
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} else {
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long weekMs = TimeAmount.WEEK.toMillis(1L);
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if (serverDownTime <= weekMs) {
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addNote(Icons.YELLOW_FLAG + " Total Server downtime (No Data) was " + timeAmountFormatter.apply(serverDownTime));
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addNote(Icons.YELLOW_FLAG + downtimeSentence);
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serverHealth *= (weekMs - serverDownTime) * 1.0 / weekMs;
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} else {
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addNote(Icons.RED_WARN + " Total Server downtime (No Data) was " + timeAmountFormatter.apply(serverDownTime));
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addNote(Icons.RED_WARN + downtimeSentence);
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long monthMs = TimeAmount.MONTH.toMillis(1L);
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serverHealth *= (monthMs - serverDownTime) * 1.0 / monthMs;
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}
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@ -8,6 +8,8 @@ import com.djrapitops.plan.data.store.keys.NetworkKeys;
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import com.djrapitops.plan.data.store.mutators.PlayersMutator;
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import com.djrapitops.plan.data.store.mutators.SessionsMutator;
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import com.djrapitops.plan.system.info.server.Server;
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import com.djrapitops.plan.system.locale.Locale;
|
||||
import com.djrapitops.plan.system.locale.lang.HealthInfoLang;
|
||||
import com.djrapitops.plan.utilities.formatting.Formatter;
|
||||
import com.djrapitops.plan.utilities.html.icon.Icon;
|
||||
import com.djrapitops.plan.utilities.html.icon.Icons;
|
||||
@ -20,6 +22,7 @@ public class NetworkHealthInformation extends AbstractHealthInfo {
|
||||
|
||||
public NetworkHealthInformation(
|
||||
NetworkContainer container,
|
||||
Locale locale,
|
||||
int activeMinuteThreshold,
|
||||
int activeLoginThreshold,
|
||||
Formatter<Long> timeAmountFormatter,
|
||||
@ -29,7 +32,9 @@ public class NetworkHealthInformation extends AbstractHealthInfo {
|
||||
super(
|
||||
container.getUnsafe(NetworkKeys.REFRESH_TIME),
|
||||
container.getUnsafe(NetworkKeys.REFRESH_TIME_MONTH_AGO),
|
||||
activeMinuteThreshold, activeLoginThreshold, timeAmountFormatter, decimalFormatter, percentageFormatter
|
||||
locale,
|
||||
activeMinuteThreshold, activeLoginThreshold,
|
||||
timeAmountFormatter, decimalFormatter, percentageFormatter
|
||||
);
|
||||
this.container = container;
|
||||
calculate();
|
||||
@ -48,12 +53,12 @@ public class NetworkHealthInformation extends AbstractHealthInfo {
|
||||
.orElse(Collections.emptyList());
|
||||
|
||||
if (servers.isEmpty()) {
|
||||
addNote(Icons.HELP_RING + " No Bukkit/Sponge servers to gather session data - These measures are inaccurate.");
|
||||
addNote(Icons.HELP_RING + locale.getString(HealthInfoLang.NO_SERVERS_INACCURACY));
|
||||
return;
|
||||
}
|
||||
int serverCount = servers.size();
|
||||
if (serverCount == 1) {
|
||||
addNote(Icons.HELP_RING + " Single Bukkit/Sponge server to gather session data.");
|
||||
addNote(Icons.HELP_RING + locale.getString(HealthInfoLang.SINGLE_SERVER_INACCURACY));
|
||||
return;
|
||||
}
|
||||
|
||||
@ -68,7 +73,7 @@ public class NetworkHealthInformation extends AbstractHealthInfo {
|
||||
|
||||
private void uniquePlayersNote(int serverCount, Key<Server> serverKey, List<DataContainer> perServerContainers) {
|
||||
Icon icon;
|
||||
String uniquePlayersNote = " players visit on servers per day/server on average.";
|
||||
String uniquePlayersNote = locale.getString(HealthInfoLang.PLAYER_VISIT_PER_SERVER);
|
||||
double average = perServerContainers.stream()
|
||||
.mapToInt(c -> c.getUnsafe(AnalysisKeys.AVG_PLAYERS_MONTH))
|
||||
.average().orElse(0.0);
|
||||
@ -95,7 +100,7 @@ public class NetworkHealthInformation extends AbstractHealthInfo {
|
||||
|
||||
private void newPlayersNote(int serverCount, Key<Server> serverKey, List<DataContainer> perServerContainers) {
|
||||
Icon icon;
|
||||
String newPlayersNote = " players register on servers per day/server on average.";
|
||||
String newPlayersNote = locale.getString(HealthInfoLang.PLAYER_REGISTER_PER_SERVER);
|
||||
double average = perServerContainers.stream()
|
||||
.mapToInt(c -> c.getUnsafe(AnalysisKeys.AVG_PLAYERS_NEW_MONTH))
|
||||
.average().orElse(0.0);
|
||||
@ -147,7 +152,7 @@ public class NetworkHealthInformation extends AbstractHealthInfo {
|
||||
|
||||
private void playersNote(Key<Server> serverKey, List<DataContainer> perServerContainers) {
|
||||
Icon icon = Icons.HELP_RING;
|
||||
String uniquePlayersNote = "${playersMonth} players played on the network:";
|
||||
String uniquePlayersNote = "${playersMonth}" + locale.getString(HealthInfoLang.PLAYER_PLAY_ON_NETWORK);
|
||||
StringBuilder subNotes = new StringBuilder();
|
||||
perServerContainers.stream()
|
||||
.sorted(Comparator.comparingInt(c -> 0 - c.getUnsafe(AnalysisKeys.PLAYERS_MONTH)))
|
||||
|
@ -66,7 +66,8 @@ public class LocaleSystem implements SubSystem {
|
||||
ServerPageLang.values(),
|
||||
NetworkPageLang.values(),
|
||||
ErrorPageLang.values(),
|
||||
FailReason.values()
|
||||
FailReason.values(),
|
||||
HealthInfoLang.values()
|
||||
};
|
||||
|
||||
return Arrays.stream(lang)
|
||||
|
@ -0,0 +1,45 @@
|
||||
package com.djrapitops.plan.system.locale.lang;
|
||||
|
||||
/**
|
||||
* {@link Lang} enum for {@link com.djrapitops.plan.data.store.mutators.health.AbstractHealthInfo} related language.
|
||||
*
|
||||
* @author Rsl1122
|
||||
*/
|
||||
public enum HealthInfoLang implements Lang {
|
||||
REGULAR_ACTIVITY_REMAIN("Regular Activity Remain", " ${0} of regular players have remained active (${1}/${2})"),
|
||||
REGULAR_CHANGE("Regular Activity Change", " Number of regular players has "),
|
||||
REGULAR_CHANGE_INCREASE("Regular Activity Change Increase", "increased (+${0})"),
|
||||
REGULAR_CHANGE_ZERO("Regular Activity Change Zero", "stayed the same (+${0})"),
|
||||
REGULAR_CHANGE_DECREASE("Regular Activity Change Decrease", "decreased (${0})"),
|
||||
ACTIVE_PLAY_COMPARISON_INCREASE("Active Playtime Comparison Increase", " Active players seem to have things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)"),
|
||||
ACTIVE_PLAY_COMPARISON_DECREASE("Active Playtime Comparison Decrease", " Active players might be running out of things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)"),
|
||||
NEW_PLAYER_JOIN_PLAYERS_GOOD("New Player Join Players, Yes", " New Players have players to play with when they join (${0} on average)"),
|
||||
NEW_PLAYER_JOIN_PLAYERS_BAD("New Player Join Players, No", " New Players may not have players to play with when they join (${0} on average)"),
|
||||
NEW_PLAYER_STICKINESS("New Player Stickiness", " ${0} of new players have stuck around (${1}/${2})"),
|
||||
TPS_ABOVE_LOW_THERSHOLD("TPS Above Low Threshold", " Average TPS was above Low Threshold ${0} of the time"),
|
||||
TPS_LOW_DIPS("TPS Low Dips", " Average TPS dropped below Low Threshold (${0}) ${1} times"),
|
||||
DOWNTIME("Downtime", "Total Server downtime (No Data) was ${0}"),
|
||||
NO_SERVERS_INACCURACY("No Servers Inaccuracy", " No Bukkit/Sponge servers to gather session data - These measures are inaccurate."),
|
||||
SINGLE_SERVER_INACCURACY("Single Servers Inaccuracy", " Single Bukkit/Sponge server to gather session data."),
|
||||
PLAYER_VISIT_PER_SERVER("Player Visit Server", " players visit on servers per day/server on average."),
|
||||
PLAYER_REGISTER_PER_SERVER("Player Register Server", " players register on servers per day/server on average."),
|
||||
PLAYER_PLAY_ON_NETWORK("Player Play on Network", " players played on the network:");
|
||||
|
||||
private final String identifier;
|
||||
private final String defaultValue;
|
||||
|
||||
HealthInfoLang(String identifier, String defaultValue) {
|
||||
this.identifier = identifier;
|
||||
this.defaultValue = defaultValue;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getIdentifier() {
|
||||
return "Health - " + identifier;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getDefault() {
|
||||
return defaultValue;
|
||||
}
|
||||
}
|
@ -314,4 +314,22 @@ WebServer FAIL - Port Bind || 未成功初始化网页服
|
||||
WebServer FAIL - SSL Context || 网页服务器:SSL 环境初始化失败。
|
||||
WebServer FAIL - Store Load || 网页服务器:SSL 证书载入失败。
|
||||
Yesterday || 'Yesterday'
|
||||
Today || 'Today'
|
||||
Today || 'Today'
|
||||
Health - Active Playtime Comparison Decrease || Active players might be running out of things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
|
||||
Health - Active Playtime Comparison Increase || Active players seem to have things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
|
||||
Health - Downtime || Total Server downtime (No Data) was ${0}
|
||||
Health - New Player Join Players, No || New Players may not have players to play with when they join (${0} on average)
|
||||
Health - New Player Join Players, Yes || New Players have players to play with when they join (${0} on average)
|
||||
Health - New Player Stickiness || ${0} of new players have stuck around (${1}/${2})
|
||||
Health - No Servers Inaccuracy || No Bukkit/Sponge servers to gather session data - These measures are inaccurate.
|
||||
Health - Player Play on Network || players played on the network:
|
||||
Health - Player Register Server || players register on servers per day/server on average.
|
||||
Health - Player Visit Server || players visit on servers per day/server on average.
|
||||
Health - Regular Activity Change || Number of regular players has
|
||||
Health - Regular Activity Change Decrease || decreased (${0})
|
||||
Health - Regular Activity Change Increase || increased (+${0})
|
||||
Health - Regular Activity Change Zero || stayed the same (+${0})
|
||||
Health - Regular Activity Remain || ${0} of regular players have remained active (${1}/${2})
|
||||
Health - Single Servers Inaccuracy || Single Bukkit/Sponge server to gather session data.
|
||||
Health - TPS Above Low Threshold || Average TPS was above Low Threshold ${0} of the time
|
||||
Health - TPS Low Dips || Average TPS dropped below Low Threshold (${0}) ${1} times
|
@ -313,4 +313,22 @@ WebServer FAIL - Port Bind || WebServer was not initialized
|
||||
WebServer FAIL - SSL Context || WebServer: SSL Context Initialization Failed.
|
||||
WebServer FAIL - Store Load || WebServer: SSL Certificate loading Failed.
|
||||
Yesterday || 'Yesterday'
|
||||
Today || 'Today'
|
||||
Today || 'Today'
|
||||
Health - Active Playtime Comparison Decrease || Active players might be running out of things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
|
||||
Health - Active Playtime Comparison Increase || Active players seem to have things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
|
||||
Health - Downtime || Total Server downtime (No Data) was ${0}
|
||||
Health - New Player Join Players, No || New Players may not have players to play with when they join (${0} on average)
|
||||
Health - New Player Join Players, Yes || New Players have players to play with when they join (${0} on average)
|
||||
Health - New Player Stickiness || ${0} of new players have stuck around (${1}/${2})
|
||||
Health - No Servers Inaccuracy || No Bukkit/Sponge servers to gather session data - These measures are inaccurate.
|
||||
Health - Player Play on Network || players played on the network:
|
||||
Health - Player Register Server || players register on servers per day/server on average.
|
||||
Health - Player Visit Server || players visit on servers per day/server on average.
|
||||
Health - Regular Activity Change || Number of regular players has
|
||||
Health - Regular Activity Change Decrease || decreased (${0})
|
||||
Health - Regular Activity Change Increase || increased (+${0})
|
||||
Health - Regular Activity Change Zero || stayed the same (+${0})
|
||||
Health - Regular Activity Remain || ${0} of regular players have remained active (${1}/${2})
|
||||
Health - Single Servers Inaccuracy || Single Bukkit/Sponge server to gather session data.
|
||||
Health - TPS Above Low Threshold || Average TPS was above Low Threshold ${0} of the time
|
||||
Health - TPS Low Dips || Average TPS dropped below Low Threshold (${0}) ${1} times
|
@ -313,4 +313,22 @@ WebServer FAIL - Port Bind || WebServer wurde nicht erfolgr
|
||||
WebServer FAIL - SSL Context || WebServer: SSL Context Initialisierung fehlgeschlagen.
|
||||
WebServer FAIL - Store Load || WebServer: SSL Zertifikat konnte nicht geladen werden.
|
||||
Yesterday || 'Yesterday'
|
||||
Today || 'Today'
|
||||
Today || 'Today'
|
||||
Health - Active Playtime Comparison Decrease || Active players might be running out of things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
|
||||
Health - Active Playtime Comparison Increase || Active players seem to have things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
|
||||
Health - Downtime || Total Server downtime (No Data) was ${0}
|
||||
Health - New Player Join Players, No || New Players may not have players to play with when they join (${0} on average)
|
||||
Health - New Player Join Players, Yes || New Players have players to play with when they join (${0} on average)
|
||||
Health - New Player Stickiness || ${0} of new players have stuck around (${1}/${2})
|
||||
Health - No Servers Inaccuracy || No Bukkit/Sponge servers to gather session data - These measures are inaccurate.
|
||||
Health - Player Play on Network || players played on the network:
|
||||
Health - Player Register Server || players register on servers per day/server on average.
|
||||
Health - Player Visit Server || players visit on servers per day/server on average.
|
||||
Health - Regular Activity Change || Number of regular players has
|
||||
Health - Regular Activity Change Decrease || decreased (${0})
|
||||
Health - Regular Activity Change Increase || increased (+${0})
|
||||
Health - Regular Activity Change Zero || stayed the same (+${0})
|
||||
Health - Regular Activity Remain || ${0} of regular players have remained active (${1}/${2})
|
||||
Health - Single Servers Inaccuracy || Single Bukkit/Sponge server to gather session data.
|
||||
Health - TPS Above Low Threshold || Average TPS was above Low Threshold ${0} of the time
|
||||
Health - TPS Low Dips || Average TPS dropped below Low Threshold (${0}) ${1} times
|
@ -313,4 +313,22 @@ WebServer FAIL - Port Bind || WebServer was not initialized
|
||||
WebServer FAIL - SSL Context || WebServer: SSL Context Initialization Failed.
|
||||
WebServer FAIL - Store Load || WebServer: SSL Certificate loading Failed.
|
||||
Yesterday || 'Yesterday'
|
||||
Today || 'Today'
|
||||
Today || 'Today'
|
||||
Health - Active Playtime Comparison Decrease || Active players might be running out of things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
|
||||
Health - Active Playtime Comparison Increase || Active players seem to have things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
|
||||
Health - Downtime || Total Server downtime (No Data) was ${0}
|
||||
Health - New Player Join Players, No || New Players may not have players to play with when they join (${0} on average)
|
||||
Health - New Player Join Players, Yes || New Players have players to play with when they join (${0} on average)
|
||||
Health - New Player Stickiness || ${0} of new players have stuck around (${1}/${2})
|
||||
Health - No Servers Inaccuracy || No Bukkit/Sponge servers to gather session data - These measures are inaccurate.
|
||||
Health - Player Play on Network || players played on the network:
|
||||
Health - Player Register Server || players register on servers per day/server on average.
|
||||
Health - Player Visit Server || players visit on servers per day/server on average.
|
||||
Health - Regular Activity Change || Number of regular players has
|
||||
Health - Regular Activity Change Decrease || decreased (${0})
|
||||
Health - Regular Activity Change Increase || increased (+${0})
|
||||
Health - Regular Activity Change Zero || stayed the same (+${0})
|
||||
Health - Regular Activity Remain || ${0} of regular players have remained active (${1}/${2})
|
||||
Health - Single Servers Inaccuracy || Single Bukkit/Sponge server to gather session data.
|
||||
Health - TPS Above Low Threshold || Average TPS was above Low Threshold ${0} of the time
|
||||
Health - TPS Low Dips || Average TPS dropped below Low Threshold (${0}) ${1} times
|
@ -312,4 +312,22 @@ WebServer FAIL - Port Bind || Web Palvelin ei käynnistynyt
|
||||
WebServer FAIL - SSL Context || Web Palvelin: SSL Kontekstin käynnistys ei onnistunut.
|
||||
WebServer FAIL - Store Load || Web Palvelin: SSL Sertifikaatin lataus ei onnistunut.
|
||||
Yesterday || 'Eilen'
|
||||
Today || 'Tänään'
|
||||
Today || 'Tänään'
|
||||
Health - Active Playtime Comparison Decrease || Aktiivisilta pelaajilta voi olla loppumassa tekeminen (Pelasivat ${0} vs ${1}, viimeisen kahden viikon vs viikot 2-4)
|
||||
Health - Active Playtime Comparison Increase || Aktiivisilta pelaajilta vaikuttaa olevan tekemistä (Pelasivat ${0} vs ${1}, viimeisen kahden viikon vs viikot 2-4)
|
||||
Health - Downtime || Palvelimen downtime (Ei Dataa) oli ${0}
|
||||
Health - New Player Join Players, No || Uusilla pelaajilla voi olla yksinäistä (${0} paikalla keskimäärin)
|
||||
Health - New Player Join Players, Yes || Uusilla pelaajilla on kavereita liittyessä (${0} paikalla keskimäärin)
|
||||
Health - New Player Stickiness || ${0} uusista pelaajista jäi pelaamaan (${1}/${2})
|
||||
Health - No Servers Inaccuracy || Ei Bukkit/Sponge palvelimia sessio tietojen keräykseen - Nämä arviot ovat epätarkkoja.
|
||||
Health - Player Play on Network || pelaajaa pelasi verkossa:
|
||||
Health - Player Register Server || pelaajaa rekisteröityi palvelimille per päivä/palvelin keskimäärin.
|
||||
Health - Player Visit Server || pelaajaa käy palvelimilla per päivä/palvelin keskimäärin.
|
||||
Health - Regular Activity Change || Kestopelaajien määrä on
|
||||
Health - Regular Activity Change Decrease || pienentynyt (${0})
|
||||
Health - Regular Activity Change Increase || kasvanut (+${0})
|
||||
Health - Regular Activity Change Zero || pysynyt samana (+${0})
|
||||
Health - Regular Activity Remain || ${0} kestopelaajista on pysynyt aktiivisena (${1}/${2})
|
||||
Health - Single Servers Inaccuracy || Yksi Bukkit/Sponge palvelin sessio tietojen keräykseen.
|
||||
Health - TPS Above Low Threshold || Keskimääräinen TPS oli alarajan yläpuolella ${0} ajasta
|
||||
Health - TPS Low Dips || Keskimääräinen TPS putosi alarajan alapuolelle (${0}) ${1} kertaa
|
@ -313,4 +313,22 @@ WebServer FAIL - Port Bind || WebServer was not initialized
|
||||
WebServer FAIL - SSL Context || WebServer: SSL Context Initialization Failed.
|
||||
WebServer FAIL - Store Load || WebServer: SSL Certificate loading Failed.
|
||||
Yesterday || 'Yesterday'
|
||||
Today || 'Today'
|
||||
Today || 'Today'
|
||||
Health - Active Playtime Comparison Decrease || Active players might be running out of things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
|
||||
Health - Active Playtime Comparison Increase || Active players seem to have things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
|
||||
Health - Downtime || Total Server downtime (No Data) was ${0}
|
||||
Health - New Player Join Players, No || New Players may not have players to play with when they join (${0} on average)
|
||||
Health - New Player Join Players, Yes || New Players have players to play with when they join (${0} on average)
|
||||
Health - New Player Stickiness || ${0} of new players have stuck around (${1}/${2})
|
||||
Health - No Servers Inaccuracy || No Bukkit/Sponge servers to gather session data - These measures are inaccurate.
|
||||
Health - Player Play on Network || players played on the network:
|
||||
Health - Player Register Server || players register on servers per day/server on average.
|
||||
Health - Player Visit Server || players visit on servers per day/server on average.
|
||||
Health - Regular Activity Change || Number of regular players has
|
||||
Health - Regular Activity Change Decrease || decreased (${0})
|
||||
Health - Regular Activity Change Increase || increased (+${0})
|
||||
Health - Regular Activity Change Zero || stayed the same (+${0})
|
||||
Health - Regular Activity Remain || ${0} of regular players have remained active (${1}/${2})
|
||||
Health - Single Servers Inaccuracy || Single Bukkit/Sponge server to gather session data.
|
||||
Health - TPS Above Low Threshold || Average TPS was above Low Threshold ${0} of the time
|
||||
Health - TPS Low Dips || Average TPS dropped below Low Threshold (${0}) ${1} times
|
@ -313,4 +313,22 @@ WebServer FAIL - Port Bind || WebServer was not initialized
|
||||
WebServer FAIL - SSL Context || WebServer: SSL Context Initialization Failed.
|
||||
WebServer FAIL - Store Load || WebServer: SSL Certificate loading Failed.
|
||||
Yesterday || 'Yesterday'
|
||||
Today || 'Today'
|
||||
Today || 'Today'
|
||||
Health - Active Playtime Comparison Decrease || Active players might be running out of things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
|
||||
Health - Active Playtime Comparison Increase || Active players seem to have things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
|
||||
Health - Downtime || Total Server downtime (No Data) was ${0}
|
||||
Health - New Player Join Players, No || New Players may not have players to play with when they join (${0} on average)
|
||||
Health - New Player Join Players, Yes || New Players have players to play with when they join (${0} on average)
|
||||
Health - New Player Stickiness || ${0} of new players have stuck around (${1}/${2})
|
||||
Health - No Servers Inaccuracy || No Bukkit/Sponge servers to gather session data - These measures are inaccurate.
|
||||
Health - Player Play on Network || players played on the network:
|
||||
Health - Player Register Server || players register on servers per day/server on average.
|
||||
Health - Player Visit Server || players visit on servers per day/server on average.
|
||||
Health - Regular Activity Change || Number of regular players has
|
||||
Health - Regular Activity Change Decrease || decreased (${0})
|
||||
Health - Regular Activity Change Increase || increased (+${0})
|
||||
Health - Regular Activity Change Zero || stayed the same (+${0})
|
||||
Health - Regular Activity Remain || ${0} of regular players have remained active (${1}/${2})
|
||||
Health - Single Servers Inaccuracy || Single Bukkit/Sponge server to gather session data.
|
||||
Health - TPS Above Low Threshold || Average TPS was above Low Threshold ${0} of the time
|
||||
Health - TPS Low Dips || Average TPS dropped below Low Threshold (${0}) ${1} times
|
@ -313,4 +313,22 @@ WebServer FAIL - Port Bind || WebServer was not initialized
|
||||
WebServer FAIL - SSL Context || WebServer: SSL Context Initialization Failed.
|
||||
WebServer FAIL - Store Load || WebServer: SSL Certificate loading Failed.
|
||||
Yesterday || 'Yesterday'
|
||||
Today || 'Today'
|
||||
Today || 'Today'
|
||||
Health - Active Playtime Comparison Decrease || Active players might be running out of things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
|
||||
Health - Active Playtime Comparison Increase || Active players seem to have things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
|
||||
Health - Downtime || Total Server downtime (No Data) was ${0}
|
||||
Health - New Player Join Players, No || New Players may not have players to play with when they join (${0} on average)
|
||||
Health - New Player Join Players, Yes || New Players have players to play with when they join (${0} on average)
|
||||
Health - New Player Stickiness || ${0} of new players have stuck around (${1}/${2})
|
||||
Health - No Servers Inaccuracy || No Bukkit/Sponge servers to gather session data - These measures are inaccurate.
|
||||
Health - Player Play on Network || players played on the network:
|
||||
Health - Player Register Server || players register on servers per day/server on average.
|
||||
Health - Player Visit Server || players visit on servers per day/server on average.
|
||||
Health - Regular Activity Change || Number of regular players has
|
||||
Health - Regular Activity Change Decrease || decreased (${0})
|
||||
Health - Regular Activity Change Increase || increased (+${0})
|
||||
Health - Regular Activity Change Zero || stayed the same (+${0})
|
||||
Health - Regular Activity Remain || ${0} of regular players have remained active (${1}/${2})
|
||||
Health - Single Servers Inaccuracy || Single Bukkit/Sponge server to gather session data.
|
||||
Health - TPS Above Low Threshold || Average TPS was above Low Threshold ${0} of the time
|
||||
Health - TPS Low Dips || Average TPS dropped below Low Threshold (${0}) ${1} times
|
@ -313,4 +313,22 @@ WebServer FAIL - Port Bind || WebServer was not initialized
|
||||
WebServer FAIL - SSL Context || WebServer: SSL Context Initialization Failed.
|
||||
WebServer FAIL - Store Load || WebServer: SSL Certificate loading Failed.
|
||||
Yesterday || 'Yesterday'
|
||||
Today || 'Today'
|
||||
Today || 'Today'
|
||||
Health - Active Playtime Comparison Decrease || Active players might be running out of things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
|
||||
Health - Active Playtime Comparison Increase || Active players seem to have things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
|
||||
Health - Downtime || Total Server downtime (No Data) was ${0}
|
||||
Health - New Player Join Players, No || New Players may not have players to play with when they join (${0} on average)
|
||||
Health - New Player Join Players, Yes || New Players have players to play with when they join (${0} on average)
|
||||
Health - New Player Stickiness || ${0} of new players have stuck around (${1}/${2})
|
||||
Health - No Servers Inaccuracy || No Bukkit/Sponge servers to gather session data - These measures are inaccurate.
|
||||
Health - Player Play on Network || players played on the network:
|
||||
Health - Player Register Server || players register on servers per day/server on average.
|
||||
Health - Player Visit Server || players visit on servers per day/server on average.
|
||||
Health - Regular Activity Change || Number of regular players has
|
||||
Health - Regular Activity Change Decrease || decreased (${0})
|
||||
Health - Regular Activity Change Increase || increased (+${0})
|
||||
Health - Regular Activity Change Zero || stayed the same (+${0})
|
||||
Health - Regular Activity Remain || ${0} of regular players have remained active (${1}/${2})
|
||||
Health - Single Servers Inaccuracy || Single Bukkit/Sponge server to gather session data.
|
||||
Health - TPS Above Low Threshold || Average TPS was above Low Threshold ${0} of the time
|
||||
Health - TPS Low Dips || Average TPS dropped below Low Threshold (${0}) ${1} times
|
@ -313,4 +313,22 @@ WebServer FAIL - Port Bind || WebServer was not initialized
|
||||
WebServer FAIL - SSL Context || WebServer: SSL Context Initialization Failed.
|
||||
WebServer FAIL - Store Load || WebServer: SSL Certificate loading Failed.
|
||||
Yesterday || 'Yesterday'
|
||||
Today || 'Today'
|
||||
Today || 'Today'
|
||||
Health - Active Playtime Comparison Decrease || Active players might be running out of things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
|
||||
Health - Active Playtime Comparison Increase || Active players seem to have things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
|
||||
Health - Downtime || Total Server downtime (No Data) was ${0}
|
||||
Health - New Player Join Players, No || New Players may not have players to play with when they join (${0} on average)
|
||||
Health - New Player Join Players, Yes || New Players have players to play with when they join (${0} on average)
|
||||
Health - New Player Stickiness || ${0} of new players have stuck around (${1}/${2})
|
||||
Health - No Servers Inaccuracy || No Bukkit/Sponge servers to gather session data - These measures are inaccurate.
|
||||
Health - Player Play on Network || players played on the network:
|
||||
Health - Player Register Server || players register on servers per day/server on average.
|
||||
Health - Player Visit Server || players visit on servers per day/server on average.
|
||||
Health - Regular Activity Change || Number of regular players has
|
||||
Health - Regular Activity Change Decrease || decreased (${0})
|
||||
Health - Regular Activity Change Increase || increased (+${0})
|
||||
Health - Regular Activity Change Zero || stayed the same (+${0})
|
||||
Health - Regular Activity Remain || ${0} of regular players have remained active (${1}/${2})
|
||||
Health - Single Servers Inaccuracy || Single Bukkit/Sponge server to gather session data.
|
||||
Health - TPS Above Low Threshold || Average TPS was above Low Threshold ${0} of the time
|
||||
Health - TPS Low Dips || Average TPS dropped below Low Threshold (${0}) ${1} times
|
@ -313,4 +313,22 @@ WebServer FAIL - Port Bind || WebServer was not initialized
|
||||
WebServer FAIL - SSL Context || WebServer: SSL Context Initialization Failed.
|
||||
WebServer FAIL - Store Load || WebServer: SSL Certificate loading Failed.
|
||||
Yesterday || 'Yesterday'
|
||||
Today || 'Today'
|
||||
Today || 'Today'
|
||||
Health - Active Playtime Comparison Decrease || Active players might be running out of things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
|
||||
Health - Active Playtime Comparison Increase || Active players seem to have things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
|
||||
Health - Downtime || Total Server downtime (No Data) was ${0}
|
||||
Health - New Player Join Players, No || New Players may not have players to play with when they join (${0} on average)
|
||||
Health - New Player Join Players, Yes || New Players have players to play with when they join (${0} on average)
|
||||
Health - New Player Stickiness || ${0} of new players have stuck around (${1}/${2})
|
||||
Health - No Servers Inaccuracy || No Bukkit/Sponge servers to gather session data - These measures are inaccurate.
|
||||
Health - Player Play on Network || players played on the network:
|
||||
Health - Player Register Server || players register on servers per day/server on average.
|
||||
Health - Player Visit Server || players visit on servers per day/server on average.
|
||||
Health - Regular Activity Change || Number of regular players has
|
||||
Health - Regular Activity Change Decrease || decreased (${0})
|
||||
Health - Regular Activity Change Increase || increased (+${0})
|
||||
Health - Regular Activity Change Zero || stayed the same (+${0})
|
||||
Health - Regular Activity Remain || ${0} of regular players have remained active (${1}/${2})
|
||||
Health - Single Servers Inaccuracy || Single Bukkit/Sponge server to gather session data.
|
||||
Health - TPS Above Low Threshold || Average TPS was above Low Threshold ${0} of the time
|
||||
Health - TPS Low Dips || Average TPS dropped below Low Threshold (${0}) ${1} times
|
@ -313,4 +313,22 @@ WebServer FAIL - Port Bind || WebServer was not initialized
|
||||
WebServer FAIL - SSL Context || WebServer: SSL Context Initialization Failed.
|
||||
WebServer FAIL - Store Load || WebServer: SSL Certificate loading Failed.
|
||||
Yesterday || 'Yesterday'
|
||||
Today || 'Today'
|
||||
Today || 'Today'
|
||||
Health - Active Playtime Comparison Decrease || Active players might be running out of things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
|
||||
Health - Active Playtime Comparison Increase || Active players seem to have things to do (Played ${0} vs ${1}, last two weeks vs weeks 2-4)
|
||||
Health - Downtime || Total Server downtime (No Data) was ${0}
|
||||
Health - New Player Join Players, No || New Players may not have players to play with when they join (${0} on average)
|
||||
Health - New Player Join Players, Yes || New Players have players to play with when they join (${0} on average)
|
||||
Health - New Player Stickiness || ${0} of new players have stuck around (${1}/${2})
|
||||
Health - No Servers Inaccuracy || No Bukkit/Sponge servers to gather session data - These measures are inaccurate.
|
||||
Health - Player Play on Network || players played on the network:
|
||||
Health - Player Register Server || players register on servers per day/server on average.
|
||||
Health - Player Visit Server || players visit on servers per day/server on average.
|
||||
Health - Regular Activity Change || Number of regular players has
|
||||
Health - Regular Activity Change Decrease || decreased (${0})
|
||||
Health - Regular Activity Change Increase || increased (+${0})
|
||||
Health - Regular Activity Change Zero || stayed the same (+${0})
|
||||
Health - Regular Activity Remain || ${0} of regular players have remained active (${1}/${2})
|
||||
Health - Single Servers Inaccuracy || Single Bukkit/Sponge server to gather session data.
|
||||
Health - TPS Above Low Threshold || Average TPS was above Low Threshold ${0} of the time
|
||||
Health - TPS Low Dips || Average TPS dropped below Low Threshold (${0}) ${1} times
|
Loading…
Reference in New Issue
Block a user