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Fixed world change not applying world playtime to sessions properly
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fb8c381466
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@ -50,12 +50,14 @@ public class ActiveSession {
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}
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public FinishedSession toFinishedSessionFromStillActive() {
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updateState();
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FinishedSession finishedSession = toFinishedSession(System.currentTimeMillis());
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finishedSession.getExtraData().put(ActiveSession.class, this);
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return finishedSession;
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}
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public FinishedSession toFinishedSession(long end) {
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updateState(end);
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return new FinishedSession(playerUUID, serverUUID, start, end, afkTime, extraData.copy());
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}
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@ -98,7 +100,11 @@ public class ActiveSession {
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}
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public void updateState() {
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extraData.get(WorldTimes.class).ifPresent(times -> times.updateState(System.currentTimeMillis()));
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updateState(System.currentTimeMillis());
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}
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public void updateState(long time) {
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extraData.get(WorldTimes.class).ifPresent(times -> times.updateState(time));
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}
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public void changeState(String world, String gameMode, long time) {
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