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Reduce memory usage with changes to player page refreshing
Old way: Pre-render & cache the html for a player page when the player joins, leaves or switches server New way: Render & cache the html when requested. Remove the rendered html from cache if the player joins, leaves or switches server This should prevent server from crashing if a bunch of bots join Impacts #685
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@ -1,11 +1,7 @@
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package com.djrapitops.plan.system.processing.processors.info;
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import com.djrapitops.plan.system.info.InfoSystem;
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import com.djrapitops.plan.system.info.connection.WebExceptionLogger;
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import com.djrapitops.plugin.api.Check;
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import com.djrapitops.plugin.api.TimeAmount;
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import com.djrapitops.plugin.task.AbsRunnable;
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import com.djrapitops.plugin.task.RunnableFactory;
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import com.djrapitops.plan.system.webserver.cache.PageId;
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import com.djrapitops.plan.system.webserver.cache.ResponseCache;
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import java.util.UUID;
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@ -19,20 +15,6 @@ public class PlayerPageUpdateProcessor implements Runnable {
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@Override
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public void run() {
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if (!InfoSystem.getInstance().getConnectionSystem().isServerAvailable() || Check.isBungeeAvailable()) {
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RunnableFactory.createNew("Generate Inspect page: " + uuid, new AbsRunnable() {
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@Override
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public void run() {
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try {
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WebExceptionLogger.logIfOccurs(PlayerPageUpdateProcessor.class,
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() -> InfoSystem.getInstance().generateAndCachePlayerPage(uuid)
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);
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} finally {
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cancel();
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}
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}
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}).runTaskLaterAsynchronously(TimeAmount.SECOND.ticks() * 5);
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}
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ResponseCache.clearResponse(PageId.PLAYER.of(uuid));
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}
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}
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