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Reduced AFK perm check to a single check until next reload #693
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@ -12,6 +12,8 @@ import org.bukkit.event.player.PlayerCommandPreprocessEvent;
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import org.bukkit.event.player.PlayerEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.UUID;
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/**
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@ -27,14 +29,24 @@ public class AFKListener implements Listener {
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// Static so that /reload does not cause afk tracking to fail.
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public static final AFKTracker AFK_TRACKER = new AFKTracker();
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private final Map<UUID, Boolean> ignorePermissionInfo;
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public AFKListener() {
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ignorePermissionInfo = new HashMap<>();
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}
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private void event(PlayerEvent event) {
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try {
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Player player = event.getPlayer();
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UUID uuid = player.getUniqueId();
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long time = System.currentTimeMillis();
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if (player.hasPermission(Permissions.IGNORE_AFK.getPermission())) {
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boolean ignored = ignorePermissionInfo.getOrDefault(uuid, player.hasPermission(Permissions.IGNORE_AFK.getPermission()));
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if (ignored) {
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AFK_TRACKER.hasIgnorePermission(uuid);
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ignorePermissionInfo.put(uuid, true);
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} else {
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ignorePermissionInfo.put(uuid, false);
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}
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AFK_TRACKER.performedAction(uuid, time);
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