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Reduce priority of leave-event reprocessing attempt
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@ -75,7 +75,7 @@ public class PlayerLeaveEventConsumer {
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Optional<ActiveSession> activeSession = SessionCache.getCachedSession(leave.getPlayerUUID());
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if (activeSession.isEmpty() && attempt < 50) {
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// Quit event processed before Join event, delay processing
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processing.submitCritical(() -> onLeaveGameServer(leave, attempt + 1));
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processing.submitNonCritical(() -> onLeaveGameServer(leave, attempt + 1));
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return;
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}
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