Fixed Bugs:
- LastGameMode no longer null (PlayerLoginEvent > PlayerJoinEvent)
- Playtime no longer negative
- Logintimes now updated
- Serverdata now updating properly (PlayerLoginEvent > PlayerJoinEvent)
Known bugs:
- !! Database UserID is null when saving
- (GamemodeTimes is handling weird)
- (LastPlayed might be handling weird)
- (Database saves multiples of known things.)
- Locations not saved when player moves (UserID faulty)
- !! Location ID not primary key
Fixed Bugs:
- database now contains LoginTimes
- Commandlistener now gives proper command.
- Logintimes no longer null on inspect
- ServerData load SQL format fixed
- NickList and IpList changed to Set
Known bugs:
- (Id while saving might be faulty)
- (Database saves multiples of known things.)
- LastGameMode is set to null when player joins
- (Playtime is negative)
- ServerData not updating properly
- (DataBase saves non-existent ids)
- (LoginTimes is not updated)
- Locations not saved when player moves
- Location ID not primary key
- Async tasks for database.
- Proper save on disable.
- Debugging with inspect command.
- Database now manages to save and load data, data needs to be debugged.
Known bugs:
- CommandListener things every command is /
- LastGameMode is set to null when player joins
- NullPointerException: LoginTimes when player not online on inspect
- Some values are negative (Probably times)
- ServerData not updating properly
- (DataBase saves non-existent ids)
- LoginTimes is not updated
- LoginTimes not found from database with sqlite3
- Renamed old Plan to PlanLite with refractor
- Deprecated PlanLite API classes in Plan (Hook, DataPoint, DataType)
- API not yet changed
- extra hook calls passed onto PlanLite
- Created the new data structure that saves all the information needed
by analysis. (Not Bugtested)
- Refractored PlanDemographics code into DemographicsHandler
- Added Gender Enum
- Added Phrase Enum (plugin messages)
TODO:
- Bugtest SQL
- Bugtest UserData
- Bugtest ServerData
- Inspect command
- Analysis
- Search command (No clue yet)
- Bugtest Listeners
- Bugtest Handlers
- Command listener
- ServerData newPlayers / day reset
- Config
- html webserver for results
Created two copies of the project, and left plugin yml with version so
version checking on current versions will not break.
Plan Lite:
- Current version
- Uses plugins to get the data
Plan Advanced:
- Will be almost complete rewrite of the plugin.
- Will be released as Plan 2.0.0 when ready
- Current Plan will be released as Plan Lite 1.6.3 when rewrite is
complete.
- Will gather data and save it
- Better consistency and Time axis to analysis.
- Better analysis, possibly web page creation for results
- Support for Plan Lite
- More options
- Removed getData for plugins that did not offer OfflinePlayer support.
- PlaceholderAPI is no longer returns data.
- placeholders.yml is no longer read or created.
- Unsupported Advanced Achievements versions no longer return data.
Bugfixes:
- Fixed Essentials Online Since, now shows proper value. (Was using afk
check method instead of LastLogin.)
- Essentials Offline Since now shows correct value even after reloads
(Same cause as above)
- Fixed Analysis failing because Time Average could not be converted to
long from double. (Caused by DataType.TIME values)
Other:
- Hooks no longer return data if player has not played on the server.
- Replaced some null checks with Optional.of().isPresent()
- Changed data format to include the Type the data is for easier
analysis (Of Future data and API Using plugins)
- API Changes:
- Hook moved to com.djrapitops.plan.api
- Hook now returns HashMap<Strring, DataPoint>
- added DataPoint to ..plan.api
- added DataType Enum to ..plan.api
- New format uses: data.put("XXX-Key", new Datapoint(String data,
Enum(DataType) datatype));
- Depricated getData(String playername) that returns old format of data,
still returns correct format
- Depricated getAllData(String playername)
- Move to get(All)Data(String name, boolean [anything]) to get the new
format of data.
- Added Player Logger Hook
- Added Info Command that gives version, hooks and checks for new
version.
- Check for new version upon startup
Added attempt to determine if undefined data is usable
Bugfixes:
- Removed faulty towny import from Search
- Analysis now calculates averages from data point amount instead of
player amounts
- "-p" and playername removed from search arguments when -p is used
Changed some for each methods to use parallelStream.foreach instead -
this should speed up the inspect and analyze queries, especially when
the data set is large.
Changed version to 1.5.0
- Search command will be added this version.
- Possibly seperate analysis utility package incoming.
Fixed AAHook using wrong method. (Coding when tired is not good!)
Flipped operation for usingUUID
Added comments for later in case I forget what happens in DataUtils and
DataFormatUtils
Added "* 1.0" to some calculations in analysis just to make sure
returned values are doubles.
Added AA 4.0.3 Offline player support and analysis feature.
Ready for release once AA 4.0.3 is released.
Fixed API adding extra hook not showing up before reload
Added 4 data formatting methods to API.
Added AAC-ACHIEVEMENTS analysis, but did not add it to list of analyzed
tags - waiting for dev to implement new method for offline players
Removed analysis from Config because command reloading would be pain in
the ass to implement.
Optimized code:
- Moved analyze to DataUtils
- Removed some duplicate code from Analyze and InspectCommand