public class GamemodeHandling extends Object
Constructor and Description |
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GamemodeHandling() |
Modifier and Type | Method and Description |
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static void |
processGamemodeInfo(UserData data,
long time,
org.bukkit.GameMode newGM)
Processes the information of the Event and changes UserData object
accordingly.
|
public static void processGamemodeInfo(UserData data, long time, org.bukkit.GameMode newGM)
data
- UserData of the player.time
- Epoch ms the event occurred.newGM
- The Gamemode the player changed to.Copyright © 2017. All rights reserved.