105 lines
2.9 KiB
Java
105 lines
2.9 KiB
Java
/*
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* This file is part of Player Analytics (Plan).
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*
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* Plan is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License v3 as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Plan is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Plan. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.djrapitops.plan.gathering.domain.event;
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import com.djrapitops.plan.gathering.domain.PlatformPlayerData;
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import com.djrapitops.plan.identification.Server;
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import com.djrapitops.plan.identification.ServerUUID;
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import com.djrapitops.plan.storage.database.sql.tables.JoinAddressTable;
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import java.util.UUID;
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public class PlayerJoin {
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private final Server server;
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private final PlatformPlayerData player;
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private final long time;
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private PlayerJoin(Server server, PlatformPlayerData player, long time) {
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this.server = server;
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this.player = player;
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this.time = time;
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}
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public static Builder builder() {
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return new Builder();
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}
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public UUID getPlayerUUID() {
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return player.getUUID();
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}
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public String getPlayerName() {
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return player.getName();
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}
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public ServerUUID getServerUUID() {
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return server.getUuid();
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}
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public Server getServer() {
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return server;
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}
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public PlatformPlayerData getPlayer() {
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return player;
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}
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public long getTime() {
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return time;
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}
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/**
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* Get address used to join the server.
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*
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* @return Join address of the player.
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* @deprecated {@link com.djrapitops.plan.gathering.JoinAddressValidator} should be used when looking at join address.
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*/
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@Deprecated(since = "2024-04-27")
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public String getJoinAddress() {
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return player.getJoinAddress().orElse(JoinAddressTable.DEFAULT_VALUE_FOR_LOOKUP);
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}
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public static final class Builder {
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private Server server;
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private PlatformPlayerData player;
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private long time;
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private Builder() {}
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public static Builder aPlayerJoin() {return new Builder();}
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public Builder server(Server server) {
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this.server = server;
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return this;
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}
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public Builder player(PlatformPlayerData player) {
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this.player = player;
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return this;
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}
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public Builder time(long time) {
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this.time = time;
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return this;
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}
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public PlayerJoin build() {return new PlayerJoin(server, player, time);}
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}
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}
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