Plan/Plan/api/src/main/java/com/djrapitops/plan/extension/annotation/ComponentProvider.java

110 lines
3.6 KiB
Java

/*
* This file is part of Player Analytics (Plan).
*
* Plan is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License v3 as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Plan is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Plan. If not, see <https://www.gnu.org/licenses/>.
*/
package com.djrapitops.plan.extension.annotation;
import com.djrapitops.plan.extension.FormatType;
import com.djrapitops.plan.extension.icon.Color;
import com.djrapitops.plan.extension.icon.Family;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
/**
* Method annotation to provide a Minecraft text {@link com.djrapitops.plan.component.Component} value.
* <p>
* Usage: {@code @ComponentProvider Component method(UUID playerUUID)}
*
* @author Vankka
*/
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.METHOD)
public @interface ComponentProvider {
/**
* Text displayed before the value, limited to 50 characters.
* <p>
* Should inform the user what the value represents, for example
* "Owned Chickens", "Claimed Blocks"
*
* @return String of max 50 characters, remainder will be clipped.
*/
String text();
/**
* Display-priority of the value, highest value is placed top most.
* <p>
* Two values with same priority may appear in a random order.
*
* @return Priority between 0 and {@code Integer.MAX_VALUE}.
*/
int priority() default 0;
/**
* Text displayed when hovering over the value, limited to 150 characters.
* <p>
* Should be used to clarify what the value is if not self evident, for example
* text: "Fished", description: "How long the player has fished for"
*
* @return String of max 150 characters, remainder will be clipped.
*/
String description() default "";
/**
* Apply special formatting to the value before presentation.
*
* @return {@link FormatType} that best represents the long value.
* @see FormatType for available formatters.
*/
FormatType format() default FormatType.NONE;
/**
* Name of Font Awesome icon.
* <p>
* See <a href="https://fontawesome.com/icons">FontAwesome</a> (select 'free')) for icons and their {@link Family}.
*
* @return Name of the icon, if name is not valid no icon is shown.
*/
String iconName() default "question";
/**
* Family of Font Awesome icon.
* <p>
* See <a href="https://fontawesome.com/icons">FontAwesome</a> (select 'free')) for icons and their {@link Family}.
*
* @return Family that matches an icon, if there is no icon for this family no icon is shown.
*/
Family iconFamily() default Family.SOLID;
/**
* Color preference of the plugin.
* <p>
* This color will be set as the default color to use for plugin's elements.
*
* @return Preferred color. If none are specified defaults are used.
*/
Color iconColor() default Color.NONE;
/**
* When the parameter is set to {@code true} the value from this Provider is shown on a table alongside players.
*
* @return false by default.
*/
boolean showInPlayerTable() default false;
}