Updated Bukkit Set Up (markdown)
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![Plan Header](http://puu.sh/AXSg7/5f2f78c06c.jpg)
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# Bukkit/Sponge Set-Up
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This is the Set-Up tutorial for Standalone Bukkit servers. If you're installing the plugin on a Bungee network refer to [[Bungee Set-Up]]
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This is the Set-Up tutorial for game servers. If you're installing the plugin on a network (Proxy server, Bungee/Velocity) refer to [[Bungee Set-Up]]
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## Setting up Plan on a Sponge/Bukkit based server
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### Step 1: Install
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Place the .jar to the `plugins`/`mods` folder and restart the server
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Place the .jar to the `plugins` or `mods` folder and restart the server
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> If the plugin fails to enable, `/plan reload` is available to restart the plugin after config changes.
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@ -44,7 +44,24 @@ If you don't control your firewall, please contact your hosting for support on g
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> Some setups require additional routing - for example: Azure, Docker, Pterodactyl
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> See **additional set-up** section for more.
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### Step 4: (Optional) Protect the Website with a Login Prompt
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### Step 4: Check that the address is correct
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Find the address in the Plan enable log on the console and try to access it with a browser.
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```
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[INFO]: [Plan] Webserver running on PORT #### (<Address is here>)
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```
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If you are unable to access the address, change `Webserver.Alternative_IP` settings to point to your machine (Don't replace `%port%`):
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```
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Webserver:
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Alternative_IP: true
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Address: "<address>:%port%"
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```
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For example if you connect to your server with `play.address.net:25565` change to `play.address.net:%port%`
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If the page is still not accessible [try checking if the port is open](https://www.yougetsignal.com/tools/open-ports/).
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### Step 5: (Optional) Protect the Website with a Login Prompt
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In order to enable user authentication, HTTPS set up is required.
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This requires a Certificate to be installed in a Java Keystore:
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