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# PlayerBalancer
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[Spigot Resource ](https://www.spigotmc.org/resources/10788/ )
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[![Build Status ](https://travis-ci.com/jaime29010/PlayerBalancer.svg?token=2yUi9WpA9QzSbJx9eTmy&branch=master )](https://travis-ci.com/jaime29010/PlayerBalancer)
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### Things to do:
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- [x] Get dummy sections able to have already registered servers on other sections
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- [x] Add a new message for when a player gets connected to a server and repurpose the connecting one
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- [ ] Add support for wildcards, contains, equalsIgnoreCase and regex at the same time
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- [x] Add tooltip when you hover over a server in /section info
- [ ] Stop using inventivetalent's deprecated bungee-update
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- [ ] Create a spigot addon that adds connector signs and placeholders
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- [ ] Separate the types of connections in classes instead of being in ConnectionIntent
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- [ ] Make the plugin API not be so dependent on a instance of PlayerBalancer
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- [ ] Separate connection providers in classes instead of being hardcoded in an enum
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- [ ] Make the feature `marker-descs` work per section
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- [ ] Add a identifier to get the servers of a section (auto complete)
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- [ ] Implement fast connect (dimension change)
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- [ ] Implement a way to redirect premium players to a section and cracked ones to other section (not sure how this works)
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- [ ] Unify the code that loads server into a section (duplicated at SectionManager and ServerSection)
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- [ ] Unify some of the code used in the FallbackCommand and SectionCommand
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- [ ] (!) Make the section initialization work in stages instead of being hardcoded
- [ ] (!) Ditch the faucet dependency and use [ConfigMe ](https://github.com/AuthMe/ConfigMe ) and [DependencyInjector ](https://github.com/ljacqu/DependencyInjector ) instead
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- [ ] Use a separate file for configuring the sections, must be done alongside the previous item
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- [ ] Make this repository public