PlotSquared/Core/src/main/java/com/plotsquared/core/util/InventoryUtil.java

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/*
* PlotSquared, a land and world management plugin for Minecraft.
* Copyright (C) IntellectualSites <https://intellectualsites.com>
* Copyright (C) IntellectualSites team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
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package com.plotsquared.core.util;
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import com.plotsquared.core.player.PlotPlayer;
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import com.plotsquared.core.plot.PlotInventory;
import com.plotsquared.core.plot.PlotItemStack;
/**
* This class is only used by internal functions, for most cases use the PlotInventory class
*/
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public abstract class InventoryUtil {
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public abstract void open(final PlotInventory inv);
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public abstract void close(final PlotInventory inv);
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/**
* Attempts to set an item into a {@link PlotInventory} while also checking the existence of the material
*
* @param plotInventory The inventory where the item should be placed
* @param index The index where to place the item
* @param item The item to place into the inventory
* @return {@code true} if the item could be placed, {@code false} otherwise (e.g. item not available in current version)
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* @since 6.5.0
*/
public abstract boolean setItemChecked(
final PlotInventory plotInventory, final int index,
final PlotItemStack item
);
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/**
* Attempts to set an item into a {@link PlotInventory}
*
* @param plotInventory The inventory where the item should be placed
* @param index The index where to place the item
* @param item The item to place into the inventory
* @see #setItemChecked(PlotInventory, int, PlotItemStack)
*/
public void setItem(final PlotInventory plotInventory, final int index,
final PlotItemStack item) {
setItemChecked(plotInventory, index, item);
}
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public abstract PlotItemStack[] getItems(final PlotPlayer<?> player);
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public abstract boolean isOpen(final PlotInventory plotInventory);
}