PlotSquared/Core/src/main/java/com/plotsquared/core/queue/QueueCoordinator.java

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/*
* PlotSquared, a land and world management plugin for Minecraft.
* Copyright (C) IntellectualSites <https://intellectualsites.com>
* Copyright (C) IntellectualSites team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
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package com.plotsquared.core.queue;
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import com.google.inject.Inject;
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import com.plotsquared.core.PlotSquared;
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import com.plotsquared.core.location.Location;
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import com.plotsquared.core.queue.subscriber.ProgressSubscriber;
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import com.plotsquared.core.util.PatternUtil;
import com.sk89q.jnbt.CompoundTag;
import com.sk89q.worldedit.entity.Entity;
import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.math.BlockVector2;
import com.sk89q.worldedit.regions.CuboidRegion;
import com.sk89q.worldedit.util.SideEffectSet;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.biome.BiomeType;
import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockState;
import org.checkerframework.checker.nullness.qual.NonNull;
import org.checkerframework.checker.nullness.qual.Nullable;
import java.util.List;
import java.util.Set;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.function.Consumer;
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public abstract class QueueCoordinator {
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private final AtomicBoolean enqueued = new AtomicBoolean();
private boolean forceSync = false;
@Nullable
private Object chunkObject;
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@SuppressWarnings({"unused", "FieldCanBeLocal"})
@Inject
private GlobalBlockQueue blockQueue;
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/**
* Default constructor requires world to indicate any extents given to {@link QueueCoordinator} also need this constructor.
*
* @param world world as all queues should have this constructor
*/
public QueueCoordinator(@Nullable World world) {
PlotSquared.platform().injector().injectMembers(this);
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}
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/**
* Get a {@link ZeroedDelegateScopedQueueCoordinator} limited to the chunk at the specific chunk Coordinates
*
* @param x chunk x coordinate
* @param z chunk z coordinate
* @return a new {@link ZeroedDelegateScopedQueueCoordinator}
* @since TODO
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*/
public ZeroedDelegateScopedQueueCoordinator getForChunk(int x, int z, int minY, int maxY) {
int bx = x << 4;
int bz = z << 4;
return new ZeroedDelegateScopedQueueCoordinator(this, Location.at(getWorld().getName(), bx, minY, bz),
Implement extended world heights from Y-64 to Y319 #3473 (#3473) * Begin to implement extended world heights: - Implemented in Bukkit module (and where required in Core module) * Implement extended world heights into core module * Add min gen height to setup, * Default gen/build heights based on minecraft version * Few fixes * Fix up queues * Address comments * Make road schematic stuff slightly more efficient by sharing queues * Minor fixes, don't overlay error many times for the same y * Fix incorrect schematic paste height, undo changes to HybridUtils * Overhall regenallroads method to make it work, make sure BukkitChunkCoordinator can/will finish * Process chunks in order when regenerating all roads * Address comments * Address comments * Ground level//bedrock is at min gen height - Add comment on == rather than <= being used - It's because it's only checking for the bedrock layer being broken if that's disabled * Fix offset for min build height in SchematicHandler * Better javadoc Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com> * Address inclusivity issues for max world height * Javadocs/comments/deprecation * Use world min/max heights if present in QueueCoordinator * Address some deprecations for regions and biome setting * Add a count for chunks we're currently trying to load to not skip chunks at the end of a queue's edit * Use minGenHeight + 1 rather than build height in AugmentedUtils * Create utility method for layer index in GenChunk * Correct height in HybridUtils, also use minGenHeight + 1 * Don't magically split to 128 height in regeneration * Add utility methods for world height in QueueCoordinator * Clean up ClassicPlotManager road creation/removal * Start generation at min gen height if bedrock is disabled * min gen height is set in PlotArea * Add note on schem y normalisation * Improve plot getVolume method readability * Don't overly extend height when regenerating road region * y index utility method in ChunknQueueCoordinator * Layer index utility method in LocalChunk * Use version min/max heights if world not present in QueueCoordinator * Fix min -> max * Don't allow players to modify outside build height when using plot set / schematics. - Also fixes schematic height issues * Remove debug * Address comments * Switch loadingChunks to AtomicInteger to be safe (in case of multi-threaded) * Fix "security" issue that was already present * Ensure sign isn't physicsed Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com>
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Location.at(getWorld().getName(), bx + 15, maxY, bz + 15)
);
}
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/**
* Get the size of the queue in chunks
*
* @return size
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*/
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public abstract int size();
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/**
* Set when the queue was last modified
*
* @param modified long of system millis
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*/
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public abstract void setModified(long modified);
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/**
* Returns true if the queue should be forced to be synchronous when enqueued. This is not necessarily synchronous to the
* server, and simply effectively makes {@link QueueCoordinator#enqueue()} a blocking operation.
*
* @return is force sync
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*/
public boolean isForceSync() {
return forceSync;
}
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/**
* Set whether the queue should be forced to be synchronous. This is not necessarily synchronous to the server, and simply
* effectively makes {@link QueueCoordinator#enqueue()} a blocking operation.
*
* @param forceSync force sync or not
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*/
public void setForceSync(boolean forceSync) {
this.forceSync = forceSync;
}
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/**
* Get the Chunk Object set to the queue
*
* @return chunk object. Usually the implementation-specific chunk (e.g. bukkit Chunk)
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*/
public @Nullable Object getChunkObject() {
return chunkObject;
}
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/**
* Set a chunk object (e.g. the Bukkit Chunk object) to the queue. This will be used as fallback in case of WNA failure.
* Should ONLY be used in specific cases (i.e. generation, where a chunk is being populated)
*
* @param chunkObject chunk object. Usually the implementation-specific chunk (e.g. bukkit Chunk)
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*/
public void setChunkObject(@NonNull Object chunkObject) {
this.chunkObject = chunkObject;
}
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/**
* Sets the block at the coordinates provided to the given id.
*
Pull/2693 (#2694) * Commit WIP flag work. * More ported flag types, and additions to the flag API. * Make PlotFlag more generic to allow generic flag creation * Pull Captions methods into a Caption interface. * Port MusicFlag * Port flight flag * Port UntrustedVisitFlag * Port DenyExitFlag * Remove paper suggestion * Make ListFlag lists immutable * Update Flag containers. Add javadocs. Add missing methods. * Port description flag * Port greeting and farewell flags * Port weather flag * Move getExample implementation to BooleanFlag * Port reserved flags * Port all boolean flags. * Remove unused flag types * Invert liquid-flow flag * Find the real (legacy) flag name * Change NOITFY -> NOTIFY in Captions * Make IntegerFlag extendable * Port integer flags * Update Flag command to current API state * Begin remaking flag command * Create DoubleFlag + extract common parsing stuff * Supply arguments in flag parse exceptions * Implement missing flag subcommands * Update Flag command to current API state * Implement PriceFlag * Port deny-teleport * Port gamemode flags * Port BreakFlag * Port PlaceFlag * Port UseFlag * Remove old unused flag constants * Port blocked-cmds flag * Fix entity util * Port TimeFlag * Use CaptionUtility for formatting * Port keep flag * Fix imports * Reformat code * Remove unused classes * Fix MainUtil.java * Remove FlagCmd * Add flag info header and footer * Comment out flag related stuff in SchematicHandler * Remove FlagManager * Finalize Plot.java * Finalize PlotArea.java * Finalize PlotListener * Fix API issues * Fix a bunch of compile errors * Fix `/plot flag remove` * Fix initialization of GlobalFlagContainer * Apply API changes to events * Update SQLManager to new API * Invert default value for DenyExitFlag * Replace flag.getValue().toString() with flag.toString() * Make FlagContainer instance in Plot final * Fix various command issues * Clean up PlotSettings * Don't show internal flags in flag list * Fix `/plot flag add` * Remove the info inventory as it's 100% broken * Add plot info entries and fix up the default format * Fix default flag state in Captions * 781c200 part 2 * Fix odd grammar in captions * Fix odd grammar in captions v2 * Add create table statements for plot_flags * Remove old flag references in SQLManager * Use the new plot_flags table * Add tab completion to `/plot flag` * Improve parse error handling * Make flag permission check recognize parse exceptions * Initial progress towards flag conversion * Fix minor issues * Don't validate flags during flag conversion * Allow unrecognized flags to be parsed * Filter out internal flags from command sugguestions * Use the wrong caption when there's no plot description set * Limit command suggestions for boolean flags * Make blocktypelistflags accept blockcategories * Require categories to be prefixed with '#' and fix some minor display issues * Fix plot database conversion * Update PlotFlagEvent.java Updated return description * Fix command annotation wrapping * Add FLAG_UPDATE event for FlagContainer listeners * Make getParentContainer nullable * Document castUnsafe in FlagContainer * Document FlagContainer constructors * Add missing documentation to FlagContainer * Document FlagParseException * Fix wording in FlagContainer javadoc * Document InternalFlag * Document PlotFlag * Minor changes * Remove revisit comments Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com> Co-authored-by: NotMyFault <mc.cache@web.de> Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com>
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* @param x the x coordinate from from 0 to 15 inclusive
* @param y the y coordinate from from 0 (inclusive) - maxHeight(exclusive)
* @param z the z coordinate from 0 to 15 inclusive
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* @param id the BlockState to set the block to
* @return success or not
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*/
public abstract boolean setBlock(final int x, final int y, final int z, final @NonNull BlockState id);
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/**
* Sets the block at the coordinates provided to the given id.
*
* @param x the x coordinate from from 0 to 15 inclusive
* @param y the y coordinate from from 0 (inclusive) - maxHeight(exclusive)
* @param z the z coordinate from 0 to 15 inclusive
* @param id the BaseBlock to set the block to
* @return success or not
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*/
public abstract boolean setBlock(final int x, final int y, final int z, final @NonNull BaseBlock id);
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/**
* Sets the block at the coordinates provided to the given id.
*
* @param x the x coordinate from from 0 to 15 inclusive
* @param y the y coordinate from from 0 (inclusive) - maxHeight(exclusive)
* @param z the z coordinate from 0 to 15 inclusive
* @param pattern the pattern to set the block to
* @return success or not
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*/
public boolean setBlock(final int x, final int y, final int z, final @NonNull Pattern pattern) {
return setBlock(x, y, z, PatternUtil.apply(pattern, x, y, z));
}
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/**
* Sets a tile entity at the coordinates provided to the given CompoundTag
*
* @param x the x coordinate from from 0 to 15 inclusive
* @param y the y coordinate from from 0 (inclusive) - maxHeight(exclusive)
* @param z the z coordinate from 0 to 15 inclusive
* @param tag the CompoundTag to set the tile to
* @return success or not
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*/
public abstract boolean setTile(int x, int y, int z, @NonNull CompoundTag tag);
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/**
* Whether the queue has any tiles being set
*
* @return if setting tiles
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*/
public abstract boolean isSettingTiles();
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/**
* Get a block at the given coordinates.
*
* @param x block x
* @param y block y
* @param z block z
* @return WorldEdit BlockState
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*/
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public @Nullable
abstract BlockState getBlock(int x, int y, int z);
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/**
* Set a biome in XZ. This will likely set to the whole column
*
* @param x x coordinate
* @param z z coordinate
* @param biome biome
* @return success or not
* @deprecated Biomes now take XYZ, see {@link #setBiome(int, int, int, BiomeType)}
* <br>
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* Scheduled for removal once we drop the support for versions not supporting 3D biomes, 1.18 and earlier.
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*/
@Deprecated(forRemoval = true, since = "6.0.0")
public abstract boolean setBiome(int x, int z, @NonNull BiomeType biome);
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/**
* Set a biome in XYZ
*
* @param x x coordinate
* @param y y coordinate
* @param z z coordinate
* @param biome biome
* @return success or not
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*/
public abstract boolean setBiome(int x, int y, int z, @NonNull BiomeType biome);
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/**
* Whether the queue has any biomes to be set
*
* @return if setting biomes
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*/
public abstract boolean isSettingBiomes();
/**
* If the queue should accept biome placement
*
* @param enabled If biomes should be enabled
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* @since 6.8.0
*/
public abstract void setBiomesEnabled(boolean enabled);
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/**
* Add entities to be created
*
* @param entities list of entities to add to queue
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*/
public void addEntities(@NonNull List<? extends Entity> entities) {
for (Entity e : entities) {
this.setEntity(e);
}
}
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/**
* Add an entity to be created
*
* @param entity entity to add to queue
* @return success or not
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*/
public abstract boolean setEntity(@NonNull Entity entity);
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/**
* Get the list of chunks that are added manually. This usually indicated the queue is "read only".
*
* @return list of BlockVector2 of chunks that are to be "read"
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*/
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public @NonNull
abstract List<BlockVector2> getReadChunks();
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/**
* Add a set of {@link BlockVector2} Chunk coordinates to the Read Chunks list
*
* @param readChunks set of BlockVector2 to add to "read" chunks
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*/
public abstract void addReadChunks(@NonNull Set<BlockVector2> readChunks);
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/**
* Add a {@link BlockVector2} Chunk coordinate to the Read Chunks list
*
* @param chunk BlockVector2 to add to "read" chunks
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*/
public abstract void addReadChunk(@NonNull BlockVector2 chunk);
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/**
* Whether chunks should be unloaded after being accessed
*
* @return if is unloading chunks after accessing them
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*/
public abstract boolean isUnloadAfter();
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/**
* Set whether chunks should be unloaded after being accessed
*
* @param unloadAfter if to unload chunks after being accessed
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*/
public abstract void setUnloadAfter(boolean unloadAfter);
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/**
* Get the {@link CuboidRegion} designated for direct regeneration
*
* @return CuboidRegion to regenerate
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*/
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public @Nullable
abstract CuboidRegion getRegenRegion();
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/**
* Set the {@link CuboidRegion} designated for direct regeneration
*
* @param regenRegion CuboidRegion to regenerate
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*/
public abstract void setRegenRegion(@NonNull CuboidRegion regenRegion);
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/**
* Set a specific chunk at the chunk coordinates XZ to be regenerated.
*
* @param x chunk x
* @param z chunk z
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*/
public abstract void regenChunk(int x, int z);
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/**
* Get the world the queue is writing to
*
* @return world of the queue
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*/
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public @Nullable
abstract World getWorld();
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/**
* Set the queue as having been modified now
*/
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public final void setModified() {
setModified(System.currentTimeMillis());
}
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/**
* Enqueue the queue to start it
*
* @return success or not
* @since 6.0.10
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*/
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public boolean enqueue() {
boolean success = false;
if (enqueued.compareAndSet(false, true)) {
success = true;
start();
}
return success;
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}
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/**
* Start the queue
*/
public abstract void start();
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/**
* Cancel the queue
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*/
public abstract void cancel();
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/**
* Get the task to be run when all chunks have been accessed
*
* @return task to be run when queue is complete
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*/
public abstract Runnable getCompleteTask();
/**
* Set the task to be run when all chunks have been accessed
*
* @param whenDone task to be run when queue is complete
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*/
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public abstract void setCompleteTask(@Nullable Runnable whenDone);
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/**
* Return the chunk consumer set to the queue or null if one is not set
*
* @return Consumer to be executed on each chunk in queue
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*/
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public @Nullable
abstract Consumer<BlockVector2> getChunkConsumer();
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/**
* Set the Consumer that will be executed on each chunk in queue
*
* @param consumer Consumer to be executed on each chunk in queue
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*/
public abstract void setChunkConsumer(@NonNull Consumer<BlockVector2> consumer);
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/**
* Add a {@link ProgressSubscriber} to the Queue to subscribe to the relevant Chunk Processor
*/
public abstract void addProgressSubscriber(@NonNull ProgressSubscriber progressSubscriber);
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/**
* Get the {@link LightingMode} to be used when setting blocks
*/
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public @NonNull
abstract LightingMode getLightingMode();
/**
* Set the {@link LightingMode} to be used when setting blocks
*
* @param mode lighting mode. Null to use default.
*/
public abstract void setLightingMode(@Nullable LightingMode mode);
/**
* Get the overriding {@link SideEffectSet} to be used by the queue if it exists, else null
*
* @return Overriding {@link SideEffectSet} or null
*/
public abstract @Nullable SideEffectSet getSideEffectSet();
/**
* Set the overriding {@link SideEffectSet} to be used by the queue. Null to use default side effects.
*
* @param sideEffectSet side effects to override with, or null to use default
*/
public abstract void setSideEffectSet(@Nullable SideEffectSet sideEffectSet);
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/**
* Fill a cuboid between two positions with a BlockState
*
* @param pos1 1st cuboid position
* @param pos2 2nd cuboid position
* @param block block to fill
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*/
public void setCuboid(@NonNull Location pos1, @NonNull Location pos2, @NonNull BlockState block) {
int yMin = Math.min(pos1.getY(), pos2.getY());
Implement extended world heights from Y-64 to Y319 #3473 (#3473) * Begin to implement extended world heights: - Implemented in Bukkit module (and where required in Core module) * Implement extended world heights into core module * Add min gen height to setup, * Default gen/build heights based on minecraft version * Few fixes * Fix up queues * Address comments * Make road schematic stuff slightly more efficient by sharing queues * Minor fixes, don't overlay error many times for the same y * Fix incorrect schematic paste height, undo changes to HybridUtils * Overhall regenallroads method to make it work, make sure BukkitChunkCoordinator can/will finish * Process chunks in order when regenerating all roads * Address comments * Address comments * Ground level//bedrock is at min gen height - Add comment on == rather than <= being used - It's because it's only checking for the bedrock layer being broken if that's disabled * Fix offset for min build height in SchematicHandler * Better javadoc Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com> * Address inclusivity issues for max world height * Javadocs/comments/deprecation * Use world min/max heights if present in QueueCoordinator * Address some deprecations for regions and biome setting * Add a count for chunks we're currently trying to load to not skip chunks at the end of a queue's edit * Use minGenHeight + 1 rather than build height in AugmentedUtils * Create utility method for layer index in GenChunk * Correct height in HybridUtils, also use minGenHeight + 1 * Don't magically split to 128 height in regeneration * Add utility methods for world height in QueueCoordinator * Clean up ClassicPlotManager road creation/removal * Start generation at min gen height if bedrock is disabled * min gen height is set in PlotArea * Add note on schem y normalisation * Improve plot getVolume method readability * Don't overly extend height when regenerating road region * y index utility method in ChunknQueueCoordinator * Layer index utility method in LocalChunk * Use version min/max heights if world not present in QueueCoordinator * Fix min -> max * Don't allow players to modify outside build height when using plot set / schematics. - Also fixes schematic height issues * Remove debug * Address comments * Switch loadingChunks to AtomicInteger to be safe (in case of multi-threaded) * Fix "security" issue that was already present * Ensure sign isn't physicsed Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com>
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int yMax = Math.max(pos1.getY(), pos2.getY());
int xMin = Math.min(pos1.getX(), pos2.getX());
int xMax = Math.max(pos1.getX(), pos2.getX());
int zMin = Math.min(pos1.getZ(), pos2.getZ());
int zMax = Math.max(pos1.getZ(), pos2.getZ());
for (int y = yMin; y <= yMax; y++) {
for (int x = xMin; x <= xMax; x++) {
for (int z = zMin; z <= zMax; z++) {
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setBlock(x, y, z, block);
}
}
}
}
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/**
* Fill a cuboid between two positions with a Pattern
*
* @param pos1 1st cuboid position
* @param pos2 2nd cuboid position
* @param blocks pattern to fill
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*/
public void setCuboid(@NonNull Location pos1, @NonNull Location pos2, @NonNull Pattern blocks) {
int yMin = Math.min(pos1.getY(), pos2.getY());
Implement extended world heights from Y-64 to Y319 #3473 (#3473) * Begin to implement extended world heights: - Implemented in Bukkit module (and where required in Core module) * Implement extended world heights into core module * Add min gen height to setup, * Default gen/build heights based on minecraft version * Few fixes * Fix up queues * Address comments * Make road schematic stuff slightly more efficient by sharing queues * Minor fixes, don't overlay error many times for the same y * Fix incorrect schematic paste height, undo changes to HybridUtils * Overhall regenallroads method to make it work, make sure BukkitChunkCoordinator can/will finish * Process chunks in order when regenerating all roads * Address comments * Address comments * Ground level//bedrock is at min gen height - Add comment on == rather than <= being used - It's because it's only checking for the bedrock layer being broken if that's disabled * Fix offset for min build height in SchematicHandler * Better javadoc Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com> * Address inclusivity issues for max world height * Javadocs/comments/deprecation * Use world min/max heights if present in QueueCoordinator * Address some deprecations for regions and biome setting * Add a count for chunks we're currently trying to load to not skip chunks at the end of a queue's edit * Use minGenHeight + 1 rather than build height in AugmentedUtils * Create utility method for layer index in GenChunk * Correct height in HybridUtils, also use minGenHeight + 1 * Don't magically split to 128 height in regeneration * Add utility methods for world height in QueueCoordinator * Clean up ClassicPlotManager road creation/removal * Start generation at min gen height if bedrock is disabled * min gen height is set in PlotArea * Add note on schem y normalisation * Improve plot getVolume method readability * Don't overly extend height when regenerating road region * y index utility method in ChunknQueueCoordinator * Layer index utility method in LocalChunk * Use version min/max heights if world not present in QueueCoordinator * Fix min -> max * Don't allow players to modify outside build height when using plot set / schematics. - Also fixes schematic height issues * Remove debug * Address comments * Switch loadingChunks to AtomicInteger to be safe (in case of multi-threaded) * Fix "security" issue that was already present * Ensure sign isn't physicsed Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com>
2022-03-05 19:03:39 +01:00
int yMax = Math.max(pos1.getY(), pos2.getY());
int xMin = Math.min(pos1.getX(), pos2.getX());
int xMax = Math.max(pos1.getX(), pos2.getX());
int zMin = Math.min(pos1.getZ(), pos2.getZ());
int zMax = Math.max(pos1.getZ(), pos2.getZ());
for (int y = yMin; y <= yMax; y++) {
for (int x = xMin; x <= xMax; x++) {
for (int z = zMin; z <= zMax; z++) {
setBlock(x, y, z, blocks);
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}
}
}
}
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/**
* Fill a cuboid between two positions with a BiomeType
*
* @param pos1 1st cuboid position
* @param pos2 2nd cuboid position
* @param biome biome to fill
2020-07-24 18:00:08 +02:00
*/
public void setBiomeCuboid(@NonNull Location pos1, @NonNull Location pos2, @NonNull BiomeType biome) {
int yMin = Math.min(pos1.getY(), pos2.getY());
Implement extended world heights from Y-64 to Y319 #3473 (#3473) * Begin to implement extended world heights: - Implemented in Bukkit module (and where required in Core module) * Implement extended world heights into core module * Add min gen height to setup, * Default gen/build heights based on minecraft version * Few fixes * Fix up queues * Address comments * Make road schematic stuff slightly more efficient by sharing queues * Minor fixes, don't overlay error many times for the same y * Fix incorrect schematic paste height, undo changes to HybridUtils * Overhall regenallroads method to make it work, make sure BukkitChunkCoordinator can/will finish * Process chunks in order when regenerating all roads * Address comments * Address comments * Ground level//bedrock is at min gen height - Add comment on == rather than <= being used - It's because it's only checking for the bedrock layer being broken if that's disabled * Fix offset for min build height in SchematicHandler * Better javadoc Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com> * Address inclusivity issues for max world height * Javadocs/comments/deprecation * Use world min/max heights if present in QueueCoordinator * Address some deprecations for regions and biome setting * Add a count for chunks we're currently trying to load to not skip chunks at the end of a queue's edit * Use minGenHeight + 1 rather than build height in AugmentedUtils * Create utility method for layer index in GenChunk * Correct height in HybridUtils, also use minGenHeight + 1 * Don't magically split to 128 height in regeneration * Add utility methods for world height in QueueCoordinator * Clean up ClassicPlotManager road creation/removal * Start generation at min gen height if bedrock is disabled * min gen height is set in PlotArea * Add note on schem y normalisation * Improve plot getVolume method readability * Don't overly extend height when regenerating road region * y index utility method in ChunknQueueCoordinator * Layer index utility method in LocalChunk * Use version min/max heights if world not present in QueueCoordinator * Fix min -> max * Don't allow players to modify outside build height when using plot set / schematics. - Also fixes schematic height issues * Remove debug * Address comments * Switch loadingChunks to AtomicInteger to be safe (in case of multi-threaded) * Fix "security" issue that was already present * Ensure sign isn't physicsed Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com>
2022-03-05 19:03:39 +01:00
int yMax = Math.max(pos1.getY(), pos2.getY());
int xMin = Math.min(pos1.getX(), pos2.getX());
int xMax = Math.max(pos1.getX(), pos2.getX());
int zMin = Math.min(pos1.getZ(), pos2.getZ());
int zMax = Math.max(pos1.getZ(), pos2.getZ());
for (int y = yMin; y <= yMax; y++) {
for (int x = xMin; x <= xMax; x++) {
for (int z = zMin; z <= zMax; z++) {
setBiome(x, y, z, biome);
}
}
}
}
Implement extended world heights from Y-64 to Y319 #3473 (#3473) * Begin to implement extended world heights: - Implemented in Bukkit module (and where required in Core module) * Implement extended world heights into core module * Add min gen height to setup, * Default gen/build heights based on minecraft version * Few fixes * Fix up queues * Address comments * Make road schematic stuff slightly more efficient by sharing queues * Minor fixes, don't overlay error many times for the same y * Fix incorrect schematic paste height, undo changes to HybridUtils * Overhall regenallroads method to make it work, make sure BukkitChunkCoordinator can/will finish * Process chunks in order when regenerating all roads * Address comments * Address comments * Ground level//bedrock is at min gen height - Add comment on == rather than <= being used - It's because it's only checking for the bedrock layer being broken if that's disabled * Fix offset for min build height in SchematicHandler * Better javadoc Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com> * Address inclusivity issues for max world height * Javadocs/comments/deprecation * Use world min/max heights if present in QueueCoordinator * Address some deprecations for regions and biome setting * Add a count for chunks we're currently trying to load to not skip chunks at the end of a queue's edit * Use minGenHeight + 1 rather than build height in AugmentedUtils * Create utility method for layer index in GenChunk * Correct height in HybridUtils, also use minGenHeight + 1 * Don't magically split to 128 height in regeneration * Add utility methods for world height in QueueCoordinator * Clean up ClassicPlotManager road creation/removal * Start generation at min gen height if bedrock is disabled * min gen height is set in PlotArea * Add note on schem y normalisation * Improve plot getVolume method readability * Don't overly extend height when regenerating road region * y index utility method in ChunknQueueCoordinator * Layer index utility method in LocalChunk * Use version min/max heights if world not present in QueueCoordinator * Fix min -> max * Don't allow players to modify outside build height when using plot set / schematics. - Also fixes schematic height issues * Remove debug * Address comments * Switch loadingChunks to AtomicInteger to be safe (in case of multi-threaded) * Fix "security" issue that was already present * Ensure sign isn't physicsed Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com>
2022-03-05 19:03:39 +01:00
/**
* Get the min Y limit associated with the queue
*/
protected int getMinY() {
return getWorld() != null ? getWorld().getMinY() : PlotSquared.platform().versionMinHeight();
}
/**
* Get the max Y limit associated with the queue
*/
protected int getMaxY() {
return getWorld() != null ? getWorld().getMinY() : PlotSquared.platform().versionMaxHeight();
}
/**
* Get the min chunk layer associated with the queue. Usually 0 or -4;
*/
protected int getMinLayer() {
return (getWorld() != null ? getWorld().getMinY() : PlotSquared.platform().versionMinHeight()) >> 4;
}
/**
* Get the max chunk layer associated with the queue. Usually 15 or 19
*/
protected int getMaxLayer() {
return (getWorld() != null ? getWorld().getMaxY() : PlotSquared.platform().versionMaxHeight()) >> 4;
}
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}