PlotSquared/Core/src/main/java/com/plotsquared/core/util/MainUtil.java

83 lines
3.0 KiB
Java

/*
* PlotSquared, a land and world management plugin for Minecraft.
* Copyright (C) IntellectualSites <https://intellectualsites.com>
* Copyright (C) IntellectualSites team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.plotsquared.core.util;
/**
* plot functions
*
* @deprecated Do not use
*/
@Deprecated(forRemoval = true, since = "6.0.0")
public class MainUtil {
/**
* Cache of mapping x,y,z coordinates to the chunk array<br>
* - Used for efficient world generation<br>
*/
@Deprecated(forRemoval = true, since = "6.0.0")
public static short[][] x_loc;
@Deprecated(forRemoval = true, since = "6.0.0")
public static short[][] y_loc;
@Deprecated(forRemoval = true, since = "6.0.0")
public static short[][] z_loc;
@Deprecated(forRemoval = true, since = "6.0.0")
public static short[][][] CACHE_I = null;
@Deprecated(forRemoval = true, since = "6.0.0")
public static short[][][] CACHE_J = null;
/**
* This cache is used for world generation and just saves a bit of calculation time when checking if something is in the plot area.
*/
@Deprecated(forRemoval = true, since = "6.0.0")
public static void initCache() {
if (x_loc == null) {
x_loc = new short[16][4096];
y_loc = new short[16][4096];
z_loc = new short[16][4096];
for (int i = 0; i < 16; i++) {
int i4 = i << 4;
for (int j = 0; j < 4096; j++) {
int y = i4 + (j >> 8);
int a = j - ((y & 0xF) << 8);
int z1 = a >> 4;
int x1 = a - (z1 << 4);
x_loc[i][j] = (short) x1;
y_loc[i][j] = (short) y;
z_loc[i][j] = (short) z1;
}
}
}
if (CACHE_I == null) {
CACHE_I = new short[256][16][16];
CACHE_J = new short[256][16][16];
for (int x = 0; x < 16; x++) {
for (int z = 0; z < 16; z++) {
for (int y = 0; y < 256; y++) {
short i = (short) (y >> 4);
short j = (short) ((y & 0xF) << 8 | z << 4 | x);
CACHE_I[y][x][z] = i;
CACHE_J[y][x][z] = j;
}
}
}
}
}
}