Revert b9ac5045c20846e5e936a63db89e5cc7335abb96...aec8294e44e7d8dd0f060c1f25d54e0b78629248 on Plot flags

Alexander Söderberg 2020-04-13 18:16:07 +02:00
parent feb361e0d1
commit d793863981

@ -4,6 +4,9 @@ The extensive flagging system allows you to do all sorts of things such as setti
Setting a flag is easy, just use `/plot flag set <flag> <value>`. For a boolean flag, the value would either be 'true' or 'false'.
To bring up a list of flags use `/plot flag list`. These values are clickable, and clicking a flag name will
show you information about that particular flag. You can also use `/plot flag info <flag>` directly, if you already know the flag name.
All the flag commands come with tab auto completion.
### Default Flags
@ -30,11 +33,16 @@ Accepts commands with multiple parameters, e.g `/gamemode creative`.
A binary tuple of numbers e.g. `53 6` or `7 93`.
#### - [BlockTypeList](https://github.com/IntellectualSites/PlotSquared/wiki/Plot-flags#blocktypelist)
A list of blocks IDs, e.g.:
A list of blocks, supporting both legacy numerical IDs and new string IDs e.g.
- `grass_block` for grass blocks
- `7` for bedrock
- `7,3` for bedrock and dirt
- `35:14,35:15` for red and black wool
These flags also support [tags](https://github.com/IntellectualSites/PlotSquared/wiki/Vanilla-Tags), like:
- `#signs` for all sign types
- `#buttons` for all button types
#### - [Enum](https://github.com/IntellectualSites/PlotSquared/wiki/Plot-flags#Enum)
Accepts a predefined collection of values.