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Attempting to correct a memory leak in ticket #189.
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@ -921,9 +921,10 @@ public final class PacketFilterManager implements ProtocolManager, ListenerInvok
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* @param players - list of players to uninject.
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*/
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public void uninitializePlayers(Player[] players) {
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for (Player player : players)
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for (Player player : players) {
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playerInjection.uninjectPlayer(player);
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}
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}
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/**
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* Register this protocol manager on Bukkit.
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@ -14,7 +14,6 @@ import com.comphenix.protocol.reflect.FuzzyReflection;
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import com.comphenix.protocol.utility.MinecraftFields;
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import com.comphenix.protocol.utility.MinecraftReflection;
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import com.google.common.collect.MapMaker;
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import com.google.common.collect.Maps;
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/**
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* Represents an injector factory.
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@ -23,11 +22,12 @@ import com.google.common.collect.Maps;
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* @author Kristian
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*/
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class InjectionFactory {
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private final ConcurrentMap<Player, Injector> playerLookup = Maps.newConcurrentMap();
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// This should work as long as the injectors are, uh, injected
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private final ConcurrentMap<Player, Injector> playerLookup = new MapMaker().weakKeys().weakValues().makeMap();
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private final ConcurrentMap<String, Injector> nameLookup = new MapMaker().weakValues().makeMap();
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// Whether or not the factory is closed
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private boolean closed;
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private volatile boolean closed;
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/**
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* Construct or retrieve a channel injector from an existing Bukkit player.
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@ -44,7 +44,7 @@ class InjectionFactory {
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// Find a temporary injector as well
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if (injector == null)
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injector = getTemporaryInjector(player);
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if (injector != null)
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if (injector != null && !injector.isClosed())
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return injector;
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Object networkManager = MinecraftFields.getNetworkManager(player);
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@ -328,7 +328,7 @@ public class NettyProtocolInjector implements ChannelListener {
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@Override
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public boolean uninjectPlayer(Player player) {
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injectionFactory.fromPlayer(player, listener).close();
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// Just let Netty clean this up
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return true;
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}
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@ -98,8 +98,8 @@ public interface PlayerInjectionHandler {
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public abstract void handleDisconnect(Player player);
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/**
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* Unregisters the given player.
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* @param player - player to unregister.
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* Uninject the given player.
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* @param player - player to uninject.
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* @return TRUE if a player has been uninjected, FALSE otherwise.
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*/
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public abstract boolean uninjectPlayer(Player player);
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